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Warhammer 40,000: Gladius - v1.6.2 Update

Posted: Fri Jun 12, 2020 3:29 pm
by AlbertoC
We're releasing a new update for Warhammer 40,000: Gladius.

You can find the full changelog below. Please let us know if you have any feedback, it is very useful to us.

Changelog:

## General
* AI now claims and uses items.
* AI is now better at closing in to utilize melee and rapid fire weapons.
* Clarified that Blind also applies to monstrous creatures and not only infantry.
* Added support for Hangul Syllables. A Unicode block containing precomposed Hangul syllable blocks for modern Korean.

## Balance
* Increased Iron Halo invulnerable damage reduction from 33% back up to 50%.
* Increased Rosarius invulnerable damage reduction from 33% back up to 50%.

## Bug Fixes
* Fixed being able to move units during the enemy's turn.
* Fixed a crash that could occur when loading a game.
* Fixed a crash that could occur when joining a game.
* Fixed crashes that could occur while certain tips are shown and the game is exited.
* Fixed crash while in the faction selection screen when you are kicked from a server.
* Fixed being able to damage invulnerable units with the debug panel.
* Fixed AI building Tidewall Gunrigs in cities.
* Fixed not being able to add new languages through mods.
* Fixed a crash that could occur when using mods that add unit response sounds.
* Fixed not losing 1 movement when Endurace Implants is removed or moved.
* Fixed a crash that could occur when building the scene on a machine with very low video memory.
* Fixed Tidewall Gunrig cost.