Ack Ack? Quack Quack! Ack Ack Won't Ack!?
Posted: Thu May 21, 2020 3:29 pm
How can we better prevent our anti-aircraft units running out of ammunition? That must be the reason why they aren't firing in defence.
Reasons AA won't fire:uneducated wrote: ↑Thu May 21, 2020 4:11 pmThey eventually stop firing. The first plane gets hit, but the next are left alone. Sometimes they don't fire at all.
Suppressed! Maybe that might have been it, though no ammo is most likely. Does anybody have tips for Ack Ack, other than putting them on a hill for greater range? Most of their effect seems to be suppression.Horseman wrote: ↑Thu May 21, 2020 4:21 pmReasons AA won't fire:uneducated wrote: ↑Thu May 21, 2020 4:11 pmThey eventually stop firing. The first plane gets hit, but the next are left alone. Sometimes they don't fire at all.
1) They've used up all their ammo.
2) They're out of range.
3) They're fully suppressed.
4) You've had them in AT mode.
5) You have found a bug.
It's probably one of 1-4. But 5 is a possibility.
I don't think that's a mechanic in PC2.PoorOldSpike wrote: ↑Fri May 22, 2020 12:49 am In some games (can't remember which), small-calibre AA guns such as 20mm can only engage low-flying aircraft (fighters and light bombers), but won't fire at anything flying at medium altitude (tac bombers) or high altitude (strategic bombers).
It makes good realistic sense, so perhaps if AA guns in PC2 sometimes won't fire, it's because the plane is too high?
They fire, they just rarely hit anything. AA guns are not effective against heavy bombers, in exchange a heavy bomber can only hit a tank with a statistical probability. This is why the allies bombed Germany in 44-45 with hundreds of heavy bombers - the Germans had not enough fighters to cause significant losses, and AA-s were just ineffective.PoorOldSpike wrote: ↑Fri May 22, 2020 12:49 am It makes good realistic sense, so perhaps if AA guns in PC2 sometimes won't fire, it's because the plane is too high?
Likewise, using your own artillery on enemy heavy AA is essential if you want to "open the door" for your own air attacks in the area being defended by that AA. I admit that I have barely used AA myself, preferring more aircraft, but as the campaign progresses and I no doubt end up of the defensive more and more often I'm sure I'll be buying some to suppress attacking enemy aircraft to make them easier (and less costly to my own air units in terms of damage) to shoot down.adiekmann wrote: ↑Thu May 21, 2020 11:03 pm I have noticed that the AI likes to use artillery on your AA guns before sending in a air attack. So my guess would be suppression. Click on your AA unit and check, or see if there is a blue number in its panel on the bottom that represents suppressed strength
Not 100% sure but i think the bigger AA is more effective against high altitude and smaller is more effective with the low fliers. Both have an effect on both types though. DONT ASK ME FOR THE MATHS!Horseman wrote: ↑Fri May 22, 2020 8:05 amI don't think that's a mechanic in PC2.PoorOldSpike wrote: ↑Fri May 22, 2020 12:49 am In some games (can't remember which), small-calibre AA guns such as 20mm can only engage low-flying aircraft (fighters and light bombers), but won't fire at anything flying at medium altitude (tac bombers) or high altitude (strategic bombers).
It makes good realistic sense, so perhaps if AA guns in PC2 sometimes won't fire, it's because the plane is too high?
That's to do with attack and defence stats. Also traits.Schlack wrote: ↑Fri May 22, 2020 2:32 pmNot 100% sure but i think the bigger AA is more effective against high altitude and smaller is more effective with the low fliers. Both have an effect on both types though. DONT ASK ME FOR THE MATHS!Horseman wrote: ↑Fri May 22, 2020 8:05 amI don't think that's a mechanic in PC2.PoorOldSpike wrote: ↑Fri May 22, 2020 12:49 am In some games (can't remember which), small-calibre AA guns such as 20mm can only engage low-flying aircraft (fighters and light bombers), but won't fire at anything flying at medium altitude (tac bombers) or high altitude (strategic bombers).
It makes good realistic sense, so perhaps if AA guns in PC2 sometimes won't fire, it's because the plane is too high?
This is a great summary. One more to add: inclement weather. You can't see the things to hit them.Horseman wrote: ↑Thu May 21, 2020 4:21 pmReasons AA won't fire:uneducated wrote: ↑Thu May 21, 2020 4:11 pmThey eventually stop firing. The first plane gets hit, but the next are left alone. Sometimes they don't fire at all.
1) They've used up all their ammo.
2) They're out of range.
3) They're fully suppressed.
4) You've had them in AT mode.
5) You have found a bug.
It's probably one of 1-4. But 5 is a possibility.
This ought to be a mechanic, if it isn't already.PoorOldSpike wrote: ↑Fri May 22, 2020 12:49 am In some games (can't remember which), small-calibre AA guns such as 20mm can only engage low-flying aircraft (fighters and light bombers), but won't fire at anything flying at medium altitude (tac bombers) or high altitude (strategic bombers).
It makes good realistic sense, so perhaps if AA guns in PC2 sometimes won't fire, it's because the plane is too high?
Mod them. AAA is too weak I think. I've increased their Air Attack values by 12 across the board, and am much happier with the end product.uneducated wrote: ↑Thu May 21, 2020 8:07 pmSuppressed! Maybe that might have been it, though no ammo is most likely. Does anybody have tips for Ack Ack, other than putting them on a hill for greater range? Most of their effect seems to be suppression.Horseman wrote: ↑Thu May 21, 2020 4:21 pmReasons AA won't fire:uneducated wrote: ↑Thu May 21, 2020 4:11 pm
They eventually stop firing. The first plane gets hit, but the next are left alone. Sometimes they don't fire at all.
1) They've used up all their ammo.
2) They're out of range.
3) They're fully suppressed.
4) You've had them in AT mode.
5) You have found a bug.
It's probably one of 1-4. But 5 is a possibility.




If you are looking to use them for AT purposes perhaps, but otherwise the Rapid Fire and Low Altitude Attack traits are more important than firepower and range, as aircraft have no close defense and tactical bombers are generally far more of a threat than strategic. This makes the Sherman Skink my favourite dedicated AA as it's fully tracked (good in winter conditions), has both traits (including Rapid Fire 2X), decent firepower and only costs 2 core slots.PoorOldSpike wrote: ↑Fri May 22, 2020 10:32 pm These are the vanilla units and I've only shown their most important stats, namely their attack strength against planes (yellow number), and the ones with 3 hex range (red number 3). All the rest are 2 hex range.
We all have our own favourite unit preferences and traits, for example I rate Nurse Chapel's traits very highly, whereas Spock doesn't seem to be interested in her at all, huh there's bleddy Vulcans for you..SineMora wrote: ↑Fri May 22, 2020 10:49 pm If you are looking to use them for AT purposes perhaps, but otherwise the Rapid Fire and Low Altitude Attack traits are more important than firepower and range, as aircraft have no close defense and tactical bombers are generally far more of a threat than strategic. This makes the Sherman Skink my favourite dedicated AA as it's fully tracked (good in winter conditions), has both traits (including Rapid Fire 2X), decent firepower and only costs 2 core slots.
You should also note some of the important traits like which ones get to access close defense or ones with rapid fire. Like the Sdkfz 7/1 gets to access close defense of aircarft with that trait also (fighters and tac bombers) and with rapid fire it makes that unit invaluable in suppressing enemy fighters.PoorOldSpike wrote: ↑Fri May 22, 2020 10:32 pm AA UNITS
These are the vanilla 1.1.0 units and I've only shown their most important stats, namely their attack strength against planes (yellow number), and the ones with 3 hex range (red number 3). All the rest are 2 hex range.