Some thougths on engineers (again)
Posted: Tue Jul 07, 2020 10:40 pm
In the "Order of Battle" series, engineers opened up interesting tactical choices as they are able to demolish bridges and lay minefields in that game.
I realize that there has already been much discussion on engineers/pioniere units in PzC2 in this forum. In short, the conclusion was that - as of now - they are simply the absolute primary choice for infantry as they provide supreme support in assaulting cities and ignore enemy entrenchment. I really do not intend to fire up that whole argument again - but wouldn't it be feasible to have them split into (powerful) combat engineers vs. (small and weak, yet specialized) construction/demolition teams? Or give those capabilities to the mostly ignored bridge engineer unit? The latter (as well as mobile bridge layer units, mine sweepers and amphibious tanks) would be of pretty darn good value if there was some enemy unit capable of blowing up your valuable river crossing...
At least human players should be capable to come up with rather interesting tactics. Spamming of minefields could be avoided by some kind of ability cooldown or a hard limit of that action (say, twice per map/battle).
I realize that there has already been much discussion on engineers/pioniere units in PzC2 in this forum. In short, the conclusion was that - as of now - they are simply the absolute primary choice for infantry as they provide supreme support in assaulting cities and ignore enemy entrenchment. I really do not intend to fire up that whole argument again - but wouldn't it be feasible to have them split into (powerful) combat engineers vs. (small and weak, yet specialized) construction/demolition teams? Or give those capabilities to the mostly ignored bridge engineer unit? The latter (as well as mobile bridge layer units, mine sweepers and amphibious tanks) would be of pretty darn good value if there was some enemy unit capable of blowing up your valuable river crossing...
At least human players should be capable to come up with rather interesting tactics. Spamming of minefields could be avoided by some kind of ability cooldown or a hard limit of that action (say, twice per map/battle).