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Re: Panzer General original campaign for PzC (v1.1)(07/01/17

Posted: Sun Feb 18, 2018 9:20 am
by nikivdd
AMDonline wrote:i bought an Anti-Aircraft gun in norway(turn 5) and after i deployed it, it was an auxiliary unit type, is this normal?
When all core slots are committed but if there is still an auxiliary slot unassigned, a unit can still be purchased; this unit will be automatically an auxiliary.

Re: Panzer General original campaign for PzC (v1.1)(07/01/17

Posted: Mon Feb 19, 2018 8:31 am
by AMDonline
my experience so far in norway mission:
https://youtu.be/OB4Kg0386Fk

am stuck in this goddamn big ass map !
i don't want to save scum, i don't want to lose any unit and i want a decisive victory
a british infantry just killed my Gebirgsjager(8 health) with just 1 blow !!
it seems impossible right now after more than 10 attempts on Field Marshal difficulty

Re: Panzer General original campaign for PzC (v1.1)(07/01/17)

Posted: Sun Jun 28, 2020 12:01 am
by uzbek2012
Is this mod also abandoned or will there be an update?
Image
https://panzergeneraldownload.com/allied-general.html
Both of these patches for PG1 and SP1 classic games featured:
- a lot of added units;
- some bugs and historical errors corrected;
- more realistic units characteristics; etc.
Text files included, please read.

http://www.wio.ru/strat/pg-inst.htm
http://www.wio.ru/strat/strat.htm

Re: Panzer General original campaign for PzC (v1.1)(07/01/17)

Posted: Sun Jun 28, 2020 9:36 am
by nikivdd
uzbek2012 wrote: Sun Jun 28, 2020 12:01 am Is this mod also abandoned or will there be an update?
The PG campaign for PzC was completed in 2017.

Re: Panzer General original campaign for PzC (v1.1)(07/01/17)

Posted: Tue Apr 20, 2021 5:21 pm
by Farre
SE units is that elite units?

Re: Panzer General original campaign for PzC (v1.1)(07/01/17)

Posted: Tue Apr 20, 2021 5:38 pm
by nikivdd
Farre wrote: Tue Apr 20, 2021 5:21 pm SE units is that elite units?
Yes, that's correct.

Re: Panzer General original campaign for PzC (v1.1)(07/01/17)

Posted: Tue Apr 20, 2021 5:45 pm
by Farre
Can i download this version?

Re: Panzer General original campaign for PzC (v1.1)(07/01/17)

Posted: Tue Apr 20, 2021 6:31 pm
by nikivdd
Farre wrote: Tue Apr 20, 2021 5:45 pm Can i download this version?
You can download this version from the sendspace link, posted in the first post of this thread.
The previous link was dead, i just posted a new one.

Re: Panzer General original campaign for PzC (v1.1)(07/01/17)

Posted: Mon May 03, 2021 11:33 am
by IanH755
nikivdd wrote: Tue Apr 20, 2021 6:31 pm You can download this version from the sendspace link, posted in the first post of this thread.
The previous link was dead, i just posted a new one.
Sendspace is down for maintenance - is there any chance a different host could be used until sendspace comes back up?

Re: Panzer General original campaign for PzC (v1.1)(07/01/17)

Posted: Mon May 03, 2021 5:16 pm
by nikivdd
IanH755 wrote: Mon May 03, 2021 11:33 am
Sendspace is down for maintenance - is there any chance a different host could be used until sendspace comes back up?
I was at work so upping the campaign on a different host was impossible.
Anyway, Sendspace is up and running again.

Re: Panzer General original campaign for PzC (v1.1)(07/01/17)

Posted: Mon May 10, 2021 2:22 pm
by IanH755
nikivdd wrote: Mon May 03, 2021 5:16 pm
Anyway, Sendspace is up and running again.
Yeap, sendspace back up now, D/L'd the campaign and will give it bash later, cheers!

Re: Panzer General original campaign for PzC (v1.1)(07/01/17)

Posted: Fri Mar 11, 2022 9:21 am
by jman0war
Anybody know where i can download this?
Previous link not working.

Re: Panzer General original campaign for PzC (v1.1)(07/01/17)

Posted: Fri Mar 11, 2022 11:06 am
by guille1434
Hello jman0war:

Try this download link:
https://www.sendspace.com/file/um44pj

Greetings!

Re: Panzer General original campaign for PzC (v1.1)(07/01/17)

Posted: Fri Mar 11, 2022 12:29 pm
by jman0war
guille1434 wrote: Fri Mar 11, 2022 11:06 am Hello jman0war:

Try this download link:
https://www.sendspace.com/file/um44pj

Greetings!
Many thanks.
I wonder would anybody undertake doing this for Panzer Corps 2

Re: Panzer General original campaign for PzC (v1.1)(07/01/17)

Posted: Fri Mar 11, 2022 2:04 pm
by guille1434
Panzer Corps 2 is, from the software point of view, a completely different program, sharing only the name with the original Panzer Corps game. So, in general, Panzer Corps modders do not make mods for the newer game. Besides, I think that Pz Corps 2 is not as "mod friendly" as PzCorps original.

Re: Panzer General original campaign for PzC (v1.1)(07/01/17)

Posted: Fri Mar 11, 2022 4:59 pm
by dalfrede
PzC2 modding is not complete/finished.

It is impossible to add new models. Requires UnRealEngine Editor. No guides have been provided.

Scripting uses LUA files. Not easy to follow. Requires coding skills, PzC1 scripting does not.

High graphics load of UnRealEngine limit map size. BattleFieldEurope maps would crash the Engine.

PzC2 will required major updates and code optimization to be as 'moddable' as PzC1.

Re: Panzer General original campaign for PzC (v1.1)(07/01/17)

Posted: Fri Mar 11, 2022 5:27 pm
by nikivdd
guille1434 wrote: Fri Mar 11, 2022 11:06 am Hello jman0war:

Try this download link:
https://www.sendspace.com/file/um44pj

Greetings!
Thanks my friend. I updated the download link with this one in the first post of this thread as well.

Re: Panzer General original campaign for PzC (v1.1)(07/01/17)

Posted: Fri Mar 11, 2022 5:46 pm
by nikivdd
jman0war wrote: Fri Mar 11, 2022 12:29 pm
I wonder would anybody undertake doing this for Panzer Corps 2
I could give my opinion about PzC2 and modding for PzC2 in a video but it would be full of cursing in Dutch and Polish. So it is wiser to refrain from that.
As long as i cannot create a scenario in the PzC2 editor as easy as in the PzC1 editor with the wonderful set of triggers and scripts, there is no hair on my head that is even going to try.
I don't want to use lua, plain and simple. Plus i can fry an egg and bacon on my laptop after 15 minutes of PzC2. I keep buying the expansions just to support the devs.
PzC2 has some nice improvements, some of which could have been easily implemented in PzC1.
The briefings are nicely done but time consuming to create. The second time i play the same scenario i just do click click click click or simple end the briefing.
The one thing that i like is the extensive equipment file. The kind that PzC1 deserves.
Panzer Corps 1 may be 11 years or so "old" but it still has incredible potential. The feeling i had playing Panzer General and Panzer Corps 1, i have never felt that same excitement in Panzer Corps 2, despite the fact that some scenarios are quite well done.
You can have a good food recipe but it is not always possible to make it even better, or just leave it as it is. And usually, less is more.

Re: Panzer General original campaign for PzC (v1.1)(07/01/17)

Posted: Fri Mar 11, 2022 6:33 pm
by AKRebel
nikivdd wrote: Fri Mar 11, 2022 5:46 pm
jman0war wrote: Fri Mar 11, 2022 12:29 pm
I wonder would anybody undertake doing this for Panzer Corps 2
I could give my opinion about PzC2 and modding for PzC2 in a video but it would be full of cursing in Dutch and Polish. So it is wiser to refrain from that.
As long as i cannot create a scenario in the PzC2 editor as easy as in the PzC1 editor with the wonderful set of triggers and scripts, there is no hair on my head that is even going to try.
I don't want to use lua, plain and simple. Plus i can fry an egg and bacon on my laptop after 15 minutes of PzC2. I keep buying the expansions just to support the devs.
PzC2 has some nice improvements, some of which could have been easily implemented in PzC1.
The briefings are nicely done but time consuming to create. The second time i play the same scenario i just do click click click click or simple end the briefing.
The one thing that i like is the extensive equipment file. The kind that PzC1 deserves.
Panzer Corps 1 may be 11 years or so "old" but it still has incredible potential. The feeling i had playing Panzer General and Panzer Corps 1, i have never felt that same excitement in Panzer Corps 2, despite the fact that some scenarios are quite well done.
You can have a good food recipe but it is not always possible to make it even better, or just leave it as it is. And usually, less is more.
Hello nikivdd,

I agree with you 100% on all points. ;-)

Re: Panzer General original campaign for PzC (v1.1)(07/01/17)

Posted: Fri Mar 11, 2022 7:36 pm
by lennis29
AKRebel wrote: Fri Mar 11, 2022 6:33 pm
nikivdd wrote: Fri Mar 11, 2022 5:46 pm
jman0war wrote: Fri Mar 11, 2022 12:29 pm
I wonder would anybody undertake doing this for Panzer Corps 2
I could give my opinion about PzC2 and modding for PzC2 in a video but it would be full of cursing in Dutch and Polish. So it is wiser to refrain from that.
As long as i cannot create a scenario in the PzC2 editor as easy as in the PzC1 editor with the wonderful set of triggers and scripts, there is no hair on my head that is even going to try.
I don't want to use lua, plain and simple. Plus i can fry an egg and bacon on my laptop after 15 minutes of PzC2. I keep buying the expansions just to support the devs.
PzC2 has some nice improvements, some of which could have been easily implemented in PzC1.
The briefings are nicely done but time consuming to create. The second time i play the same scenario i just do click click click click or simple end the briefing.
The one thing that i like is the extensive equipment file. The kind that PzC1 deserves.
Panzer Corps 1 may be 11 years or so "old" but it still has incredible potential. The feeling i had playing Panzer General and Panzer Corps 1, i have never felt that same excitement in Panzer Corps 2, despite the fact that some scenarios are quite well done.
You can have a good food recipe but it is not always possible to make it even better, or just leave it as it is. And usually, less is more.
Hello nikivdd,

I agree with you 100% on all points. ;-)
I also totally agree with the comment.