Crash After Sevastapol
Posted: Tue May 26, 2020 2:21 am
I move into the hex to finish sevastapol turn 17 and the victory screen comes up. I press continue to go the next map, then the hear a click noise as the usual sound as the general briefing pops up but the screen stays as the panzer corps 2 loading one.
The cpu and fan gear up massively to 100% then it crashes with:-
LowLevelFatalError [File:Unknown] [Line: 1155] GameThread timed out waiting for RenderThread after 120.00 secs
PanzerCorps2_Win64_Shipping!FRenderCommandFence::Wait()
PanzerCorps2_Win64_Shipping!FEngineLoop::Tick()
PanzerCorps2_Win64_Shipping!GuardedMain()
PanzerCorps2_Win64_Shipping!GuardedMainWrapper()
PanzerCorps2_Win64_Shipping!WinMain()
PanzerCorps2_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
My last terrain log is Content initialisation,0.201538
Ground initialisation,0.042847
Directed features initialisation,1.529663
Foreground initialisation,0.011963
Ground handled,1.293335
Directed featured relief handled,0.617065
Settlement and trenches handled,0.446167
Forest handled ,0.571777
Meshes created,0.632446
Minimap handled,0.348389
Cache saved,2.052856
Landscape geometry created,0.484375
Materials created,0.036011
Textures created,2.770264
Unit heights created,0.322998
Any ideas? Seems like an unreal engine problem to me. The game usually runs at 54% of cpu so its not demanding but the graphics is something else. I've tried minimizing everything down to the LOD to save memory, and computation. I get 30 fps but it took a bit of tweaking the panzer corps graphics settings file.
In the meantime i'll go back to Dijon and go the Libya route see if it crashes anywhere on that path although i know libya loads fine i havent progressed that line. I'm new to these kind of games so apologies for the save file.
Nice game but it reminds me a lot of the neverwinter nights 2 release that took alot of patches to find the objects causing the issues to optimize the graphics, and was annoying for a couple of years. Trees.......Lighting......
Heres an idea... How about an option to pick the default mode as 3d or the 2d strategic mode(with 3d models or 2d models as a seperate choice).
Someone can then just change from loading in 2D to 3D by using the in game icon. It might help resolve the crash on load new scenario problem.
Sorry ... I do tend to rabbit too much.
The cpu and fan gear up massively to 100% then it crashes with:-
LowLevelFatalError [File:Unknown] [Line: 1155] GameThread timed out waiting for RenderThread after 120.00 secs
PanzerCorps2_Win64_Shipping!FRenderCommandFence::Wait()
PanzerCorps2_Win64_Shipping!FEngineLoop::Tick()
PanzerCorps2_Win64_Shipping!GuardedMain()
PanzerCorps2_Win64_Shipping!GuardedMainWrapper()
PanzerCorps2_Win64_Shipping!WinMain()
PanzerCorps2_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
My last terrain log is Content initialisation,0.201538
Ground initialisation,0.042847
Directed features initialisation,1.529663
Foreground initialisation,0.011963
Ground handled,1.293335
Directed featured relief handled,0.617065
Settlement and trenches handled,0.446167
Forest handled ,0.571777
Meshes created,0.632446
Minimap handled,0.348389
Cache saved,2.052856
Landscape geometry created,0.484375
Materials created,0.036011
Textures created,2.770264
Unit heights created,0.322998
Any ideas? Seems like an unreal engine problem to me. The game usually runs at 54% of cpu so its not demanding but the graphics is something else. I've tried minimizing everything down to the LOD to save memory, and computation. I get 30 fps but it took a bit of tweaking the panzer corps graphics settings file.
In the meantime i'll go back to Dijon and go the Libya route see if it crashes anywhere on that path although i know libya loads fine i havent progressed that line. I'm new to these kind of games so apologies for the save file.
Nice game but it reminds me a lot of the neverwinter nights 2 release that took alot of patches to find the objects causing the issues to optimize the graphics, and was annoying for a couple of years. Trees.......Lighting......
Heres an idea... How about an option to pick the default mode as 3d or the 2d strategic mode(with 3d models or 2d models as a seperate choice).
Someone can then just change from loading in 2D to 3D by using the in game icon. It might help resolve the crash on load new scenario problem.
Sorry ... I do tend to rabbit too much.