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BA2 Editor Issue

Posted: Tue May 26, 2020 2:45 am
by SquadLeaderGGpa
What would cause (the AI's) reinforcements not to move?
Scenario(s) created through Editor.
Appear on board fine.
VP assignments entered. Have tried using as Side 0, Side 1, and Neutral.
Aggression level typically at 0. Have tried various Aggression levels. Except for obvious that don't apply (64).
If taken off Reinforcement Mode they move/behave normally.
The units remain in place, even after my/player's units come within LOS and exchange fire with them.
Might be something stupid, but at this point I'm a bit stumped.

Re: BA2 Editor Issue

Posted: Tue May 26, 2020 10:22 am
by Paul59
Maybe try deleting the VP assignments and set the team aggression to 16. It's not ideal, but I have just tested that and it gets the reinforcements moving.

I have not used the BA2 scenario Editor much, but know from vast experience with the Editors in related games (P&S, Sengoku Jidai, FOG2 etc) that the Editor method of reinforcement is not great. I always use a scripted method which is much more versatile, but I don't know how to use it in BA2.

Here is a guide I did for FOG2 on the scripted reinforcement method, I'm not sure if it is relevant to BA2:

https://www.slitherine.com/forum/viewto ... 91&t=81096

But it might be more useful to look at how BA2 scenario designers have achieved it in their scenarios.

Rico21 is active at the moment designing BA2 scenarios, he might know more about BA2 reinforcements than me.

Re: BA2 Editor Issue

Posted: Tue May 26, 2020 5:02 pm
by rico21
click...
Screen_00000000.jpg
Screen_00000000.jpg (216.31 KiB) Viewed 4493 times

Re: BA2 Editor Issue

Posted: Tue May 26, 2020 5:18 pm
by Paul59
BTW, that is the Victory Points Plugin in Rico's screenshot.

You get to it by clicking the Plugin Tools button:

Image


Then selecting the Victory Points Plug in:

Image

Re: BA2 Editor Issue

Posted: Tue May 26, 2020 11:39 pm
by SquadLeaderGGpa
Yeah they will move with an Aggression level of 16.
I do not often use 16 because the AI seems to wander aimlessly in its searching too much.
-Often doesn't seem to "go to the sound of battle" - move to where other AI units have player units in LOS or are engaged with.
-Often seems to stay close to its initial placement area until player units come into LOS or engage them.
I try to make the AI "search" easy:
Often it seems to never make it to battle if the path on the board is too convoluted -wanders along a wall of cliff faces for 20 turns instead of taking the road through them.
Will play with your Aggression level suggestion some more.
See what the scout planes show me (I use scout planes when creating scenario to make sure AI is behaving, delete them when satisfied/scenario is finished testing).

Have setting Victory Points, Groups, Teams, etc all figured out.
I would learn to script and mod but afraid I would fill this board daily with questions/problems.
Either that or cause my PC to catch fire :D

Re: BA2 Editor Issue

Posted: Wed May 27, 2020 5:44 pm
by Eagletanker
If you go into the files of the game, you can enter the Debug mode, which allows you to remove fog if you need to watch your A.I.

Re: BA2 Editor Issue

Posted: Thu May 28, 2020 7:50 am
by PoorOldSpike
I've only ever dabbled in the Editor in a very small way and don't have much experience with it.
I had some problems understanding why units wouldn't move as expected etc, but seem to remember I largely solved it by keeping everything simple and just letting them do their own thing, as I found that if you overload them with too many orders and scripts and fancy stuff they tend to get confused and who can blame them..:)