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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.036
Posted: Wed Jan 15, 2020 1:35 pm
by phcas
terminator wrote: ↑Tue Jan 14, 2020 5:00 pm
There is a problem with animation with the German spy, left and right have been reversed in the picture:
0000_Spion.png

- 0000_Spion.png (15 KiB) Viewed 4414 times
Fixed in the next update
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.036
Posted: Wed Jan 15, 2020 10:14 pm
by uzbek2012
Can I play with your mod in this
DLC Panzer Corps: Operation Sea Lion !? And what other DLC does your cool mod support ?
https://www.slitherine.com/game/panzer- ... n-sea-lion
P.s. Ships, submarines, etc.
http://streitmacht.com/viewtopic.php?f=406&t=2198
Classics are eternal )
http://sidorov27.narod.ru/panzer_e.htm
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.036
Posted: Thu Jan 16, 2020 6:13 am
by phcas
Hello uzbek2012
The mod is still under construction but you can play new made scenarios also. We are reworking the 1939-1945 Campaign now. This means that the Poland, Norway, Low Countries, France and Battle of Britain (Old Sea Lion40) scenarios can be played as a Campaign yet. Next will be Balkans (Old Greece). The Allied Campaign is also reworked a little.
Beside making scenarios there is still a major imput of new units and graphics going on. The aircraft factory of Wurschtmaxe and ground and sea units factory of AKRebel are running at the top of their production and it all have to be put into the mod.
At this moment I am very busy to put the new units into the mod and the equipment file, we are a little behind with that. Priority is making new scenarios, but for the Balkans and Barbarossa/Russia the involved armies have to be completed first. Al together a major job. But know we are working on this mod every day for hours. We go for the best graphics and sometimes we have to make them out of nothing. This takes time......Sometimes I can put in 25 new units in one hour, sometimes it will cost me one hour to make a new graphic.
We are still looking for someone who want to support us with the unit values in the Equipment file. This need to be done. If nobody support us with that I have to do it myself. This will take a lot of time what I do not have because I have to make scenarios as first priority.
OK, at the end al scenarios will be checked and work OK. For the moment it can be possible that by the major changes there are little errors in scenarios. Tell us and they will be fixed.
Thanks so far
Greetings PHCAS
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.036
Posted: Thu Jan 16, 2020 8:28 am
by uzbek2012
Hello phcas !
Thank you for the answers your mod is really cool and that only supplemented it pleases !
We are still looking for someone who want to support us with the unit values in the Equipment file
Into the help account is there on the forum topic where you learn how to create new units or remodel the old one , what programs do you use for that !?
P.s.
https://openpanzer.itch.io/panzermarshal
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.036
Posted: Thu Jan 16, 2020 11:45 am
by phcas
uzbek2012 wrote: ↑Thu Jan 16, 2020 8:28 am
Into the help account is there on the forum topic where you learn how to create new units or remodel the old one , what programs do you use for that !?
Hello,
We know how to create or remodel units

We use excel to rework the equipment file.
To make a good Equipment file with good values for every unit is not so easy. First you have to look for the historical record of a unit, speed, range, weapons etc. But you also have to keep it playable. We use formules to transform data into the quipment file, like
Aircraft
Speed
Speed = Movement
Max speed KM divided by 45 / minimum 8
So you can get a historical difference between units and can it be more interesting for a player to purchase a faster aircraft. The price of the units have to be in balance also. A player have to pay more for a better aircraft. But expensive units are also expensive in replacement points if they get damage. Because the mod has a major expansion of units it's a challenge to get a good balance between all those units.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.036
Posted: Thu Jan 16, 2020 4:17 pm
by Radoye
phcas wrote: ↑Thu Jan 16, 2020 6:13 am
We are still looking for someone who want to support us with the unit values in the Equipment file. This need to be done. If nobody support us with that I have to do it myself. This will take a lot of time what I do not have because I have to make scenarios as first priority.
I might be able to help. My main field of expertise is PGF rather than PzC but they are plenty similar that once i get an understanding of the differences in scale between the two i can get fairly quickly up to speed.
PM me with what you need exactly and i'll look into it.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.036
Posted: Thu Jan 16, 2020 6:01 pm
by phcas
Radoye wrote: ↑Thu Jan 16, 2020 4:17 pm
phcas wrote: ↑Thu Jan 16, 2020 6:13 am
We are still looking for someone who want to support us with the unit values in the Equipment file. This need to be done. If nobody support us with that I have to do it myself. This will take a lot of time what I do not have because I have to make scenarios as first priority.
I might be able to help. My main field of expertise is PGF rather than PzC but they are plenty similar that once i get an understanding of the differences in scale between the two i can get fairly quickly up to speed.
PM me with what you need exactly and i'll look into it.
I will send you a PM, thanks.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.036
Posted: Thu Jan 16, 2020 9:32 pm
by uzbek2012
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.036
Posted: Fri Jan 17, 2020 4:42 am
by terminator
phcas wrote: ↑Wed Jan 15, 2020 1:35 pm
terminator wrote: ↑Tue Jan 14, 2020 5:00 pm
There is a problem with animation with the German spy, left and right have been reversed in the picture:
0000_Spion.png
0000_Spion.png
Fixed in the next update
If the German Spy will be in
Recon Class shouldn’t he have a pair of
binoculars ?
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.036
Posted: Fri Jan 17, 2020 6:06 am
by terminator
France 1940
No Flag for
Epernay ? With all the reserves of champagne in the prestigious cellars, there is no profit in capturing Epernay

- France1940(1).jpg (270.58 KiB) Viewed 4156 times

- Two German soldiers drink champagne.jpg (73.44 KiB) Viewed 4154 times
PS: not only should we add a Flag to give at least 50 Prestige but we could also give a
Prestige Bonus for morale

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.036
Posted: Fri Jan 17, 2020 6:44 am
by terminator
Radoye wrote: ↑Thu Jan 16, 2020 4:17 pm
phcas wrote: ↑Thu Jan 16, 2020 6:13 am
We are still looking for someone who want to support us with the unit values in the Equipment file. This need to be done. If nobody support us with that I have to do it myself. This will take a lot of time what I do not have because I have to make scenarios as first priority.
I might be able to help. My main field of expertise is PGF rather than PzC but they are plenty similar that once i get an understanding of the differences in scale between the two i can get fairly quickly up to speed.
PM me with what you need exactly and i'll look into it.
PGF = Panzer General Forever

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.036
Posted: Fri Jan 17, 2020 12:40 pm
by Radoye
terminator wrote: ↑Fri Jan 17, 2020 6:44 am
PGF = Panzer General Forever
Yes.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.036
Posted: Fri Jan 17, 2020 12:57 pm
by phcas
terminator wrote: ↑Fri Jan 17, 2020 4:42 am
If the German Spy will be in
Recon Class shouldn’t he have a pair of
binoculars ?
Your strict to us terminator, but it's true, fixed in next update.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.036
Posted: Fri Jan 17, 2020 1:01 pm
by phcas
terminator wrote: ↑Fri Jan 17, 2020 6:06 am
No Flag for
Epernay ? With all the reserves of champagne in the prestigious cellars, there is no profit in capturing Epernay
Fixed in the next update, thanks
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.036
Posted: Fri Jan 17, 2020 10:23 pm
by uzbek2012
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.036
Posted: Sat Jan 18, 2020 5:05 am
by phcas
uzbek2012 wrote: ↑Fri Jan 17, 2020 10:23 pm
BIG SCENARIO BATTLE OF BRITAIN (Sea Lion 40)
Are you planning to add these British armored trains to this scenario as an enemy ?
[
The British lion versus the Sea lion. British armoured trains 1940-1944
British anti-tank infantry during World War II
home guard's giant anti-tank slingshot!
THE HOME GUARD OF GREAT BRITAIN 1940-1944
So far we changes the Sealion 1940 scenario into the Battle of Britain airwar. So no Sealion 1940 anymore for now. Maybe it will come back in the future after a Major victory of the battle of Britain or something but for now it's last on our list
Greetings
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.036
Posted: Sat Jan 18, 2020 7:13 am
by terminator
French Army 1940

- 75mmCA-40.png (160.09 KiB) Viewed 3987 times

- Lorrain39LAM.png (163.24 KiB) Viewed 3987 times

- 25mmCA-39.png (153.59 KiB) Viewed 3987 times
PS:
- for the moment I do not take care of the animation of the small images for the anti-aircraft units
- do you have an animation for the German spy ?
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.036
Posted: Mon Jan 20, 2020 5:25 am
by terminator
French Army 1940 : Citroen Kegresse P.7.T

- 628px-GarageImage_P.7.T_AA.jpg (139.53 KiB) Viewed 3835 times
I was surprised by the
combat prediction :

- 2020-01-17 08_07_01-Panzer Corps.png (475.46 KiB) Viewed 3835 times
This is because
Target Type = Hard :

- 2020-01-17 08_07_20-.jpg (197.89 KiB) Viewed 3835 times
=> Question : Target Type = Soft ?
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.036
Posted: Mon Jan 20, 2020 1:46 pm
by phcas
I use Paint.net so I can work with layers on .PNG files. It's a free program. If you look at Panzer Marshal it's easy to mod. It can look like this

- PM.png (228.61 KiB) Viewed 3753 times
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.036
Posted: Mon Jan 20, 2020 9:27 pm
by uzbek2012
phcas wrote: ↑Mon Jan 20, 2020 1:46 pm
I use Paint.net so I can work with layers on .PNG files. It's a free program. If you look at Panzer Marshal it's easy to mod. It can look like this
On account of the programs of course ) About you significantly transformed this mod )
p.s.
http://www.pgforever.info/
https://playminigames.ru/game/panzer-general