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Re: Modern Conflicts : World War III campaigns map packs

Posted: Fri Jan 24, 2025 12:20 pm
by Imeror
I hate being late, but here is the scenario promised for last night!

At the center of the program: the Charles de Gaulle carrier strike group at the heart of a complex mission to conquer a small archipelago held by Russia. This scenario is based on numerous scripts to simulate a complex operation in which the player will be required to perform various tasks that this type of formation is capable of accomplishing—tasks that I will let you discover for yourself during the mission.

This is primarily a scenario to have fun with scripts and simulate a complex naval operation. It is not particularly long. Expect it to take about 30 minutes to complete. Just 30 minutes, but 30 intense minutes!



The carrier strike group begins its mission.

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Use your submarine to conduct covert operations in the heart of hostile territory.

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Establish air superiority through hard-fought battles.

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Protect your carrier strike group from any danger.

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Stay alert, unexpected surprises may await you.

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Here is the download link: https://www.mediafire.com/file/yuwdivuy ... e.rar/file

You will notice that there are two scenarios... It's because one of them is the translated Russian version! Install the version that interests you, and please send me any translation errors that hinder understanding. :)


Have fun !

Re: Modern Conflicts : World War III campaigns map packs

Posted: Fri Jan 24, 2025 12:27 pm
by Imeror
Two clarifications that I almost forgot:
-This scenario is to be played with "NATO-allied";
-It is not part of the story of my packs.

Re: Modern Conflicts : World War III campaigns map packs

Posted: Fri Jan 24, 2025 2:38 pm
by Tobi72
I liked the mission. I translated it beforehand but didn't spy on it. So I didn't know what to expect. I pushed the Russian fleet away from my aircraft carrier and smashed it. Only the SU-30s gave my fighters a hard time and I'm not sure if France can replace them as quickly as Russia can replace its planes.
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Re: Modern Conflicts : World War III campaigns map packs

Posted: Fri Jan 24, 2025 3:18 pm
by Imeror
Tobi72 wrote: Fri Jan 24, 2025 2:38 pm I liked the mission. I translated it beforehand but didn't spy on it. So I didn't know what to expect. I pushed the Russian fleet away from my aircraft carrier and smashed it. Only the SU-30s gave my fighters a hard time and I'm not sure if France can replace them as quickly as Russia can replace its planes.

Nice! I'm never too sure about myself when I create a scenario with many scripted objectives. I'm happy to see they were clear and the mission was doable. :)

I've used AI to translate into Russian; I could have done the same in German, but I didn't think about it. :(

It's one of the rare maps I've made where one unit equals one vehicle (other than the infantry, of course). So if you lost only two fighters, your carrier group (the Charles de Gaulle usually has 40 Rafales on board) is still ready for another deployment, don't worry. But there are only two AWACS onboard, I hope that you still have them. :lol:
By the way, surprisingly, the production is quite similar. In 2023, France produced around 14 modern fighters, although Dassault announced to be able to increase to 24 if needed, should there be a buyer or a war. Russia produced around 30. Surprisingly, numbers are quite close.



By the way, a naval campaign where you can't buy any new unit but just take care of your naval group to accomplish various missions around the globe could be an awesome experience!
I keep this idea somewhere in my head, I could use it some day :lol:

Re: Modern Conflicts : World War III campaigns map packs

Posted: Fri Jan 24, 2025 4:19 pm
by bondjamesbond
Imeror wrote: Fri Jan 24, 2025 12:20 pm I hate being late, but here is the scenario promised for last night!

At the center of the program: the Charles de Gaulle carrier strike group at the heart of a complex mission to conquer a small archipelago held by Russia. This scenario is based on numerous scripts to simulate a complex operation in which the player will be required to perform various tasks that this type of formation is capable of accomplishing—tasks that I will let you discover for yourself during the mission.

This is primarily a scenario to have fun with scripts and simulate a complex naval operation. It is not particularly long. Expect it to take about 30 minutes to complete. Just 30 minutes, but 30 intense minutes!



The carrier strike group begins its mission.

Image



Use your submarine to conduct covert operations in the heart of hostile territory.

Image



Establish air superiority through hard-fought battles.

Image



Protect your carrier strike group from any danger.

Image



Stay alert, unexpected surprises may await you.

Image



Here is the download link: https://www.mediafire.com/file/yuwdivuy ... e.rar/file

You will notice that there are two scenarios... It's because one of them is the translated Russian version! Install the version that interests you, and please send me any translation errors that hinder understanding. :)


Have fun !
I'm going to download and play now ) As I understand on the reverse you can not play the Russians to defend against the French and Nato ))))) Apparently Imeror is training us if Trump suddenly buys Canada and Greenland and introduces these lands as the 51st and 52nd states of the USA conflict in Artik will be inevitable ))))

Re: Modern Conflicts : World War III campaigns map packs

Posted: Fri Jan 24, 2025 4:25 pm
by Tobi72
Don't worry about the translation. That's all right. Where do we draw the line then...?
The next person wants Spanish, Polish or maybe dialect? Then we'll never finish. I feel the same way. My campaigns or scenarios are written in German and English, I think that's enough.

Re: Modern Conflicts : World War III campaigns map packs

Posted: Fri Jan 24, 2025 4:41 pm
by Imeror
Tobi72 wrote: Fri Jan 24, 2025 4:25 pm Don't worry about the translation. That's all right. Where do we draw the line then...?
The next person wants Spanish, Polish or maybe dialect? Then we'll never finish. I feel the same way. My campaigns or scenarios are written in German and English, I think that's enough.
I agree, but since the community is quite small and it takes only 3 minutes to copy-paste the whole text of a scenario on an AI translation program, I said to myself : "yeah, for this one, I'll try to do it".
I'll not translate all of my content, but I'll certainly do it again for small scenario that have plenty of instructions like this one.

Re: Modern Conflicts : World War III campaigns map packs

Posted: Fri Jan 24, 2025 5:02 pm
by Imeror
bondjamesbond wrote: Fri Jan 24, 2025 4:19 pm I'm going to download and play now ) As I understand on the reverse you can not play the Russians to defend against the French and Nato ))))) Apparently Imeror is training us if Trump suddenly buys Canada and Greenland and introduces these lands as the 51st and 52nd states of the USA conflict in Artik will be inevitable ))))

I used the French Charles de Gaulle carrier group since I already know it well; I didn't have to do much research about its usual composition and capabilities. I wanted to create the scenario quickly so that I could still finish chapter 1 of my Russian campaign on schedule.

My knowledge of the Russian navy was primarily focused on the Cold War era, but I was able to update my knowledge just in time. By the way, I was surprised that the Udaloy class is not in the mod. Even the only French naval helicopter available in the mod was decommissioned a few years ago and replaced by other vehicles. Akkula, if by any chance you read these lines, I have a few requests for you. :mrgreen: Anyway, I made do with the available units, and the Russian fleet I assembled to protect the island was credible, even without the "good ol' Udaloy." The French helicopter unit is very secondary in the mission anyway, so it was not a real problem in any case.

The Arctic has been a strategic location even before Trump: countries want to expand their EEZ to grab the potential resources under the sea; new commercial routes can be created between the Atlantic and Pacific that will avoid Suez, Panama, or going around the whole of Africa; Russia sees the region as a shield in case the US decides to bomb them; etc... all of those reasons likely influenced Trump's interest in the area, by the way.

My campaigns could have scenarios set there before the Trump re-election :lol:

Re: Modern Conflicts : World War III campaigns map packs

Posted: Fri Jan 24, 2025 5:49 pm
by bondjamesbond
Imeror wrote: Fri Jan 24, 2025 5:02 pm
bondjamesbond wrote: Fri Jan 24, 2025 4:19 pm I'm going to download and play now ) As I understand on the reverse you can not play the Russians to defend against the French and Nato ))))) Apparently Imeror is training us if Trump suddenly buys Canada and Greenland and introduces these lands as the 51st and 52nd states of the USA conflict in Artik will be inevitable ))))

I used the French Charles de Gaulle carrier group since I already know it well; I didn't have to do much research about its usual composition and capabilities. I wanted to create the scenario quickly so that I could still finish chapter 1 of my Russian campaign on schedule.

My knowledge of the Russian navy was primarily focused on the Cold War era, but I was able to update my knowledge just in time. By the way, I was surprised that the Udaloy class is not in the mod. Even the only French naval helicopter available in the mod was decommissioned a few years ago and replaced by other vehicles. Akkula, if by any chance you read these lines, I have a few requests for you. :mrgreen: Anyway, I made do with the available units, and the Russian fleet I assembled to protect the island was credible, even without the "good ol' Udaloy." The French helicopter unit is very secondary in the mission anyway, so it was not a real problem in any case.

The Arctic has been a strategic location even before Trump: countries want to expand their EEZ to grab the potential resources under the sea; new commercial routes can be created between the Atlantic and Pacific that will avoid Suez, Panama, or going around the whole of Africa; Russia sees the region as a shield in case the US decides to bomb them; etc... all of those reasons likely influenced Trump's interest in the area, by the way.

My campaigns could have scenarios set there before the Trump re-election :lol:
The battle for Artica and the North Pole is still to come )))) We will be the first to conquer it, but then we will start selling you all the resources like Nord Stream 10, the main thing is not to let the pipes go through Ukraine and the Baltics ))))) Putin and his friends Oligarchs are not Stalin and his People's Commissar, so we will do business, we will make money and the women will give birth to more soldiers ))))

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That's genius )))) It's like a film, not a game ) I liked it, more I'm excited ... I hope there will be more missions like this !!!) I was in a bit of a hurry afraid of being late so I could cut my losses ))) Sad for me in this mission that there is no opportunity to play for Russia as a one-way game .....
Tobi72 wrote: Fri Jan 24, 2025 4:25 pm Don't worry about the translation. That's all right. Where do we draw the line then...?
The next person wants Spanish, Polish or maybe dialect? Then we'll never finish. I feel the same way. My campaigns or scenarios are written in German and English, I think that's enough.
Ah mate Toby ))) Optimists learn English. Pessimists learn Chinese. Realists learn Kalashnikov...

Re: Modern Conflicts : World War III campaigns map packs

Posted: Fri Jan 24, 2025 6:25 pm
by Akkula
Imeror wrote: Fri Jan 24, 2025 5:02 pm
bondjamesbond wrote: Fri Jan 24, 2025 4:19 pm I'm going to download and play now ) As I understand on the reverse you can not play the Russians to defend against the French and Nato ))))) Apparently Imeror is training us if Trump suddenly buys Canada and Greenland and introduces these lands as the 51st and 52nd states of the USA conflict in Artik will be inevitable ))))
My knowledge of the Russian navy was primarily focused on the Cold War era, but I was able to update my knowledge just in time. By the way, I was surprised that the Udaloy class is not in the mod. Even the only French naval helicopter available in the mod was decommissioned a few years ago and replaced by other vehicles. Akkula, if by any chance you read these lines, I have a few requests for you. :mrgreen: Anyway, I made do with the available units, and the Russian fleet I assembled to protect the island was credible, even without the "good ol' Udaloy." The French helicopter unit is very secondary in the mission anyway, so it was not a real problem in any case.
Hello Imeror!,
Actually Udaloy class IS in the game. They are called by their proper Russian names: Fregat I and Fregat II class destroyers 8)
I don't use NATO names for Russian ships, after all... they are Russian. That's why you will see Akula class for the NATO called Typhoon, Orlan instead of Kirov and so on. 8)

Best regards and massive thanks for all the content you are creating from the mod base :D

Akkula.

Re: Modern Conflicts : World War III campaigns map packs

Posted: Sat Jan 25, 2025 2:34 pm
by Imeror
Akkula wrote: Fri Jan 24, 2025 6:25 pm Hello Imeror!,
Actually Udaloy class IS in the game. They are called by their proper Russian names: Fregat I and Fregat II class destroyers 8)
I don't use NATO names for Russian ships, after all... they are Russian. That's why you will see Akula class for the NATO called Typhoon, Orlan instead of Kirov and so on. 8)
Indeed, thank you for the clarification! I thought "Udaloy" was already the original class name given by the Soviets/Russians, not the NATO designation. While scrolling through the list of ships available for the Russians, I saw Fregat-I and Fregat-II; I believed they were generic names for warships, like in the vanilla version of Panzer Corps. Perhaps a leftover from the very first version of the Modern Conflict mod that hadn't been corrected, so to speak. Well, I was wrong; those were indeed the ships I was looking for. It just goes to show that I made the right choice by focusing my scenario on the French naval aviation rather than the American or Russian ones; it saved me from making too many mistakes with the equipment :oops: .
However, my request regarding French naval helicopters still stands. :mrgreen:


Akkula wrote: Fri Jan 24, 2025 6:25 pm Best regards and massive thanks for all the content you are creating from the mod base :D
My work is validated by the boss, haha 8)

More seriously, Modern Conflict has reignited my interest in Panzer Corps: new settings, well-designed new unit types (AWACS, missile launchers, multi-role aircraft, etc.), plenty of special rules that accurately represent the new era (refueling aircraft for South Atlantic 82, carrier spots in Europe 2022, etc.), even the aesthetics are cool (Masse's tile pack looks great and the techno music surprisingly fits modern warfare), and so on... I'm happy to contribute to keeping the mod alive. Thanks for all this work!
Tobi and I are keeping the players busy while we wait for your return with version 2.0. :)

Re: Modern Conflicts : World War III campaigns map packs

Posted: Sat Jan 25, 2025 2:41 pm
by Imeror
bondjamesbond wrote: Fri Jan 24, 2025 5:49 pm The battle for Artica and the North Pole is still to come )))) We will be the first to conquer it, but then we will start selling you all the resources like Nord Stream 10, the main thing is not to let the pipes go through Ukraine and the Baltics ))))) Putin and his friends Oligarchs are not Stalin and his People's Commissar, so we will do business, we will make money and the women will give birth to more soldiers ))))
You're counting your chickens before they hatch: in the Arctic, there are also... the Canadians! :twisted: Polite in peace, but fierce in war. Your best chance of success is if Akkula doesn't add them to the mod: their absence is your only chance to win. :lol:


bondjamesbond wrote: Fri Jan 24, 2025 5:49 pm Sad for me in this mission that there is no opportunity to play for Russia as a one-way game .....
Joking aside, creating this scenario has sparked my interest for some more naval action, earlier than what I've scehduled for my plot. As soon as the first Russian pack is finished, I plan to create another bonus scenario: a naval battle between two carrier groups, one Russian centered around the Kuznetov and one American centered around one of their many supercarriers. I'll set up some special rules to better represent a naval battle, but it will be an open scenario where the player can do whatever they want to win and choose the side they prefer, unlike the previous one I made where the player was somewhat on rails to complete their mission.

The advantage of naval battles in terms of scenario design is that the map doesn't take long to create :mrgreen:

Re: Modern Conflicts : World War III campaigns map packs

Posted: Sat Jan 25, 2025 7:35 pm
by bondjamesbond
Imeror wrote: Sat Jan 25, 2025 2:41 pm
bondjamesbond wrote: Fri Jan 24, 2025 5:49 pm The battle for Artica and the North Pole is still to come )))) We will be the first to conquer it, but then we will start selling you all the resources like Nord Stream 10, the main thing is not to let the pipes go through Ukraine and the Baltics ))))) Putin and his friends Oligarchs are not Stalin and his People's Commissar, so we will do business, we will make money and the women will give birth to more soldiers ))))
You're counting your chickens before they hatch: in the Arctic, there are also... the Canadians! :twisted: Polite in peace, but fierce in war. Your best chance of success is if Akkula doesn't add them to the mod: their absence is your only chance to win. :lol:


bondjamesbond wrote: Fri Jan 24, 2025 5:49 pm Sad for me in this mission that there is no opportunity to play for Russia as a one-way game .....
Joking aside, creating this scenario has sparked my interest for some more naval action, earlier than what I've scehduled for my plot. As soon as the first Russian pack is finished, I plan to create another bonus scenario: a naval battle between two carrier groups, one Russian centered around the Kuznetov and one American centered around one of their many supercarriers. I'll set up some special rules to better represent a naval battle, but it will be an open scenario where the player can do whatever they want to win and choose the side they prefer, unlike the previous one I made where the player was somewhat on rails to complete their mission.

The advantage of naval battles in terms of scenario design is that the map doesn't take long to create :mrgreen:
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https://rus.team/articles/voennye-konflikty

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https://hi-tech.mail.ru/review/101766-tank-ledokol/

I think you're a bit over the top about the hot Canadian guys )Especially Trump is already proposing to buy their territory and annex it to the U.S. like Greenland ) I'm wondering how officially a country can be bought I'm not talking about corruption of local elites who will get the profit for each citizen of the country ?)))


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https://ru.wikipedia.org/wiki/Пираты_XX_века
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https://ru.wikipedia.org/wiki/Одиночное_плавание
About the missions at sea and battles for the islands it's just like films in my Soviet childhood )))) I like your idea of scenarios and their realisation )
My work is validated by the boss, haha 8)
:lol: :lol: :lol:
As long as Toby doesn't get jealous.)

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:idea: :arrow:
https://dzen.ru/a/Xu_I9qsYBTI2hez3
https://www.bbc.co.uk/news/world-asia-39252503.amp
And if you're such a master at making maps with seas and islands maybe you could make a fun mission like fighting piracy off the coast of Somalia with an international contingent ? )
https://ru.wikipedia.org/wiki/Сомалийские_пираты

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https://www.strategium.ru/forum/topic/1 ... nt-3711809

Re: Modern Conflicts : World War III campaigns map packs

Posted: Mon Jan 27, 2025 12:12 am
by Imeror
bondjamesbond wrote: Sat Jan 25, 2025 7:35 pm I think you're a bit over the top about the hot Canadian guys )Especially Trump is already proposing to buy their territory and annex it to the U.S. like Greenland ) I'm wondering how officially a country can be bought I'm not talking about corruption of local elites who will get the profit for each citizen of the country ?)))
I was particularly amused by their dual reputations. Their assault troops were notorious for being especially fierce during World War II, which is a stark contrast to the reputation they have today. Beware of people who seem too nice. :mrgreen:


bondjamesbond wrote: Sat Jan 25, 2025 7:35 pm About the missions at sea and battles for the islands it's just like films in my Soviet childhood )))) I like your idea of scenarios and their realisation )
I'm glad this scenario is working well! Indeed, it feels cinematic. Ultimately, commandos are people who do James Bond-like things in real life. And, as with any war movie, we end with a big battle! I've revisited and slightly improved my sequence of special forces infiltration with the hostages, it was basically the same concept, but a little bit improved.


bondjamesbond wrote: Sat Jan 25, 2025 7:35 pm And if you're such a master at making maps with seas and islands maybe you could make a fun mission like fighting piracy off the coast of Somalia with an international contingent ? )
I fully intend to create a naval campaign with varied missions and increasing difficulty; the first ones would be in contexts below the threshold of war, such as anti-piracy missions, for example. For now, I am facing two obstacles for this project:
- Unlike Tobi, I haven't found out how to create a campaign for modern conflicts; and this naval campaign would only work by retaining its fleet from one mission to the next. Akkula suggested that there will likely be a way to launch custom campaigns in the next mod update, so this obstacle should eventually be resolved;
- I don't yet know how to create units, and there are no pirate factions in the mod. This will be a bit harder to address. I'm not a big fan of using placeholders unless they are very close to what I want to depict (like the ISIS army to represent rebels and jihadists in the first european pack); but nothing in the mod comes close to pirates. I might have figure out how to create a unit :roll:
- bonus obstacle : like everyone else, time :( I have many idea, but not the time to do everything I want.

Now, I need to hurry up a bit for the release of the first Russian pack. :lol:

Re: Modern Conflicts : World War III campaigns map packs

Posted: Mon Jan 27, 2025 12:49 am
by bondjamesbond
I was particularly amused by their dual reputations. Their assault troops were notorious for being especially fierce during World War II, which is a stark contrast to the reputation they have today. Beware of people who seem too nice. :mrgreen:
Oh yes, small peoples can be angry and not kind, although they seem to be smiling and friendly.) Do you think that Greenlanders will fight for their freedom if they are sold or bought like cattle ? )
https://tripartite.fandom.com/wiki/Gree ... adian_Wars
:lol:
https://en.topwar.ru/257257-politico-da ... raine.html

For five centuries Russia has been saving Danish independence, and now Danish artillery has been sent to Ukraine :lol:
https://rg.ru/2023/03/01/neladno-v-dats ... vstve.html
I'm glad this scenario is working well! Indeed, it feels cinematic. Ultimately, commandos are people who do James Bond-like things in real life. And, as with any war movie, we end with a big battle! I've revisited and slightly improved my sequence of special forces infiltration with the hostages, it was basically the same concept, but a little bit improved.
Can we replay it ? ))) Then last time two of my helicopters with a landing party were shot down by the Russians and 1 ship was sunk by patrols but 3 successfully avoided fighter attacks and landed a landing party on the airfield ) I need to improve my performance then )
I fully intend to create a naval campaign with varied missions and increasing difficulty; the first ones would be in contexts below the threshold of war, such as anti-piracy missions, for example. For now, I am facing two obstacles for this project:
- Unlike Tobi, I haven't found out how to create a campaign for modern conflicts; and this naval campaign would only work by retaining its fleet from one mission to the next. Akkula suggested that there will likely be a way to launch custom campaigns in the next mod update, so this obstacle should eventually be resolved;
- I don't yet know how to create units, and there are no pirate factions in the mod. This will be a bit harder to address. I'm not a big fan of using placeholders unless they are very close to what I want to depict (like the ISIS army to represent rebels and jihadists in the first european pack); but nothing in the mod comes close to pirates. I might have figure out how to create a unit :roll:
- bonus obstacle : like everyone else, time :( I have many idea, but not the time to do everything I want.
I think Toby will share his skills with you and the units - he's not a jealous greedy guy after all ))))
Now, I need to hurry up a bit for the release of the first Russian pack. :lol:
Yes yes I hope for you and I am very much looking forward to continuing the trek through Ukraine ))))

P.s.
If all of a sudden Toby doesn't want to share his skills we will beat him at cards )))))
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https://yavarda.ru/mostwanted.html
https://ru.wikipedia.org/wiki/Иракская_колода

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Gallery Armies of the world. Kuwait
https://topgun.rin.ru/cgi-bin/texts.pl? ... 50&lng=rus

:lol: :lol: :lol:

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https://topgun.rin.ru/cgi-bin/texts.pl? ... 17&lng=rus

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To have two or even threefold superiority over the enemy in various ranks of troops in everything but to be kicked in the neck by the Jews ))) Even rich oil deposits will not make the shepherds wars ))))
https://ru.wikipedia.org/wiki/Война_Судного_дня
https://dzen.ru/a/ZCQXYZsgdGEZ2rWw
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https://vk.com/artillery_club?w=wall-50957736_658831
https://vk.com/feed?q=%23Military_Art&section=search

Re: Modern Conflicts : World War III campaigns map packs

Posted: Mon Jan 27, 2025 8:30 am
by Tobi72
I didn't really want to get involved, but before any more conspiracy theories are raised, I'd like to have my say.
Everything I do and publish here I have taught myself over the years. It has happened to me more than once that I have had specific questions on certain topics and have not gotten a single answer to them, and I'm absolutely sure there have been people reading who know the answer, in various forums, so I decided to figure it all out myself, with varying degrees of success.

Imeror, in response to your request for additional nations, I recommended a site that describes the process very well.
When I asked for pictures with French units I got the answer from you that these would not be of much use to me because of the French language. I have taken note of this. 8)

Together with Usbek I tried to explain my “system” for campaigns, but that didn't work. But that's not a problem because I think the new update for MC has made that unnecessary. And my “secret” will no longer be a secret.
Here is some help for building your own units, I don't do it any other way except that I need 4-6 hours for one unit and not two, my lifetime is too short for that.
It's like in Taekwondo, you work your way up from hyong to hyong.
https://www.youtube.com/watch?v=8rkBcW4Jh-w :lol:

Here is the Pak-Mod page for unit construction:
I work with Gimp.
https://www.slitherine.com/forum/viewto ... start=5140

I hope that we will continue to work well together. :D

PS. We Germans have a habit of writing and speaking more harshly than it should sound, a Spaniard once said to me that when I listen to you Germans talking to each other, I think you're always arguing. :lol:

Re: Modern Conflicts : World War III campaigns map packs

Posted: Mon Jan 27, 2025 9:42 am
by bondjamesbond
Tobi72 wrote: Mon Jan 27, 2025 8:30 am I didn't really want to get involved, but before any more conspiracy theories are raised, I'd like to have my say.
Everything I do and publish here I have taught myself over the years. It has happened to me more than once that I have had specific questions on certain topics and have not gotten a single answer to them, and I'm absolutely sure there have been people reading who know the answer, in various forums, so I decided to figure it all out myself, with varying degrees of success.

Imeror, in response to your request for additional nations, I recommended a site that describes the process very well.
When I asked for pictures with French units I got the answer from you that these would not be of much use to me because of the French language. I have taken note of this. 8)

Together with Usbek I tried to explain my “system” for campaigns, but that didn't work. But that's not a problem because I think the new update for MC has made that unnecessary. And my “secret” will no longer be a secret.
Here is some help for building your own units, I don't do it any other way except that I need 4-6 hours for one unit and not two, my lifetime is too short for that.
It's like in Taekwondo, you work your way up from hyong to hyong.
https://www.youtube.com/watch?v=8rkBcW4Jh-w :lol:

Here is the Pak-Mod page for unit construction:
I work with Gimp.
https://www.slitherine.com/forum/viewto ... start=5140

I hope that we will continue to work well together. :D

PS. We Germans have a habit of writing and speaking more harshly than it should sound, a Spaniard once said to me that when I listen to you Germans talking to each other, I think you're always arguing. :lol:
:lol: :lol: :lol:
Bravo Toby I'm laughing and my stomach hurts ))))) We knew that you are not a jealous greedy bastard and we are just joking )))))
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And since we're talking about Eastern martial arts, we should probably do a couple of missions like the North Korean special forces raided the rear of the South ))))
https://www.sovsekretno.ru/articles/v-m ... rei310823/

Re: Modern Conflicts : World War III campaigns map packs

Posted: Mon Jan 27, 2025 10:28 am
by Imeror
Tobi72 wrote: Mon Jan 27, 2025 8:30 am I didn't really want to get involved, but before any more conspiracy theories are raised, I'd like to have my say.
Everything I do and publish here I have taught myself over the years. It has happened to me more than once that I have had specific questions on certain topics and have not gotten a single answer to them, and I'm absolutely sure there have been people reading who know the answer, in various forums, so I decided to figure it all out myself, with varying degrees of success.

Imeror, in response to your request for additional nations, I recommended a site that describes the process very well.
When I asked for pictures with French units I got the answer from you that these would not be of much use to me because of the French language. I have taken note of this. 8)

Together with Usbek I tried to explain my “system” for campaigns, but that didn't work. But that's not a problem because I think the new update for MC has made that unnecessary. And my “secret” will no longer be a secret.
Here is some help for building your own units, I don't do it any other way except that I need 4-6 hours for one unit and not two, my lifetime is too short for that.
It's like in Taekwondo, you work your way up from hyong to hyong.
https://www.youtube.com/watch?v=8rkBcW4Jh-w :lol:

Here is the Pak-Mod page for unit construction:
I work with Gimp.
https://www.slitherine.com/forum/viewto ... start=5140

I hope that we will continue to work well together. :D

PS. We Germans have a habit of writing and speaking more harshly than it should sound, a Spaniard once said to me that when I listen to you Germans talking to each other, I think you're always arguing. :lol:

Hi !

Just to clarify, this wasn't a request, yet :lol: I just wanted to explain that I am still catching up and that I don't yet have all the knowledge required to implement all the ideas I have in mind. In the meantime, I have been working on other content while waiting for the method described in the documentation to become feasible. I assure you, I had no intention of feeding any conspiracy theories. :oops:

Regarding your second point, I realize now that I misunderstood your question. I thought you were asking for general documentation to potentially define statistics for units, or something like that ; not pictures. I only mentioned that I didn't have any sources in English because I know how challenging it can be to work with foreign language sources. It seems we had a misunderstanding, likely due to translation issues. My mistake, sorry :oops:
But measures were taken : I now have a translator ready if there is a sentence I'm not sure to understand :mrgreen:

Thank you very much for the documentation you provided. It’s greatly appreciated.


bondjamesbond wrote: Mon Jan 27, 2025 12:49 am he's not a jealous greedy guy after all ))))
Please, Uzbek : avoid to "insult" people on my page, I will have problems :lol:
Each time that we begin to talk about politics, I already see the ban drone flying above us with missiles and bombs loaded, let's avoid to add something else :lol:

Re: Modern Conflicts : World War III campaigns map packs

Posted: Mon Jan 27, 2025 10:37 am
by bondjamesbond
bondjamesbond wrote: Mon Jan 27, 2025 12:49 am he's not a jealous greedy guy after all ))))


Please, Uzbek : avoid to "insult" people on my page, I will have problems :lol:
Each time that we begin to talk about politics, I already see the ban drone flying above us with missiles and bombs loaded, let's avoid to add something else :lol:
North Korean special forces have repeatedly taken part in covert special operations around the world. For example, in 1977, they foiled an attempt by French mercenaries to stage a military coup in the African state of Benin. They forced the French to flee the country in fear and panic...!
Image
https://en.wikipedia.org/wiki/Korean_Pe ... ons_Forces
I do not ever insult people as we are not politicians, ordinary people always agree von we communicate and even tease each other ))))Just say so Russian humour can be harsh and full of sarcasm but I myself am a real person funny in life) No drones over us should not be we communicate and discuss sometimes sharply but for that from the heart))

Re: Modern Conflicts : World War III campaigns map packs

Posted: Mon Jan 27, 2025 10:50 am
by Imeror
Now that we're talking about it, I can't find the rule against political content on the Slitherine forums; I must have confused it with another forum. :roll: