Version 1.3.0 is out
Posted: Thu May 21, 2020 1:53 pm
This patch is the companion patch to the DLC: Persia 550-330 BCE.
You can download the update from here
Changelog
Fixes
Fix to random buildings in setup not added if pop is not high enough
Fix to returning garrison bug
Fix to unwanted move (left over intercept) bug
Fix to no structure proposed in some regions
Fix to (yet another) moving capital bug
Fix to crash when a land trade route is longer than 32 regions
Fix to an old bug in AI giving away a region in battle
AI
AI produces less ships
Various changes or improvements
Improved Battle Deployment
Free buildings slots overlay replaces useless Combat power overlay
No accidental death of rulers before turn 10 in any scenario. For leaders, not before turn 5.
Cannot have revolts in a sea
Equipment added by Experts buildings are indicated as an icon on Unit Card.
Tweak to defensiveness formula
National Decision: Periplus never given if one already present
Tyrannies can't raid anymore (Although Tyranids still can)
Fix to Administrative Burden cost where very high treasury was not impacted as they should
Bonus to leader quality from Academies or other modifiers doubled
Conversion chance slightly lowered but with guaranteed 1% minimum
Decadence from size reduced comparatively to building one (the latter was anecdotical compared to the former)
Retouched combat power formula
Inactive factions lose 1% of their current legacy per turn, with a minimum of 10 legacy if feasible
Intercepting an army entering water will stop interception. The sea giveth, but the sea taketh too.
Skirmishers have twice as much chances to be targeted in ranged combat than any other unit
Potential Structures report if they will fill nearby missing bonus or needed resources
Can browse through all regions even if one can't build a building, using the region panel navigator
Setup and data changes
Phalanxes have money increase 10%
War school added
Sparta palace is a military building because Sparta
The Acropolis of Athens added as a specific building
Citizen Hoplite (HEL MI): +1 Defense, Besieger becomes City Defender (+1 siege resist instead of +1 Besiege). Slightly upped costs.
Armored Hoplite (HEL HI) has now Besieger. These two changes will instill a much more defensive profile to Hellenes nations.
If you want more Besieger, hire mercenaries hoplites!
City guards also provide +5 loyalty
Brigantia has a lead mine instead of a tin mine
Diplomacy & War (De Jure / De Facto ownership)
Up to 48 clauses per treaty (was 12)
Can ask regions from a losing client state
Can enter regions of allied client states
Winning against a client-state changes properly the liege warscore
Improved region tooltip, indicating legit owner and relationship value
Peace treaty fixes to 'ping-pong' effect
Simple treaties Client-State, Cooperation removed from UI as redundant
War occupied regions shown with special stripes
No message issued when retroceding regions in peace treaty
Indicate liege in region tooltip
Refined calculations of cost for clauses Vassal, Absorb, Region
Fix to gift in transactions giving too low relation boost
When you send a treaty, you get a short notification at the top of the screen
AI will propose less transactions
Fix to war exhaustion not factored in peace chance (despite being shown in tooltip)
Slightly tweaked war exhaustion values (a bit harder)
World factions (rebels, indeps, slaves, bandits) will remove previous legitimate ownership past 3 turns. In the meantime, if retaken, an allied AI or CS will give back the region to his legitimate owner.
In case of revolt, if there is a legitimate owner different from occupier, the revolt might be from the legitimate owning nation.
Compatibility with older games
Although old saves (up to 1.10) were tested and are working in the latest version of the game, not all new features added will be active in your ongoing game. We also cannot ensure with a 100% confidence that there can’t be a glitch or two, although we saw none during tests.
Base game campaign (GC310) with the DLC activated
If you acquire the DLC “Persia 550-330 BCE”, then the base campaign (310 BCE) will have impediments, perks, regional decisions and some of the custom missions of the DLC campaign, if applicable to the time period.
You can download the update from here
Changelog
Fixes
Fix to random buildings in setup not added if pop is not high enough
Fix to returning garrison bug
Fix to unwanted move (left over intercept) bug
Fix to no structure proposed in some regions
Fix to (yet another) moving capital bug
Fix to crash when a land trade route is longer than 32 regions
Fix to an old bug in AI giving away a region in battle
AI
AI produces less ships
Various changes or improvements
Improved Battle Deployment
Free buildings slots overlay replaces useless Combat power overlay
No accidental death of rulers before turn 10 in any scenario. For leaders, not before turn 5.
Cannot have revolts in a sea
Equipment added by Experts buildings are indicated as an icon on Unit Card.
Tweak to defensiveness formula
National Decision: Periplus never given if one already present
Tyrannies can't raid anymore (Although Tyranids still can)
Fix to Administrative Burden cost where very high treasury was not impacted as they should
Bonus to leader quality from Academies or other modifiers doubled
Conversion chance slightly lowered but with guaranteed 1% minimum
Decadence from size reduced comparatively to building one (the latter was anecdotical compared to the former)
Retouched combat power formula
Inactive factions lose 1% of their current legacy per turn, with a minimum of 10 legacy if feasible
Intercepting an army entering water will stop interception. The sea giveth, but the sea taketh too.
Skirmishers have twice as much chances to be targeted in ranged combat than any other unit
Potential Structures report if they will fill nearby missing bonus or needed resources
Can browse through all regions even if one can't build a building, using the region panel navigator
Setup and data changes
Phalanxes have money increase 10%
War school added
Sparta palace is a military building because Sparta
The Acropolis of Athens added as a specific building
Citizen Hoplite (HEL MI): +1 Defense, Besieger becomes City Defender (+1 siege resist instead of +1 Besiege). Slightly upped costs.
Armored Hoplite (HEL HI) has now Besieger. These two changes will instill a much more defensive profile to Hellenes nations.
If you want more Besieger, hire mercenaries hoplites!
City guards also provide +5 loyalty
Brigantia has a lead mine instead of a tin mine
Diplomacy & War (De Jure / De Facto ownership)
Up to 48 clauses per treaty (was 12)
Can ask regions from a losing client state
Can enter regions of allied client states
Winning against a client-state changes properly the liege warscore
Improved region tooltip, indicating legit owner and relationship value
Peace treaty fixes to 'ping-pong' effect
Simple treaties Client-State, Cooperation removed from UI as redundant
War occupied regions shown with special stripes
No message issued when retroceding regions in peace treaty
Indicate liege in region tooltip
Refined calculations of cost for clauses Vassal, Absorb, Region
Fix to gift in transactions giving too low relation boost
When you send a treaty, you get a short notification at the top of the screen
AI will propose less transactions
Fix to war exhaustion not factored in peace chance (despite being shown in tooltip)
Slightly tweaked war exhaustion values (a bit harder)
World factions (rebels, indeps, slaves, bandits) will remove previous legitimate ownership past 3 turns. In the meantime, if retaken, an allied AI or CS will give back the region to his legitimate owner.
In case of revolt, if there is a legitimate owner different from occupier, the revolt might be from the legitimate owning nation.
Compatibility with older games
Although old saves (up to 1.10) were tested and are working in the latest version of the game, not all new features added will be active in your ongoing game. We also cannot ensure with a 100% confidence that there can’t be a glitch or two, although we saw none during tests.
Base game campaign (GC310) with the DLC activated
If you acquire the DLC “Persia 550-330 BCE”, then the base campaign (310 BCE) will have impediments, perks, regional decisions and some of the custom missions of the DLC campaign, if applicable to the time period.