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Re: Panzer General original campaign for PzC (v1.1)(07/01/17)
Posted: Fri Nov 22, 2024 1:25 pm
by jeffoot77
Re: Panzer General original campaign for PzC (v1.1)(07/01/17)
Posted: Sun Mar 16, 2025 10:19 am
by jugasa77
nikivdd wrote: ↑Tue Feb 17, 2015 12:46 pm
The Panzer General original campaign for Panzer Corps v1.25
Differences between SSI's Panzer General and the version of Panzer Corps:
- Maps have been (slightly) visually improved
- Introduction of SE units
- Introduction of capturable units
- Introduction of PzC vanilla units
- Specific orders for every AI unit (PG AI was in some aspects smarter)
- Lesser spawn of wagon trains around (primary) objectives
https://www.sendspace.com/file/um44pj
Install instructions:
Unzip the rar file in the folder \documents\mygames\panzer corps\mods .
Start the game, chose new game, chose the classified folder, the mod should be in the list.
The mod should be compatible with a personal e-file, as long as the vanilla entries are respected.
Hello, Nico. I have asked before, at the GTPG thread, if I could adapt your campaign your Panzer General campaign to my equipment and my rules mod. Maps will be yours and OOB will be mine. I can see that there is a new version of Panzer General campaign: version 1.25. I had v1.1 or v1.2 but I don't know how to download it from sendspace.
Re: Panzer General original campaign for PzC (v1.1)(07/01/17)
Posted: Sun Mar 16, 2025 5:42 pm
by nikivdd
jugasa77 wrote: ↑Sun Mar 16, 2025 10:19 am
Hello, Nico. I have asked before, at the GTPG thread, if I could adapt your campaign your Panzer General campaign to my equipment and my rules mod. Maps will be yours and OOB will be mine. I can see that there is a new version of Panzer General campaign: version 1.25. I had v1.1 or v1.2 but I don't know how to download it from sendspace.
Use whatever you need.
You can download everything here:
http://jeffoot.freeboxos.fr:41226/share ... JFZX6dD2B/
much kindly provided by jeffoot.
Re: Panzer General original campaign for PzC (v1.1)(07/01/17)
Posted: Mon Mar 17, 2025 2:41 pm
by jugasa77
Thanks Nico.
Hello, I have a problem. I have done the Start, Poland and Warsaw scenarios. I am adapting the Norway Scenario but I don't know how I can set a unit to be a core unit or an auxiliary unit. There is a lot of warships that I must set them as auxiliary units. How can I do it? A submit the beta file of my campaign.
I have tried to upload the campaign to the thread but I can't because it is too large. The campaign weighs 24 Mb and maximum attachment is a 4 MB size.
How can I do it? Sorry, I am novice.
Re: Panzer General original campaign for PzC (v1.1)(07/01/17)
Posted: Mon Mar 17, 2025 4:31 pm
by jugasa77
Hello, I am testing Norway scenario. Here is the last beta. I still don't know how to change a core unit for an auxiliary unit.
Buy, Poland, Warsaw and Norway are playable although Norway is still a beta file. Recon units have camo trait so the AI don't focus on destroying these weak unit. They can see the enemy from a secure place. Don't place them adjacent to an enemy unit if you don't wanna fight. You can buy up to 16 units at the start scenario. There is an airport at Kutno (Poland). I have tried to form 3 divisions at Poland: 3 inf, 1 cav, 1 art and 1 at. But there is a lot of auxiliary slots to spend you prestige although you lose the auxiliary units at the begining of a new scenario. AI also has more auxiliary slots. Norway OOB is taken from the wikipedia.
Re: Panzer General original campaign for PzC (v1.1)(07/01/17)
Posted: Tue Mar 18, 2025 3:56 pm
by jugasa77
Hello, I am making an overhaul mod of Panzer General for Panzer Corps. The maps are from Nico and the OOB of battle is mine so I hope you enkoy it. Start, Poland, Warsaw and Norway are already done. But if we start the campaign from the beginning I go through Poland, Warsaw and, when we start the Norway scenario we can have access to the core army only, the warships and the auxiliar infantry don't appear. If we start the campaign from Norway the warships and the auxiliar army appear as if they were core units. I think that the problem is that we can't set the warships and the auxiliar infantry as auxiliar units at the scenario editor. How can I do it?
Can anybody help me?
Re: Panzer General original campaign for PzC (v1.1)(07/01/17)
Posted: Wed Mar 26, 2025 4:47 pm
by jugasa77
Ok, I got it. Further information about Panzer General for Abteilung campaign would be found at the next thread:
https://www.slitherine.com/forum/viewto ... 4#p1050544
Re: Panzer General original campaign for PzC (v1.1)(07/01/17)
Posted: Wed Mar 26, 2025 5:28 pm
by jeffoot77
thxs Jugasa for your mod. looks very good
Re: Panzer General original campaign for PzC (v1.1)(07/01/17)
Posted: Wed Mar 26, 2025 11:24 pm
by bondjamesbond