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Re: Ultimate Challenge mod

Posted: Wed Jul 02, 2025 12:09 pm
by Vintage
Roger that 8)

Re: Ultimate Challenge mod

Posted: Wed Jul 02, 2025 9:12 pm
by bondjamesbond

Re: Ultimate Challenge mod

Posted: Thu Jul 03, 2025 5:33 am
by Vintage
I would like to, but my paint skills are very poor unfortunately...

Re: Ultimate Challenge mod

Posted: Thu Jul 03, 2025 3:46 pm
by bondjamesbond
Vintage wrote: Thu Jul 03, 2025 5:33 am I would like to, but my paint skills are very poor unfortunately...
Alas I don't know how to do either (
https://mihalchuk-1974.livejournal.com/9337.html

The Red Army on the Road of Fury: Stalin's combat bikers :lol:
https://en.topwar.ru/222566-podvigi-mot ... alina.html
https://pikabu.ru/story/krasnaya_armiya ... na_7397657
http://tankfront.ru/ussr/mtsp/gvmtsp4.html

Re: Ultimate Challenge mod

Posted: Thu Jul 03, 2025 5:02 pm
by Vintage
Here's a unified "localized" equipment file: only Roman alphabet is used but all units are named native (except Indian, sorry - still on English). Its almost obvious who is who by icon's look, however in some rare cases there's an English comment placed in extended description.

Re: Ultimate Challenge mod

Posted: Thu Jul 03, 2025 8:42 pm
by bondjamesbond
Vintage wrote: Thu Jul 03, 2025 5:02 pm Here's a unified "localized" equipment file: only Roman alphabet is used but all units are named native (except Indian, sorry - still on English). Its almost obvious who is who by icon's look, however in some rare cases there's an English comment placed in extended description.
Image Image Image Image Image Image Image Image
Image Image Image Image Image

If you connect Russian localisation some missions are not in the scenario ! It is also good for you to make the title cover that already by the picture it was clear that the mod is connected and what version it is ) Infantry in defence mode just beasts ))))

Re: Ultimate Challenge mod

Posted: Sun Jul 06, 2025 3:25 am
by Vintage
bondjamesbond wrote: Thu Jul 03, 2025 8:42 pm
Vintage wrote: Thu Jul 03, 2025 5:02 pm Here's a unified "localized" equipment file: only Roman alphabet is used but all units are named native (except Indian, sorry - still on English). Its almost obvious who is who by icon's look, however in some rare cases there's an English comment placed in extended description.
Image Image Image Image Image Image Image Image
Image Image Image Image Image

If you connect Russian localisation some missions are not in the scenario ! It is also good for you to make the title cover that already by the picture it was clear that the mod is connected and what version it is ) Infantry in defence mode just beasts ))))
Mod works only with EN-version, that's why its called "unified" localization, so people from any nation can read native names of units in one place.
Thanks for testing, T-26t has been fixed (must be "lightpull" only, not for personnel).

Re: Ultimate Challenge mod

Posted: Sun Jul 06, 2025 3:26 am
by Vintage
Several AA's / AD's stats revisited, some new added.
Also fresh re-designs:

Re: Ultimate Challenge mod

Posted: Sun Aug 03, 2025 8:33 am
by Vintage
Besides many new units added for almost every major country and some minors there's also now a compatibility support for NikiVdd's campaings (at least a try; currently in beta-testing): delete gamerules from his folders and replace equipment with one of these below.

Polish -- https://cloud.mail.ru/public/is5p/MY8rVxQLE
Soviet -- https://cloud.mail.ru/public/in88/1DR8bQzcX

Also there's a "trick" when playing germans and start invasion in USSR: you can use not the latest but previous models of Pz.II/III/IV/38 with CAMO trait as compensation for lower combat stats - they have special "Barbarossa" and "Autumn" skins.

Re: Ultimate Challenge mod

Posted: Sun Aug 03, 2025 11:47 am
by Vintage
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Re: Ultimate Challenge mod

Posted: Sun Aug 03, 2025 1:40 pm
by nikivdd
Vintage wrote: Sun Aug 03, 2025 8:33 am Besides many new units added for almost every major country and some minors there's also now a compatibility support for NikiVdd's campaings (at least a try; currently in beta-testing): delete gamerules from his folders and replace equipment with one of these below.

Polish -- https://cloud.mail.ru/public/is5p/MY8rVxQLE
Soviet -- https://cloud.mail.ru/public/in88/1DR8bQzcX

Also there's a "trick" when playing germans and start invasion in USSR: you can use not the latest but previous models of Pz.II/III/IV/38 with CAMO trait as compensation for lower combat stats - they have special "Barbarossa" and "Autumn" skins.
Cool. Thanks a lot :)

Re: Ultimate Challenge mod

Posted: Mon Aug 04, 2025 3:28 am
by Vintage
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Re: Ultimate Challenge mod

Posted: Sat Aug 09, 2025 9:31 am
by Vintage
Fresh re-designs: Mnt got scope, Jager got smg, LT-33 got 2nd mg.

Re: Ultimate Challenge mod

Posted: Sat Aug 23, 2025 3:42 pm
by Vintage
This is how "unified localization" looks like (example from Stalingrad scenario):
Image

Re: Ultimate Challenge mod

Posted: Sat Aug 30, 2025 1:19 pm
by Vintage
Snow-covered Norway for basic campaign (to make these ScreenShots I'd specially bought a monitor with physical portrait mode support 8) ):
Image
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All norwegian infantry got ski mode + new german unit (Gebirgs Nord) introduced: is has -1 GD but can also switch to ski mode. Of course, there are many other units and things have been added to different nations, for example, Garrison Machine-Gunners; polish TK3/TKS become transportable by their main truck (Fiat 621L), soviet BTs get tracks/wheels switch; cavalry is of two types now (classical and dragoons), few unique desert-only units, etc.
To be continued :arrow:

Re: Ultimate Challenge mod

Posted: Sun Aug 31, 2025 10:31 am
by Vintage
Universal equipment file suitable for Nico's (GER/ITA) and Grand campaigns:
https://cloud.mail.ru/public/vtRT/8C3vuE2jU

The main difference is that arty ranges are edited for lower map's scale; the same has been done for POL and SOV campaigns. Also all strongpoints and fortresses got Range=1 now for the same reason.

Re: Ultimate Challenge mod

Posted: Mon Mar 23, 2026 2:32 pm
by Vintage
Latest update: greatly improved Moscow-41 and Stalingrad maps in a more historical way; standard MGs (>8mm) mounted at vehicles can no longer penetrate armor (HA = 0), large-caliber MGs (>13mm) have HA = 1 and 20mm auto-cannons have HA = 2/3 depending on model -->> thier RoFs are relatevly increased in a range of 15-20-30 pts. Both HA and RoF changes are also applied to AA-switch mode.

Re: Ultimate Challenge mod

Posted: Wed Apr 15, 2026 5:01 pm
by Vintage
Does anyone have Jager_45 (with PanzerSchreck or PanzerFaust and StG-44) icon? I've found only the SE version in my storage unfortunately :(

Re: Ultimate Challenge mod

Posted: Mon Apr 27, 2026 2:19 pm
by Vintage
Many stats fixes and some additions moslty to INF and AA classes; maps Norway, Low Countries, Kiev, Moscow-41 have been edited to be more historically accurate; also Wehrmacht infantry is now strictly divided for pure LEG (no transport allowed) and MOTORIZED (have less soldiers) troops.
Airplanes become non-purchasable due to an independency of Luftwaffe (they are provided as AUX units every single map).