(modding) Pursuing
Posted: Sun Jun 28, 2020 12:08 pm
My question is :
How could I make charging units that don't intend to pursue during the following turn move one square forward and, if needed, turn towards the routed unit during the turn in the course of which routing happened, as if carried by momentum/enthusiasm à la P&S ?
(including when there are several units charging one single routed unit)

Is it a matter of AP, of ZoC2 ?
I compared AITools from FoG2 with AITools from P&S.
I did not manage to find out. Will try again...
Any help would be appreciated.
How could I make charging units that don't intend to pursue during the following turn move one square forward and, if needed, turn towards the routed unit during the turn in the course of which routing happened, as if carried by momentum/enthusiasm à la P&S ?
(including when there are several units charging one single routed unit)

Is it a matter of AP, of ZoC2 ?
I compared AITools from FoG2 with AITools from P&S.
I did not manage to find out. Will try again...
Any help would be appreciated.