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Re: The Elite Units Mod ----Patch 1.10 compatibility

Posted: Fri Sep 28, 2012 9:23 pm
by airbornemongo101
drjeff21 wrote:I am having the issue noted earlier in that I do not have movement/firing sounds after installing this mod. I also did what was noted by copying the vanilla audio into the audio folders in the Elite Mods folder but still no sounds. Is there something else that I have missed? Thank you.
Is your copy of PZC updated to 1.10?

Are you trying yo use RSM also?

Re: The Elite Units Mod ----Patch 1.10 compatibility

Posted: Fri Sep 28, 2012 9:26 pm
by drjeff21
Yes. I am updated to 1.0 and I have not tried to do anything with any other mods. I wanted to try this one first.

Re: The Elite Units Mod ----Patch 1.10 compatibility

Posted: Fri Sep 28, 2012 9:26 pm
by drjeff21
Correction - 1.10

Re: The Elite Units Mod ----Patch 1.10 compatibility

Posted: Fri Sep 28, 2012 9:29 pm
by airbornemongo101
Are you using the GME?

Re: The Elite Units Mod ----Patch 1.10 compatibility

Posted: Fri Sep 28, 2012 9:31 pm
by drjeff21
airbornemongo101 wrote:Are you using the GME?

Yes. I would not even no how to install this stuff without GME. lol I am not as adept with all of these mods and such as you guys are.

Re: The Elite Units Mod ----Patch 1.10 compatibility

Posted: Fri Sep 28, 2012 9:38 pm
by airbornemongo101
drjeff21 wrote:
airbornemongo101 wrote:Are you using the GME?

Yes. I would not even no how to install this stuff without GME. lol I am not as adept with all of these mods and such as you guys are.
Trust me,,neither was I w/o alot of help

Ok,,these are going to be some more dumb questions,but this is kinda of like a doctor trying to figure out what is wrong.

1)When did you download the mod,,was it after I fixed the sound issue?

2) Did you deactivate the mod using GME,copy the vanilla files and then reactivate the mod (however you really should not have to do this,right now the mod uses all vanilla sounds,excpet for the FW-189). The whole point of this mod was to use vanilla sounds so that you can use it for all of the Slitherine content w/o running anything else

3) If you deactivate the mod and run the vanilla game do the sounds come back?.

Re: The Elite Units Mod ----Patch 1.10 compatibility

Posted: Fri Sep 28, 2012 9:50 pm
by drjeff21
airbornemongo101 wrote:
drjeff21 wrote:
airbornemongo101 wrote:Are you using the GME?

Yes. I would not even no how to install this stuff without GME. lol I am not as adept with all of these mods and such as you guys are.
Trust me,,neither was I w/o alot of help

Ok,,these are going to be some more dumb questions,but this is kinda of like a doctor trying to figure out what is wrong.

1)When did you download the mod,,was it after I fixed the sound issue?

2) Did you deactivate the mod using GME,copy the vanilla files and then reactivate the mod (however you really should not have to do this,right now the mod uses all vanilla sounds,excpet for the FW-189). The whole point of this mod was to use vanilla sounds so that you can use it for all of the Slitherine content w/o running anything else

3) If you deactivate the mod and run the vanilla game do the sounds come back?.


Ah, it was #1. The timing of when I downloaded. I just downloaded again and installed and now it works. Thanks! I appreciate your help and look forward to playing now with this mod.

Re: The Elite Units Mod ----Patch 1.10 compatibility

Posted: Fri Sep 28, 2012 10:03 pm
by airbornemongo101
Good to hear we figured it out...enjoy and feel free to aks for help w/ anything at any time

Re: The Elite Units Mod ----Patch 1.10 compatibility

Posted: Fri Sep 28, 2012 10:09 pm
by naughtybalrog
Questions about anything Mongo?
How do I keep my girlfriends happy and often play PzC with your awesome Mod?

Re: The Elite Units Mod ----Patch 1.10 compatibility

Posted: Fri Sep 28, 2012 11:04 pm
by airbornemongo101
naughtybalrog wrote:Questions about anything Mongo?
How do I keep my girlfriends happy and often play PzC with your awesome Mod?
:shock: :? :roll: :wink: :lol:

Re: The Elite Units Mod ----Patch 1.10 compatibility

Posted: Sat Sep 29, 2012 1:14 am
by drjeff21
airbornemongo101 wrote:Good to hear we figured it out...enjoy and feel free to aks for help w/ anything at any time

Thanks again. I have started the whole campaign from 1939 with your mod and it's awesome!

Re: The Elite Units Mod ----Patch 1.10 compatibility

Posted: Sat Sep 29, 2012 3:03 am
by airbornemongo101
drjeff21 wrote:
airbornemongo101 wrote:Good to hear we figured it out...enjoy and feel free to aks for help w/ anything at any time

Thanks again. I have started the whole campaign from 1939 with your mod and it's awesome!
Thanks,glad to see you're enjoying it

Re: The Elite Units Mod ----Patch 1.10 compatibility

Posted: Sat Sep 29, 2012 10:32 am
by Chris10
naughtybalrog wrote: How do I keep my girlfriends happy and often play PzC with your awesome Mod?
thats a no brainer :lol: ....just give her THIS !!! ...and she wont bother you anymore .......for the next 5 years or so :lol:
Image

Re: The Elite Units Mod ----Patch 1.10 compatibility

Posted: Sat Sep 29, 2012 12:39 pm
by airbornemongo101
:shock: :lol: :lol: :lol: :lol:

Re: The Elite Units Mod ----Patch 1.10 compatibility

Posted: Sat Sep 29, 2012 3:55 pm
by naughtybalrog
That would normally great Chris... but she's not a material girl. :D :) Perhaps if I played MP against her and let her win??? :shock: :o Then she'd be hooked and we could play together! Or end up arguing over how she would have won that scenario if the weather hadn't grounded her Stukas and that insanely cool FW-189 in Mongo's mod.

And who the hell is Guillermo Rodriquez?

Re: The Elite Units Mod ----Patch 1.10 compatibility

Posted: Sat Sep 29, 2012 4:48 pm
by Chris10
naughtybalrog wrote:That would normally great Chris... but she's not a material girl. :D :)
There is an ol german saying: those green tomatoes will also turn red too :lol:...

............just handle over the card and see evolution in fast motion... :wink:
naughtybalrog wrote: And who the hell is Guillermo Rodriquez?
the local colombian cocaine dealer of the area here or why do ya think he has a platinum card ? :P ........... :lol:

Re: The Elite Units Mod ----Patch 1.10 compatibility

Posted: Sun Sep 30, 2012 3:05 am
by 4kEY
[quote="Chris10"]

............just handle over the card and see evolution in fast motion... :wink:

I like to observe evolution :cry:

Re: The Elite Units Mod ----Patch 1.11 compatibility

Posted: Mon Jan 28, 2013 12:02 am
by airbornemongo101
Just a little note

Elite Units is compatible w/ 1.11

Re: The Elite Units Mod ----Patch 1.11 compatibility

Posted: Thu Feb 28, 2013 10:14 am
by Magic1111
airbornemongo101 wrote:Elite Units is compatible w/ 1.11
Hi!

I play with your excellent MOD and therefore my question:

Can you please make the MOD compatible to the new Verison v1.13 from Panzer Corps? :?:

I would be very happy if this would be possible! :D

Best regards,
Magic

Re: The Elite Units Mod ----Patch 1.11 compatibility

Posted: Fri Mar 01, 2013 12:52 am
by Anfield
Im running the MOD'd 1.11 with the updated PC 1.13 and dont see any problems with it so far.