Concerns about combat and FoG II Integration
Posted: Mon May 04, 2020 10:22 am
Hi,
I'n very much enjoying FoG Empires with FoG II. However, there seem to be some inconsistencies going on. So far I've experienced these issues:
1/ A battle where I have a serious advantage e.g. combat power 700 versus enemy 200. If I export to FOG II I often end up seriously outnumbered. The same battle fought in FoG Empires will nearly always give a much better result. I do understand the role that frontage plays, and also that sometimes a superior force could be outmaneuvred, but this happens a bit too often for my liking and the inconsistency between the FoG Empires battle and the FoG II battle is not good.
2/ In exported battles an enemy flanking force often appears a few turns in. I have never once had a friendly flanking force even when I had a significant numerical advantage in the region.
3/ Elephants usually perform pretty well in FoG II battles and tend to rout a couple of enemy infantry units before they become disrupted. If I let FoG Empires handle my army, in a battle of say my 700 to enemy 15 or 20 combat power, if the elephants get put in the front rank they are easily destroyed by pretty mediocre infantry units. It's tedious having to deploy and fight a FoG II battle just to avoid this happening.
The net result of these issues is that the only way to avoid battles becoming a complete lottery is to save before every battle and if the games give a screwy result try the other option. Games that force me to cheat like this to get a reasonable result get tired quite quickly so I really do hope you are continually improving the combat mechanics and the interface with FoG II.
I'n very much enjoying FoG Empires with FoG II. However, there seem to be some inconsistencies going on. So far I've experienced these issues:
1/ A battle where I have a serious advantage e.g. combat power 700 versus enemy 200. If I export to FOG II I often end up seriously outnumbered. The same battle fought in FoG Empires will nearly always give a much better result. I do understand the role that frontage plays, and also that sometimes a superior force could be outmaneuvred, but this happens a bit too often for my liking and the inconsistency between the FoG Empires battle and the FoG II battle is not good.
2/ In exported battles an enemy flanking force often appears a few turns in. I have never once had a friendly flanking force even when I had a significant numerical advantage in the region.
3/ Elephants usually perform pretty well in FoG II battles and tend to rout a couple of enemy infantry units before they become disrupted. If I let FoG Empires handle my army, in a battle of say my 700 to enemy 15 or 20 combat power, if the elephants get put in the front rank they are easily destroyed by pretty mediocre infantry units. It's tedious having to deploy and fight a FoG II battle just to avoid this happening.
The net result of these issues is that the only way to avoid battles becoming a complete lottery is to save before every battle and if the games give a screwy result try the other option. Games that force me to cheat like this to get a reasonable result get tired quite quickly so I really do hope you are continually improving the combat mechanics and the interface with FoG II.