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Re: Modern Conflicts 1.7 (RELEASED)

Posted: Fri Mar 04, 2022 4:55 pm
by Akkula
Please Zak, I request your help: I already told him (terminator) twice not to provoke about the ongoing war in my thread. For the time being I just have reported his post about the "question about the TOS-1".
Hopefully he is the only one trying to ruin my thread.

Re: Modern Conflicts 1.7 (RELEASED)

Posted: Fri Mar 04, 2022 6:01 pm
by nikivdd
Hello Akkula,

I noticed that beside "real" conflicts, you also made or are making some fictional ones.
Have you ever considered a north-african campaign with the modern Italian/German units against the British and their Allies. Let's say the 1941-1943 scenarios set in 2010-2020.
It's just an idea, but i think it could be fun.
Cheers
Nico.

Re: Modern Conflicts 1.7 (RELEASED)

Posted: Fri Mar 04, 2022 6:09 pm
by Akkula
nikivdd wrote: Fri Mar 04, 2022 6:01 pm Hello Akkula,

I noticed that beside "real" conflicts, you also made or are making some fictional ones.
Have you ever considered a north-african campaign with the modern Italian/German units against the British and their Allies. Let's say the 1941-1943 scenarios set in 2010-2020.
It's just an idea, but i think it could be fun.
Cheers
Nico.
Hi Niki,
To be honest, I was thinking of making a new campaign taking place in the main WW3 story. This time the player would control with some NATO "minor" factions at some interesting fronts.
But wow, your idea is just crazy...... I love it!
I think these months I could focus entirely on creating new scenarios, so an independent fictional modern North African campaign could be totally possible 8) . Let me see what can I do :)

Thanks for the ideas.

Best regards,
Akkula.

Re: Modern Conflicts 1.7 (RELEASED)

Posted: Fri Mar 04, 2022 7:24 pm
by Locarnus
Akkula wrote: Fri Mar 04, 2022 6:09 pm
nikivdd wrote: Fri Mar 04, 2022 6:01 pm Hello Akkula,

I noticed that beside "real" conflicts, you also made or are making some fictional ones.
Have you ever considered a north-african campaign with the modern Italian/German units against the British and their Allies. Let's say the 1941-1943 scenarios set in 2010-2020.
It's just an idea, but i think it could be fun.
Cheers
Nico.
Hi Niki,
To be honest, I was thinking of making a new campaign taking place in the main WW3 story. This time the player would control with some NATO "minor" factions at some interesting fronts.
But wow, your idea is just crazy...... I love it!
I think these months I could focus entirely on creating new scenarios, so an independent fictional modern North African campaign could be totally possible 8) . Let me see what can I do :)

Thanks for the ideas.

Best regards,
Akkula.
North Africa sound great.
I'm also a bit saturated with the green background and unit colors at the moment, Africa is a bit of a welcome change of scenery (for my addon as well).

Re: Modern Conflicts 1.7 (RELEASED)

Posted: Fri Mar 04, 2022 7:47 pm
by Akkula
Locarnus wrote: Fri Mar 04, 2022 7:24 pm
Akkula wrote: Fri Mar 04, 2022 6:09 pm
nikivdd wrote: Fri Mar 04, 2022 6:01 pm Hello Akkula,

I noticed that beside "real" conflicts, you also made or are making some fictional ones.
Have you ever considered a north-african campaign with the modern Italian/German units against the British and their Allies. Let's say the 1941-1943 scenarios set in 2010-2020.
It's just an idea, but i think it could be fun.
Cheers
Nico.
Hi Niki,
To be honest, I was thinking of making a new campaign taking place in the main WW3 story. This time the player would control with some NATO "minor" factions at some interesting fronts.
But wow, your idea is just crazy...... I love it!
I think these months I could focus entirely on creating new scenarios, so an independent fictional modern North African campaign could be totally possible 8) . Let me see what can I do :)

Thanks for the ideas.

Best regards,
Akkula.
North Africa sound great.
I'm also a bit saturated with the green background and unit colors at the moment, Africa is a bit of a welcome change of scenery (for my addon as well).
May I suggest you to try the Syrian campaign?, it has several desert scenarios 8)

Best regards,
Akkula.

Re: Modern Conflicts 1.7 (RELEASED)

Posted: Sat Mar 05, 2022 11:37 am
by Vano2004
After World War 2 , there were quite a few military conflicts !Every conflict was full of hysteria and propaganda, so fictional conflicts are not such a painful drama for real generations )
http://historywars.info/Hronologija_vojn_4_XX_veka.html

Re: Modern Conflicts 1.7 (RELEASED)

Posted: Sat Mar 05, 2022 4:34 pm
by Imeror
Hi,

I'm not fan of a WW2 setting with modern units. You are in charge of the mod, so you decide, but I would like tu suggest an idea of a new campaign. You seems to like to go into an african theater and expanding your WWIII storyline, so I've imagined those scenarios.
It would began in Mali, where IRL Russia was increasing it's presence since a few years, trying to replace France as the main partner of the country. Since your WWIII begin in mid-2017, you could assume that the increasing tension between superpowers lead Russia to try it sooner (like early 2017) to weaken his opponents in the area. Generally, as you are on a secondary front, you should be often very low on prestige point.

scenarios 1-3 : As a russian officier send into Mali to encourage good relations, your mission is to lead malian units against insurgents. You have no russian troops (to not degrade relations with your future opponents too quickly ; after all, superpowers don't know they will soon struggle against each others). Your core units would be Malians, but you still could recruit more effective russians mercenaries units if needed (but just as auxiliary). In the end, your decisive actions against insurgents would lead the local government to consider a possible alliance between your two countries.
scenarios 4-6 : Here we are, WWIII begins in Europe. Your government give you the order to attack french bases in Mali. They have better units than previous insurgents, but as a expeditionnary force send against insurgents, they'd rather have light AMX-10 than Leclerc. So still a match for your forces. You can now recruit reserve units from Russia (like base t-72 and regular infantry unit), but not more : the main attention of the war is in Europe. You are just a sideshow, just here to harass as much as you can.
scenario 7 : I imagine it like the NATO mission "masquerade". You face lots of good units that attack en masse to overwhelm you. You became an annoyance for your opponents, US and some europeans powers come to help the French with heavier assets than before (abrams, thunderbolt, etc...).
scenario 8+ : From now on, your character is basically becoming a modern Russian Rommel. With few units, you give a major headache to your adversaries, and will continue to do so. You have convinced your superiors that you can draw more NATO troops into a secondary theatre without much effort. You can now recruit better equipment. Next missions could be the seizure of strategic ressources, the attack of NATO bases or the replacement of local governments allies to NATO to others allies to Russia.

Of course, you can do a "mirror campaign" with French in Mali that receive more and more help from NATO as Russia try to seize Africa and it's ressources in this WWIII.

Most africans units already exists with others factions, so even if it requieres work to create new armies, it's less than a full new one with exclusive equipment. I hope that it will give you more ideas. We know what happen in your story in Europe, exploring what happen in other continent is a good way to expand your "Akkula wargaming universe".



Another little thing to fix : the picture of the ukrainian bm-27 uragan don't fit in the frame. I let you try, my english is not enough to explain better :/

Re: Modern Conflicts 1.7 (RELEASED)

Posted: Sat Mar 05, 2022 10:20 pm
by Vano2004
It is necessary not to offend anyone and not to offend you need to do this ) For example, the event takes place in the center of a fictional conflict in the Cold War era. A gamer will need to use modeling elements more than once. Mechanics based on physics and design will allow you to come up with original scenarios and campaigns. The set of tactics is almost limitless, and the function of any unit is subject to change. All coincidences with reality are random !
https://gamecaste.ru/ukrainian-factions ... rma-3.html
Image
The plot and narration of arma type 3 will suit everyone )
https://ru.wikipedia.org/wiki/Arma_3


Missions for the UN are welcome )

Re: Modern Conflicts 1.7 (RELEASED)

Posted: Sun Mar 06, 2022 10:49 am
by Akkula
Vano2004 wrote: Sat Mar 05, 2022 11:37 am After World War 2 , there were quite a few military conflicts !Every conflict was full of hysteria and propaganda, so fictional conflicts are not such a painful drama for real generations )
http://historywars.info/Hronologija_vojn_4_XX_veka.html
Thanks for suggestions. Unfortunately for the history, the list is huge.
Imeror wrote: Sat Mar 05, 2022 4:34 pm I'm not fan of a WW2 setting with modern units. You are in charge of the mod, so you decide, but I would like tu suggest an idea of a new campaign. You seems to like to go into an african theater and expanding your WWIII storyline, so I've imagined those scenarios.
Wow :shock:
Interesting idea!, thanks a lot for the suggestion. It seems the African theater of war is taking interesting for this mod.
I will keep it in mind as soon as I have free time to create new content (at the moment I am scripting the South Atlantic '82 scenario), and let's how it goes

Best regards,
Akkula.

Re: Modern Conflicts 1.7 (RELEASED)

Posted: Sun Mar 06, 2022 11:40 pm
by Intenso82
Akkula wrote: Thu Mar 03, 2022 7:23 pm
VladSS69 wrote: Thu Mar 03, 2022 7:13 pm Hello, will it be possible in the future to make a big scenario of the war in Chechnya 1994-1996?
Hello Vlad.
It is technically possible, yes, and a good idea as well (I could even work on the 1999-2000 option, same map and similar equipment).
But that would need to wait a little bit as for sure it will require some new units and other UI graphical stuff. These months I am away from my desktop PC, so I can't do much aside of scenario editing and other minor stuff.
But I take it!, sooner or later it could be a nice addition to the mod :D
Thanks.

Best regards,
Akkula.
Because it was a low intensity conflict.
A separate campaign of several missions would be suitable for implementation, IMHO.
With the level of detail 1 unit = 1 company.
Plus historical background.

Re: Modern Conflicts 1.7 (RELEASED)

Posted: Mon Mar 07, 2022 4:25 pm
by Turtler
RE: Chechnya or other "low intensity" guerilla wars, I do remember there was this one mission- IIRC it was in More Panzer Corps- where you play as the Nazi Germans after the annexation of Klaipeda where you fight Lithuanian Partisans. On the whole I don't think Panzer Corps is really that well equipped to game for a low intensity war, but I remember thinking that mission did a decent job of it given the engine limitations.

Re: Modern Conflicts 1.7 (RELEASED)

Posted: Mon Mar 07, 2022 8:56 pm
by Intenso82
Long time ago when I was young)
I created few missions in Garry Grigsby Steel Panthers 3 Brigade Command for the Chechen War.
Non-public, only for themselves.
I remember Grozny'95 was there.

Re: Modern Conflicts 1.7 (RELEASED)

Posted: Tue Mar 08, 2022 1:51 am
by Vano2004
Conflicts on the topic of the War in Chechnya 1994-2002 I saw only in the mods for the game Men of War and Sudden Strike)
https://winners-games.ru/igry-pro-vojnu-v-chechne/
it's very interesting what you get))) If everything turns out well , you can safely do Afghanistan 1979-1989 )

M103. The last US heavy tank
https://en.topwar.ru/169978-m103-posled ... -ssha.html

Re: Modern Conflicts 1.7 (RELEASED)

Posted: Thu Mar 10, 2022 6:36 pm
by aldebaran83
hello, I'm trying to play this mod but after activating it in GME I can't find it in the PZC home screen... am I not doing something I'm supposed to? I just unzip the downloaded .rar file into a new folder in my MODS folder, activate it in GME and start PZC... thank you in advance

Re: Modern Conflicts 1.7 (RELEASED)

Posted: Thu Mar 10, 2022 7:19 pm
by Akkula
aldebaran83 wrote: Thu Mar 10, 2022 6:36 pm hello, I'm trying to play this mod but after activating it in GME I can't find it in the PZC home screen... am I not doing something I'm supposed to? I just unzip the downloaded .rar file into a new folder in my MODS folder, activate it in GME and start PZC... thank you in advance
Hi Aldebaran,
Check the Readme file, there you have clear steps how to install the mod. You don't have to extract the entire rar file into the MODS folder.
Mod Installation
----------------
1- I assumed you have installed GME and followed its use instructions.
2- Unzip the folder "MdC" into the MODS folder inside your Panzer Corps game folder.
3- Run the GME Utility and apply the mod "MdC".
4- Be sure to have the game version 1.32 installed. (included in RAR file)
5- Run Panzer Corps.

Patch 1.32 Setup (Steam Users)
------------------------------
1- Unzip the file PanzerCorps132.zip in a temporary folder
2- Rename "PanzerCorps Steam.exe" to "PanzerCorps.exe"
3- Copy "PanzerCorps.exe" and "ScenarioEditor.exe" into your folder's game, typically: "C:\Program Files (x86)\Steam\steamapps\common\Panzer Corps"
4- Overwrite the original files.
5- Done!.

Patch 1.32 Setup (Non-Steam Users)
----------------------------------
1- Unzip the file PanzerCorps132.zip in a temporary folder
2- Rename "PanzerCorps Steam.exe" to "PanzerCorps.exe"
3- Copy "PanzerCorps.exe" and "ScenarioEditor.exe" into your game's folder, typically: "C:\Panzer Corps" or the game folder where you installed the original game.
4- Overwrite the original files.
5- Done!.

Re: Modern Conflicts 1.7 (RELEASED)

Posted: Sat Mar 12, 2022 12:02 pm
by kwarktaart
is Idlib currently the last scenario in the syria campaign? my game seems to end there

Re: Modern Conflicts 1.7 (RELEASED)

Posted: Sat Mar 12, 2022 2:03 pm
by Akkula
kwarktaart wrote: Sat Mar 12, 2022 12:02 pm is Idlib currently the last scenario in the syria campaign? my game seems to end there
Hello kwarkttaart,
Idlib is certainly not the last scenario in the campaign.
Do the game just ends back to the main menu after you finish the scenario?. Maybe some corrupted mod installation?.

Best regards,
Akkula.

Re: Modern Conflicts 1.7 (RELEASED)

Posted: Sat Mar 12, 2022 8:44 pm
by kwarktaart
Akkula wrote: Sat Mar 12, 2022 2:03 pm
kwarktaart wrote: Sat Mar 12, 2022 12:02 pm is Idlib currently the last scenario in the syria campaign? my game seems to end there
Hello kwarkttaart,
Idlib is certainly not the last scenario in the campaign.
Do the game just ends back to the main menu after you finish the scenario?. Maybe some corrupted mod installation?.

Best regards,
Akkula.
yep, I get Opposition surrendered message after the final turn and then its back to the main menu

Re: Modern Conflicts 1.7 (RELEASED)

Posted: Sun Mar 13, 2022 3:27 pm
by Akkula
kwarktaart wrote: Sat Mar 12, 2022 8:44 pm
Akkula wrote: Sat Mar 12, 2022 2:03 pm
kwarktaart wrote: Sat Mar 12, 2022 12:02 pm is Idlib currently the last scenario in the syria campaign? my game seems to end there
Hello kwarkttaart,
Idlib is certainly not the last scenario in the campaign.
Do the game just ends back to the main menu after you finish the scenario?. Maybe some corrupted mod installation?.

Best regards,
Akkula.
yep, I get Opposition surrendered message after the final turn and then its back to the main menu
That would be Scenario 08 right?. I will take a look at it, thanks for the report.
In the meanwhile, I suggest you to use the cheat code so you can continue the campaign.
Best regards,
Akkula.

Re: Modern Conflicts 1.7 (RELEASED)

Posted: Sun Mar 13, 2022 7:14 pm
by Imeror
Hello.

I finally try the big scenario "Europe 2021 Russia" as Nato. It's just turn 7 for now, but it's already lots of fun. I want to report some mistakes and give ideas.

Mistakes :
- at 80;128 there is a bridge but the tile seems to be considered as a river. Units have to stop to cross the river like there is no bridge ;
- at 33;135, the city name is "Toulouse" instead of "Tolouse". It's where I live, so I'm absolutely sure about that ^^ ;
- most sea tiles where you can use your carriers have the generic name "sea" on it, while every tiles around have the good names (Black Sea", Mediterrannean Sea", ...) ;
- the italian unit "718th IT AW101 Merlin EH 101" has the naval trait, but it goes slower above the sea than above the ground ;
- Some NATO and NATO allies cities and airfields are considered to belong to the russian side. I can't use them to refuel aircrafts for exemple. This problem is with Spain, Sweden, Denmark and a few others. For most of them, it's far of the front, so it's not a problem (like Spain). However, not having the Sweden airfields can be annoying.

Ideas :
- add tiles where you can deploy carrier near strategic front. I plan to fight the russian navy in the Black Sea and next send fighters and bombers to help Georgia. It would be useful to have a carrier zone near the georgian coast. Same for Syria.
- I feel that naval air battle is too secondary. There is so few units that they have very little impact on the naval battle. You should maybe add air units with every carrier (and of course, give more "air naval" units to Russian to balance). Carriers should be vital in naval battles. Here, there is so few air naval units that even if I loose them, it would only very lightly change my naval strategy.
- What about giving their name to the mountain ranges, like the naval areas ?

That's all, I hope it helps.