Re: Am creating a historical MP scenario, East Front c. Oct
Posted: Wed Oct 16, 2013 11:11 pm
FYI, I made a write-up for a modder a while ago. And yes, the Shermans don't make much sense from a graphical perspective. BTW, there is one additional Sherman icon, the Firefly.the_iron_duke wrote:I've been making a U.S. vs Germany scenario set at around the time of the Ardennes Offensive, so late 1944/early 1945. One problem I have with it are the Sherman graphics.
Yep. It's also the early type welded hull, which can be seen by the two protrusions on the front plate.Also, what are your interpretations of the unit graphics? Here are mine:
The "M4 Sherman" graphic has a welded hull and a rounded 75mm gun turret.
It seems to be the rounded hull.The "M4A1(76)W" graphic has an angular 76mm turret and it looks like a smooth, rounded hull although it's difficult to tell.
It also has the HVSS suspension.The "M4A3(76)W" graphic is huge. It has an angular 76mm turret and angular welded hull.
It looks a bit like the 'Jumbo', although the turret isn't quite the right shape, and the bogies look out of scale.The "M4A3E2" graphic has a 75mm turret and a welded hull. It's difficult to tell, but it could indeed be a Jumbo tank with 75mm gun. The gun mantlet seems to have some extra armour, similar to a photo in the website above. It also looks like it's got some extra, thicker armour at its front between the tracks.
This also has the late type welded hull, and a late production turret (or a retrofit), because it has a cupola.The "M4A3(105)" graphic does indeed have an appropriate slightly shorter barrel length for this gun.
I've been working occasionally on unit icons and switching barrels is usually quite easy.It would be easy to alter the graphics to make them more appropriate as it's a simple edit to lengthen the barrel of a depicted gun.
I am not sure what happens during multiplayer, but the other player will receive a warning that his opponent uses modified content. I believe the battles are resolved locally on your system, so any changes will affect your own game, and the results are simply sent over. I am not sure what happens when a unit is used that is not in another players equipment file.











