Argentorum
Posted: Sun May 17, 2020 5:46 pm
The behavior I saw was during SP in the above epic battle but likley has nothing to do with the scenario itself
I charged a light foot archer with a light cavalry javelin. Both steady, the archer fled , was caught I the rear, auto dropped a level, impact combat dropped it to fragged... Then my cavalry unit bounced off!! There were no enemy troops anywhere that could have hit the cavalry in the flank even 5 turns away... Terrain was clear... I havent seen anything like that happen before...
Now this is very subjective but I feel there were a LOT of break offs after impact in this SP game, my cats constantly breaking off from impact foot over an over even when they tied the impacts . Has something been adjusted to make cavalry more bouncy prone? I didnt have much opportunity to play much for the two last patches or so but I feel like in the currnet live version I have a very high amount of bounces with superior armoured lancers vs light spear mediums too..
I charged a light foot archer with a light cavalry javelin. Both steady, the archer fled , was caught I the rear, auto dropped a level, impact combat dropped it to fragged... Then my cavalry unit bounced off!! There were no enemy troops anywhere that could have hit the cavalry in the flank even 5 turns away... Terrain was clear... I havent seen anything like that happen before...
Now this is very subjective but I feel there were a LOT of break offs after impact in this SP game, my cats constantly breaking off from impact foot over an over even when they tied the impacts . Has something been adjusted to make cavalry more bouncy prone? I didnt have much opportunity to play much for the two last patches or so but I feel like in the currnet live version I have a very high amount of bounces with superior armoured lancers vs light spear mediums too..