02CapeGloucester:
Trully wonderful! 
Good action, great content, immersive events, etc.
Well, I'll have to temper my enthusiasm a little, otherwise I'll soon run out of suitable adjectives...
So, issue found?
None.
Some suggestion to bring?
Well, it seems already well complete to me...

About the
Green and Yellow beaches, 'could
maybe add a flag with the name of the beach (
perhaps even on water, thus forming two times a kind of triangle?)... But already clearly explained within the brief and almost logical having seen how our supply ships are deployed, so not really necessary anyway. So, I don't know if it would be really worth it.

Maybe there would then be too much flags on this area?
By the way, about the names of these supply ships, with Lime, Avocado, Lemon and Banana Green/Yellow...

Don't change it anyway, it's funny, but (
pure curiosity) is it historical?
Amongst (many) others, I do like this plantations side-story (
coherent too with the previous scenario), the event about "Recruits"
(it's much clearer with this one!)... And I appreciate seeing that we have exactly the good amount of naval deploy hexes to put all our units (
our Marines!), including the Medical Jeep if the player has unlocked this spec; well done!

'Seems to me that the naval deployment has been completely reworked but,
well, enough digressions!
I've only achieved a Minor Victory because there was one unit of "Banzai Marines" that I haven't managed to spot... probably the 5th, but it's my bad so that's fine (
for the scenario, I mean 
)!
I was astonished to see from start the "AIB Scout 1" unit...

but it's actually much better that way, because it should intrigue the player and make him (or her) want even more to go to this famous meeting to find out more...

Almost in the "middle" of the map, South to the village of Kokopo, there is a
bridge missing (
where there is a "three roads" crossing)...
I’ve seen a little something: our “AIB Scouts” won’t
vanish in the jungle if the Banzai Marines “suicide” themselves.
By “suicide”, I mean if a Banzai Marines unit, heavily depleted by previous fights, launch an attack but receive enough damages in return to simply be whipped out of the map…

But it seems to be quite exceptional anyway and a little extra unit is always welcome. So, I don’t think it’s worth changing anything related to this

, but at least it has been mentioned once.
Not all MG-foxholes can spawn a sniper in this scenario... only the ones called "Pillbox XYZ", but it's certainly on purpose (the other being "out of the way", more to defend far Jap airfields), so it's perfectly fine as it is.
So, in short: visual aspect of one bridge and maybe the name of the beaches on map, otherwise I see nothing else right now...
