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Auto creating provinces
Posted: Thu Jun 25, 2020 10:32 pm
by poesel71
I cannot think of a situation where I would not want to create a province. So - why isn't it created automatically?
Re: Auto creating provinces
Posted: Fri Jun 26, 2020 2:30 am
by travling_canuck
poesel71 wrote: ↑Thu Jun 25, 2020 10:32 pm
I cannot think of a situation where I would not want to create a province. So - why isn't it created automatically?
I've waited in order to acquire another region of the province better suited to be the capital than the regions I held.
Occasionally there may be instances where you want to wait because you're in the middle of a war and you've captured a new region which lets you build the province, but the enemy is besieging another region of the province, and you want to raise troops in a third region to help alleviate the siege.
Both are edge cases (especially the second), and I wouldn't be fussed if it happened automatically. Might take a small amount of satisfaction, however, out of clicking the Form Province icon.
Re: Auto creating provinces
Posted: Fri Jun 26, 2020 9:27 am
by Pocus
There is also the case where you don't want a region to drive down other regions, or the reverse, a powerful region which would have its food and infrastructure output siphoned away by the province averaging everything. I believe that's a more common occurrence actually.
Re: Auto creating provinces
Posted: Fri Jun 26, 2020 9:48 am
by ess1
Can you chose your Region Capital?
Re: Auto creating provinces
Posted: Fri Jun 26, 2020 9:51 am
by Surt
You can select your province capital, just make your wanted capital region produce more culture and then tear down the old capital building.
Re: Auto creating provinces
Posted: Fri Jun 26, 2020 10:35 am
by ess1
Prompt assistance appreciated.
Re: Auto creating provinces
Posted: Fri Jun 26, 2020 11:19 am
by poesel71
Hmm, ok. Reasoning accepted
wrt changing the capital: is it culture production or amount that decides the location?
Re: Auto creating provinces
Posted: Fri Jun 26, 2020 2:16 pm
by Surt
poesel71 wrote: ↑Fri Jun 26, 2020 11:19 am
Hmm, ok. Reasoning accepted
wrt changing the capital: is it culture production or amount that decides the location?
From the manual
5.2.2. Provincial Capitals
These are created for each province once it is created. If you wish to
move this, you can disband the existing provincial capital (this will take
three turns and incur some loss of loyalty) and then a new provincial
capital will be created in the region with the highest culture output.
Re: Auto creating provinces
Posted: Fri Jun 26, 2020 2:33 pm
by poesel71
Surt wrote: ↑Fri Jun 26, 2020 2:16 pm
three turns and incur some loss of loyalty) and then a new provincial
capital will be created in the region with the highest culture output.
Thanks but I'm still not wiser. 'output' can be read as current production or accumulated production.
Which of those is it?
Re: Auto creating provinces
Posted: Fri Jun 26, 2020 3:48 pm
by Surt
poesel71 wrote: ↑Fri Jun 26, 2020 2:33 pm
Surt wrote: ↑Fri Jun 26, 2020 2:16 pm
three turns and incur some loss of loyalty) and then a new provincial
capital will be created in the region with the highest culture output.
Thanks but I'm still not wiser. 'output' can be read as current production or accumulated production.
Which of those is it?
I think it means current production as you can't affect accumulated so easy.
Re: Auto creating provinces
Posted: Mon Jun 29, 2020 12:57 pm
by Pocus
yes production, as this is something you can control easily
Re: Auto creating provinces
Posted: Mon Jul 06, 2020 10:48 pm
by w_michael
The reasons to manually create provinces make sense, but they also involve a lot of micro-management. Perhaps a player option would satisfy both types of players.
Re: Auto creating provinces
Posted: Tue Jul 07, 2020 10:00 am
by Surt
w_michael wrote: ↑Mon Jul 06, 2020 10:48 pm
The reasons to manually create provinces make sense, but they also involve a lot of micro-management. Perhaps a player option would satisfy both types of players.
Or an info of that it is possible.