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				Re: Ultimate Challenge mod
				Posted: Wed Jul 02, 2025 12:09 pm
				by Vintage
				Roger that 

 
			 
			
					
				Re: Ultimate Challenge mod
				Posted: Wed Jul 02, 2025 9:12 pm
				by bondjamesbond
				
			 
			
					
				Re: Ultimate Challenge mod
				Posted: Thu Jul 03, 2025 5:33 am
				by Vintage
				I would like to, but my paint skills are very poor unfortunately...
			 
			
					
				Re: Ultimate Challenge mod
				Posted: Thu Jul 03, 2025 3:46 pm
				by bondjamesbond
				
			 
			
					
				Re: Ultimate Challenge mod
				Posted: Thu Jul 03, 2025 5:02 pm
				by Vintage
				Here's a unified "localized" equipment file: only Roman alphabet is used but all units are named native (except Indian, sorry - still on English). Its almost obvious who is who by icon's look, however in some rare cases there's an English comment placed in extended description.
			 
			
					
				Re: Ultimate Challenge mod
				Posted: Thu Jul 03, 2025 8:42 pm
				by bondjamesbond
				
			 
			
					
				Re: Ultimate Challenge mod
				Posted: Sun Jul 06, 2025 3:25 am
				by Vintage
				
Mod works only with EN-version, that's why its called "unified" localization, so people from any nation can read native names of units in one place.
Thanks for testing, T-26t has been fixed (must be "lightpull" only, not for personnel).
 
			 
			
					
				Re: Ultimate Challenge mod
				Posted: Sun Jul 06, 2025 3:26 am
				by Vintage
				Several AA's / AD's stats revisited, some new added.
Also fresh re-designs:
			 
			
					
				Re: Ultimate Challenge mod
				Posted: Sun Aug 03, 2025 8:33 am
				by Vintage
				Besides many new units added for almost every major country and some minors there's also now a compatibility support for NikiVdd's campaings (at least a try; currently in beta-testing): delete gamerules from his folders and replace equipment with one of these below.
Polish -- 
https://cloud.mail.ru/public/is5p/MY8rVxQLE
Soviet -- 
https://cloud.mail.ru/public/in88/1DR8bQzcX
Also there's a "trick" when playing germans and start invasion in USSR: you can use not the latest but previous models of Pz.II/III/IV/38 with CAMO trait as compensation for lower combat stats - they have special "Barbarossa" and "Autumn" skins.
 
			 
			
					
				Re: Ultimate Challenge mod
				Posted: Sun Aug 03, 2025 11:47 am
				by Vintage
				
			 
			
					
				Re: Ultimate Challenge mod
				Posted: Sun Aug 03, 2025 1:40 pm
				by nikivdd
				Vintage wrote: ↑Sun Aug 03, 2025 8:33 am
Besides many new units added for almost every major country and some minors there's also now a compatibility support for NikiVdd's campaings (at least a try; currently in beta-testing): delete gamerules from his folders and replace equipment with one of these below.
Polish -- 
https://cloud.mail.ru/public/is5p/MY8rVxQLE
Soviet -- 
https://cloud.mail.ru/public/in88/1DR8bQzcX
Also there's a "trick" when playing germans and start invasion in USSR: you can use not the latest but previous models of Pz.II/III/IV/38 with CAMO trait as compensation for lower combat stats - they have special "Barbarossa" and "Autumn" skins.
 
Cool. Thanks a lot 

 
			 
			
					
				Re: Ultimate Challenge mod
				Posted: Mon Aug 04, 2025 3:28 am
				by Vintage
				
			 
			
					
				Re: Ultimate Challenge mod
				Posted: Sat Aug 09, 2025 9:31 am
				by Vintage
				Fresh re-designs: Mnt got scope, Jager got smg, LT-33 got 2nd mg.
			 
			
					
				Re: Ultimate Challenge mod
				Posted: Sat Aug 23, 2025 3:42 pm
				by Vintage
				This is how "unified localization" looks like (example from Stalingrad scenario):

 
			 
			
					
				Re: Ultimate Challenge mod
				Posted: Sat Aug 30, 2025 1:19 pm
				by Vintage
				Snow-covered Norway for basic campaign (to make these ScreenShots I'd specially bought a monitor with physical portrait mode support 

 ):

All norwegian infantry got ski mode + new german unit (Gebirgs Nord) introduced: is has -1 GD but can also switch to ski mode. Of course, there are many other units and things have been added to different nations, for example, Garrison Machine-Gunners; polish TK3/TKS become transportable by their main truck (Fiat 621L), soviet BTs get tracks/wheels switch; cavalry is of two types now (classical and dragoons), few unique desert-only units, etc.
To be continued 

 
			 
			
					
				Re: Ultimate Challenge mod
				Posted: Sun Aug 31, 2025 10:31 am
				by Vintage
				Universal equipment file suitable for Nico's (GER/ITA) and Grand campaigns:
https://cloud.mail.ru/public/vtRT/8C3vuE2jU
The main difference is that arty ranges are edited for lower map's scale; the same has been done for POL and SOV campaigns. Also all strongpoints and fortresses got Range=1 now for the same reason.