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Add transport for existing artillery without it?
Posted: Sun Jun 07, 2020 12:56 pm
by OldFocker
Is there a way to give transport to artillery which is already on the field of play? Can't find anything in the rulebook or a means of doing so on-screen. If I purchase transport alone how do I link it with a gun that is already present?
Re: Add transport for existing artillery without it?
Posted: Sun Jun 07, 2020 2:35 pm
by Horseman
OldFocker wrote: ↑Sun Jun 07, 2020 12:56 pm
Is there a way to give transport to artillery which is already on the field of play? Can't find anything in the rulebook or a means of doing so on-screen. If I purchase transport alone how do I link it with a gun that is already present?
You need to get the artillery onto a supply hex in an urban hex (village, town or city) and then upgrade it to add transport
Re: Add transport for existing artillery without it?
Posted: Wed Jun 10, 2020 5:16 pm
by OldFocker
Thanks. Yes, that works. I'd have thought it also possible to purchase transport then move it to the artillery, but I guess not.
Re: Add transport for existing artillery without it?
Posted: Wed Jun 10, 2020 5:35 pm
by Horseman
OldFocker wrote: ↑Wed Jun 10, 2020 5:16 pm
Thanks. Yes, that works. I'd have thought it also possible to purchase transport then move it to the artillery, but I guess not.
Yeah that's not possible
Re: Add transport for existing artillery without it?
Posted: Wed Jun 10, 2020 11:51 pm
by KesaAnna
Time for a funny ( ? ) anecdote ;
Getting my hands on three units of 15 cm artillery , towed by half - tracks , was priority number one. And then I had to squeeze in a Nebelwerfer towed by half- tracks , because I'm just bonkers about Nebelwerfers.
So I have already invested substantially in the artillery.
So I didn't get around to buying a 21 cm Mrs 18 until the Palestine scenario. I had been eyeing it covetously for a long time . I was excited to be buying it. I was pre - occupied ; " Can I really afford this ?! " " Is this really a best buy ?! "
I sucked in a breathe , crossed my fingers , and hit the purchase button. Then I deployed it , and hit the end deployment button.
......
It was only then that I noticed I had not purchased any tractors for my shiny new artillery toy.
My shiny new artillery toy could only move one hex per turn.
It was a looooong hike to Jerusalem to buy some transport.
I imagined 15 to 30 men tugging on ropes , pulling their artillery pieces down the road and over hills , and cursing the quartermaster all the way to Jerusalem.
Re: Add transport for existing artillery without it?
Posted: Thu Jun 11, 2020 8:00 am
by Horseman
KesaAnna wrote: ↑Wed Jun 10, 2020 11:51 pm
Time for a funny ( ? ) anecdote ;
Getting my hands on three units of 15 cm artillery , towed by half - tracks , was priority number one. And then I had to squeeze in a Nebelwerfer towed by half- tracks , because I'm just bonkers about Nebelwerfers.
So I have already invested substantially in the artillery.
So I didn't get around to buying a 21 cm Mrs 18 until the Palestine scenario. I had been eyeing it covetously for a long time . I was excited to be buying it. I was pre - occupied ; " Can I really afford this ?! " " Is this really a best buy ?! "
I sucked in a breathe , crossed my fingers , and hit the purchase button. Then I deployed it , and hit the end deployment button.
......
It was only then that I noticed I had not purchased any tractors for my shiny new artillery toy.
My shiny new artillery toy could only move one hex per turn.
It was a looooong hike to Jerusalem to buy some transport.
I imagined 15 to 30 men tugging on ropes , pulling their artillery pieces down the road and over hills , and cursing the quartermaster all the way to Jerusalem.
