Re: I am impressed with unit artwork and detail.
Posted: Thu Dec 19, 2019 6:47 pm
At first, I think I would've been mad about the unreliable trait. But I can live with it. And I'm fine with how OoB models a lot of things -- well, I love the game, after all.
However, there are details in OoB that, I think, don't fit the "operational strategy" nature of the game. Details such as ships moving not suffering as much as ships standing still when fired upon by enemy ships.
Or, my biggest pet peeve: artillery unit's efficiency going down as they fire. I mean, in a tactical game, it would make perfect sense; but here, in an operational strategy game where each turn basically represents one day, I find this detail to be needless and frustrating.
However, there are details in OoB that, I think, don't fit the "operational strategy" nature of the game. Details such as ships moving not suffering as much as ships standing still when fired upon by enemy ships.
Or, my biggest pet peeve: artillery unit's efficiency going down as they fire. I mean, in a tactical game, it would make perfect sense; but here, in an operational strategy game where each turn basically represents one day, I find this detail to be needless and frustrating.