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Why do PT boats have 'Concealable'
Posted: Thu May 28, 2020 12:49 am
by Marsouin
Playing the US Pacific campaign and PT boat '43 units have the 'Concealable' Trait. What terrain does this work on? How does this mechanic work?
Re: Why do PT boats have 'Concealable'
Posted: Thu May 28, 2020 7:52 am
by terminator
Marsouin wrote: ↑Thu May 28, 2020 12:49 am
Playing the US Pacific campaign and PT boat '43 units have the 'Concealable' Trait. What terrain does this work on? How does this mechanic work?
trait_10_title = Concealable
trait_10_descr = Unit can hide on certain terrain types
On the water, I do not know what is the interest of this trait (?)
Re: Why do PT boats have 'Concealable'
Posted: Thu May 28, 2020 3:33 pm
by huckc
I believe they're concealed in port hexes but haven't tested it.
Re: Why do PT boats have 'Concealable'
Posted: Thu May 28, 2020 3:43 pm
by GabeKnight
huckc wrote: ↑Thu May 28, 2020 3:33 pm
I believe they're concealed in port hexes but haven't tested it.
Yes, and cliffs.
Re: Why do PT boats have 'Concealable'
Posted: Fri May 29, 2020 12:18 am
by Marsouin
Thank you for the info! If the devs are reading, give 'Concealable' Better tooltips! The land-based version also doesn't mention forests, with the manual only listing cities, jungles, 'and others'.
Re: Why do PT boats have 'Concealable'
Posted: Fri May 29, 2020 2:18 pm
by huckc
Marsouin wrote: ↑Fri May 29, 2020 12:18 am
tooltips!
Tooltips are the best. If it were up to me, tooltips would be expanded (literally and figuratively) to be the primary means of information telling instead of manuals or tutorials. Always there, right when you need it.
I do a lot of UI stuff at my job and there's no inherent reason why you can't have an infinite amount of information in a popup window, both from a technical and UX perspective, using clever windowing algorithms and search indexing.