Page 1 of 1
Great Feature: Reverse Bonus Lookup
Posted: Thu May 21, 2020 3:49 pm
by MarkShot
Pocus,
I was honestly going to ask for this, but I figured not to be greedy!
I had tried playing for a few hours checking what other region were missing before picking my building choices from the trade overlay, BUT JUST TOO TEDIOUS. So, I gave up and left perfect trade decisions to the gods.
THANK YOU.
Re: Great Feature: Reverse Bonus Lookup
Posted: Thu May 21, 2020 3:54 pm
by mihnea_1309
Yeah, it makes the trade system much more useful. I think I posted about the usefulness of this feature some months ago iirc? Anyway, it's great to see this level of continued support.
Re: Great Feature: Reverse Bonus Lookup
Posted: Thu May 21, 2020 3:54 pm
by Alcoolamus
Are you talking about this?
Tbh I don't understand if that means I should build this or not
Re: Great Feature: Reverse Bonus Lookup
Posted: Thu May 21, 2020 3:56 pm
by MarkShot
Yes. Now, you really have the tools you need to play the trade mini-game.
All those little bonuses add up over 500 years.
Re: Great Feature: Reverse Bonus Lookup
Posted: Thu May 21, 2020 3:58 pm
by mihnea_1309
Alcoolamus wrote: ↑Thu May 21, 2020 3:54 pm
Tbh I don't understand if that means I should build this or not
Yes, in your case, you have a bulding in a neighbouring region that would produce 7 Metal in addition to its other effects, if it had access to Coal. If you build this Charcoal Pile, you would give access to Coal to that region and get the additional production of Metal from there.
Btw devs, next step is: tell us in which region the benefitting structure is located

Re: Great Feature: Reverse Bonus Lookup
Posted: Thu May 21, 2020 4:01 pm
by Alcoolamus
mihnea_1309 wrote: ↑Thu May 21, 2020 3:58 pm
Alcoolamus wrote: ↑Thu May 21, 2020 3:54 pm
Tbh I don't understand if that means I should build this or not
Yes, in your case, you have a bulding in a neighbouring region that would produce 7 Metal in addition to its other effects, if it had access to Coal. If you build this Charcoal Pile, you would give access to Coal to that region and get the additional production of Metal from there.
Btw devs, next step is: tell us in which region the benefitting structure is located
Ok thanks!
Re: Great Feature: Reverse Bonus Lookup
Posted: Thu May 21, 2020 5:13 pm
by jimwinsor
Yep agreed, this is one of the most awesome improvements from today's patch!
Re: Great Feature: Reverse Bonus Lookup
Posted: Thu May 21, 2020 5:17 pm
by travling_canuck
That is a big time saver, and a great "quality of life" improvement to the trade system. No more clicking on each adjacent territory to understand the full impact of importing or producing a new trade good … though you may still want to click in on neighbouring territories that are "temporarily" not part of your empire.
Re: Great Feature: Reverse Bonus Lookup
Posted: Thu May 21, 2020 8:47 pm
by Pocus
mihnea_1309 wrote: ↑Thu May 21, 2020 3:58 pm
Alcoolamus wrote: ↑Thu May 21, 2020 3:54 pm
Tbh I don't understand if that means I should build this or not
Yes, in your case, you have a bulding in a neighbouring region that would produce 7 Metal in addition to its other effects, if it had access to Coal. If you build this Charcoal Pile, you would give access to Coal to that region and get the additional production of Metal from there.
Btw devs, next step is: tell us in which region the benefitting structure is located
The text might be daunting in some cases... It can easily for developed regions take 4 lines so we preferred not to, because in the end, would it change your decision? What you want is the amount ...