FoG Empires - Multiplayer Game Functions
Posted: Mon Jul 06, 2020 5:52 pm
This is regarding a question raised in the FoG forums which was suggested be brought here.
viewtopic.php?f=534&t=99892
As the OP noted, as as a player in MP games myself, I have seen:
- there doesn't appear to be any way to kick inactive players, unless that happens automatically?
- and what if the players all decide to move on to something else - can the host delete the game itself? Or does it just stay there eternally, auto-running turns for idled players until some sort of coding trigger kicks in to delete the game?
Seems there should be some sort of functionality added for FoG: Empires MP. Not sure how this is handled in other games using Slitherine MP servers. Right now, don't see anything.
Many thanks in advance for a reply.
viewtopic.php?f=534&t=99892
As the OP noted, as as a player in MP games myself, I have seen:
- there doesn't appear to be any way to kick inactive players, unless that happens automatically?
- and what if the players all decide to move on to something else - can the host delete the game itself? Or does it just stay there eternally, auto-running turns for idled players until some sort of coding trigger kicks in to delete the game?
Seems there should be some sort of functionality added for FoG: Empires MP. Not sure how this is handled in other games using Slitherine MP servers. Right now, don't see anything.
Many thanks in advance for a reply.