Understanding Cohesion Tests
Posted: Fri Jun 12, 2020 12:49 am
Hi
I've read the rules on cohesion test and have some questions regarding how the tests are conducted.
1) The tests are measured by the same probability of 2 6 sided dice. With re-rolls based on troop quality are, for example, raw troops that roll a 6 re-rolled for each 6 or just the first 6. eg say some raw troops roll and 1 and a 6. the re-roll of the 6 results in another 6..is that 6 re-rolled again until a non 6 is achieved? Same question for superior troops and 1's
2) Say a unit is shot at multiple times..do they take a cohesion test for each hit once they have reached the 10% threshold. Is each cohesion test a separate re-roll?
3) Is the 10% threshold based on remaining numbers or original numbers.
4) I have seen units start a turn shot up so much they go from steady to disrupted and then subsequently to fragmented on the same turn. Reading of the rules suggests this is not possible so have I read the rules incorrectly?
5) Units can drop 2 levels of cohesion if the score is bad enough. If a 6 is required to pass ..what score is bad enough to drop 2 levels?
6) Average units auto break if they fall below 50%. What are the auto-break percentages for other quality troops
7)Disrupted, fragmented and routing units MAY take a cohesion test to see if they improve. What are the chances of that happening for different troop types?
8 ) Troops that are within 4 squares of a friendly general have a + 1 cohesion test modifier. Is there any further benefit to having the general with your unit (other than being certain to test each turn to improve). the rules say
Generals can therefore be used to greatly increase the chance of unsteady troops rallying.
is this only the fact that they test each turn and you get a + 1 to the test
9) How are pursuing troops tested to see if they break off the pursuit or not..is it a cohesion test or is it something else?
Apologies for the number of questions but just seeking clarifications on the above.
thanks
I've read the rules on cohesion test and have some questions regarding how the tests are conducted.
1) The tests are measured by the same probability of 2 6 sided dice. With re-rolls based on troop quality are, for example, raw troops that roll a 6 re-rolled for each 6 or just the first 6. eg say some raw troops roll and 1 and a 6. the re-roll of the 6 results in another 6..is that 6 re-rolled again until a non 6 is achieved? Same question for superior troops and 1's
2) Say a unit is shot at multiple times..do they take a cohesion test for each hit once they have reached the 10% threshold. Is each cohesion test a separate re-roll?
3) Is the 10% threshold based on remaining numbers or original numbers.
4) I have seen units start a turn shot up so much they go from steady to disrupted and then subsequently to fragmented on the same turn. Reading of the rules suggests this is not possible so have I read the rules incorrectly?
5) Units can drop 2 levels of cohesion if the score is bad enough. If a 6 is required to pass ..what score is bad enough to drop 2 levels?
6) Average units auto break if they fall below 50%. What are the auto-break percentages for other quality troops
7)Disrupted, fragmented and routing units MAY take a cohesion test to see if they improve. What are the chances of that happening for different troop types?
8 ) Troops that are within 4 squares of a friendly general have a + 1 cohesion test modifier. Is there any further benefit to having the general with your unit (other than being certain to test each turn to improve). the rules say
Generals can therefore be used to greatly increase the chance of unsteady troops rallying.
is this only the fact that they test each turn and you get a + 1 to the test
9) How are pursuing troops tested to see if they break off the pursuit or not..is it a cohesion test or is it something else?
Apologies for the number of questions but just seeking clarifications on the above.
thanks