Rules Questions after First Game
Posted: Sat Mar 28, 2009 9:11 pm
I've posted this at the Yahoogroup too, so if you answered there no need to repeat here.
1. There is a -1 modifier on Cohesion Tests for 1HP3B in close combat. Is
there a -2 modifier for 2HP3B, a -3 modifier for 3HP3B, etc.?
2. Are Cohesion tests for seeing a friendly BG break taken simultaneously?
Here's the situation. BG 1 breaks from Close Combat. BG 2, within 3 MU,
took a test for seeing BG 1 break and fails badly, itself becoming broken. Does
BG 3, within 3 MU of BG 2, but not within 3 MU of BG 1, now take a test? I.e.
is there a "cascading effect" to the Cohesion tests? I'm not sure that "Testing
Multiple Battle Groups" on page 114 of the Rule book answers the question.
And before you say, "look at the Full Turn Sequence" I'll say that seems to conflict with the rules text which states that tests for seeing friends break are taken at the end of the phase. If these tests are all taken at the end of the phase, how can they be sequential?-- i.e., how can one affect another?
3. Mounted must break off if they are in contact with Steady Foot in th JAP.
Can they choose to break off if they are in contact with non-Steady foot?
4. Do Mounted Break Off from contact with Steady Foot during the JAP if the
Mounted were charged by the Steady Foot, or only if the Mounted were the
chargers? The rules description suggests it could be the latter.
5. A Foot BG is in melee combat with a Mounted BG and becomes Disrupted. In
the JAP a Commander with the Foot BG Bolsters the Foot BG and it becomes Steady.
Does the Mounted have to Break Off? or did the Break Off time come before the
Foot was Bolstered and became Steady?
Again, the Turn Sequence seems to indicate that the bolster comes after the breakoff, but on page 106 it says the actve player can decide the order of events. Which is right?
6. Is there a discrepancy between the rules and the Full Turn Sequence Chart
on page 168 with regard to when Cohesion Tests are taken? The rules say you
take a Cohesion Test for seeing friends break at the end of the Melee phase.
But the Full Turn Sequence on page 168 appearst to indicate this can happen two
separate times, and not just at the end of the Melee Phase.
7. A Commander can try to Bolster a BG if the BG hasn't dropped a Cohesion
level "this turn." Does this mean the current Active Player's turn, or the
entire game turn (i.e. the pair of Active player turns)?
8. Is there any requirement that ranks be "complete" in order to qualify for POA's for 2+ ranks of spear or 3+ ranks of Pike?
Thanks for any answers.
Ken
1. There is a -1 modifier on Cohesion Tests for 1HP3B in close combat. Is
there a -2 modifier for 2HP3B, a -3 modifier for 3HP3B, etc.?
2. Are Cohesion tests for seeing a friendly BG break taken simultaneously?
Here's the situation. BG 1 breaks from Close Combat. BG 2, within 3 MU,
took a test for seeing BG 1 break and fails badly, itself becoming broken. Does
BG 3, within 3 MU of BG 2, but not within 3 MU of BG 1, now take a test? I.e.
is there a "cascading effect" to the Cohesion tests? I'm not sure that "Testing
Multiple Battle Groups" on page 114 of the Rule book answers the question.
And before you say, "look at the Full Turn Sequence" I'll say that seems to conflict with the rules text which states that tests for seeing friends break are taken at the end of the phase. If these tests are all taken at the end of the phase, how can they be sequential?-- i.e., how can one affect another?
3. Mounted must break off if they are in contact with Steady Foot in th JAP.
Can they choose to break off if they are in contact with non-Steady foot?
4. Do Mounted Break Off from contact with Steady Foot during the JAP if the
Mounted were charged by the Steady Foot, or only if the Mounted were the
chargers? The rules description suggests it could be the latter.
5. A Foot BG is in melee combat with a Mounted BG and becomes Disrupted. In
the JAP a Commander with the Foot BG Bolsters the Foot BG and it becomes Steady.
Does the Mounted have to Break Off? or did the Break Off time come before the
Foot was Bolstered and became Steady?
Again, the Turn Sequence seems to indicate that the bolster comes after the breakoff, but on page 106 it says the actve player can decide the order of events. Which is right?
6. Is there a discrepancy between the rules and the Full Turn Sequence Chart
on page 168 with regard to when Cohesion Tests are taken? The rules say you
take a Cohesion Test for seeing friends break at the end of the Melee phase.
But the Full Turn Sequence on page 168 appearst to indicate this can happen two
separate times, and not just at the end of the Melee Phase.
7. A Commander can try to Bolster a BG if the BG hasn't dropped a Cohesion
level "this turn." Does this mean the current Active Player's turn, or the
entire game turn (i.e. the pair of Active player turns)?
8. Is there any requirement that ranks be "complete" in order to qualify for POA's for 2+ ranks of spear or 3+ ranks of Pike?
Thanks for any answers.
Ken