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No MP since update

Posted: Sat May 02, 2020 5:32 pm
by Brenmusik
When I try to open a turn, I get this
FoG2 errors MP.jpg
FoG2 errors MP.jpg (12.37 KiB) Viewed 1395 times
Any Ideas? It happens on two machines.

Re: No MP since update

Posted: Sat May 02, 2020 5:55 pm
by rbodleyscott
Three possibilites spring to mind.

Either
a) You are trying to play a mod that is not compatible with the lastest game build.

or

b) Your build is somehow corrupted.

or

c) The MP game data for the battle you are trying to play is (coincidentally) corrupted.

Can you give some more information about the battle you are trying to play:
Is it an Epic Battle - if so which one?
Is it a Custom Battle?
Is it a user created Scenario or Mod? If so which one?

Re: No MP since update

Posted: Sat May 02, 2020 6:35 pm
by Lannes
Hi

I have the same problem I play in a mirror game, one works and the other does not.

######## EXCEPTION: 0x80000003 at address: 0x0051638D
Starting Debugger
SEARCHING: D:\Program Files (x86)\Steam\steamapps\common\Field of Glory II;D:\Program Files (x86)\Steam\steamapps\common\Field of Glory II;C:\WINDOWS
D:\Program Files (x86)\Steam\steamapps\common\Field of Glory II;D:\Program Files (x86)\Steam\steamapps\common\Field of Glory II;C:\WINDOWS
SGA: KernelErrorHandler
KernelErrorHandler
c:\dev\kernel\kernelerror.cpp(276) : +0 bytes (KernelErrorHandler) 0
SGA: CGameData::Load
CGameData::Load
c:\dev\ba2_tile_shader\game\gamedata.cpp(43) : +32 bytes (CGameData::Load) 0
SGA: CGame::Load
CGame::Load
c:\dev\ba2_tile_shader\game\game.cpp(2813) : +0 bytes (CGame::Load) 0
SGA: CGame::StartMPBattle
CGame::StartMPBattle
c:\dev\ba2_tile_shader\game\game.cpp(1487) : +0 bytes (CGame::StartMPBattle) 0
SGA: CLanLobby::LoadMPGame
CLanLobby::LoadMPGame
c:\dev\ba2_tile_shader\game\lanlobby.cpp(5178) : +0 bytes (CLanLobby::LoadMPGame) 0
SGA: CLanLobby::StartLoadedGame
CLanLobby::StartLoadedGame
c:\dev\ba2_tile_shader\game\lanlobby.cpp(5092) : +11 bytes (CLanLobby::StartLoadedGame) 0
SGA: CLanLobby::HandleIPData
CLanLobby::HandleIPData
c:\dev\ba2_tile_shader\game\lanlobby.cpp(1825) : +0 bytes (CLanLobby::HandleIPData) 0
SGA: CLanLobby::Update
CLanLobby::Update
c:\dev\ba2_tile_shader\game\lanlobby.cpp(819) : +0 bytes (CLanLobby::Update) 0
SGA: CUIManager::UpdateObjects
CUIManager::UpdateObjects
c:\dev\archon\ui\uimanager.cpp(1691) : +0 bytes (CUIManager::UpdateObjects) 0
SGA: CUIManager::Update
CUIManager::Update
c:\dev\archon\ui\uimanager.cpp(2747) : +0 bytes (CUIManager::Update) 0
SGA: CGame::Update
CGame::Update
c:\dev\ba2_tile_shader\game\game.cpp(1029) : +0 bytes (CGame::Update) 0
SGA: CPlatform::MainLoop
CPlatform::MainLoop
c:\dev\archon\platform_windows.cpp(1055) : +11 bytes (CPlatform::MainLoop) 0
SGA: WinMain
WinMain
c:\dev\archon\platform_windows.cpp(568) : +11 bytes (WinMain) 0
SGA: __tmainCRTStartup
__tmainCRTStartup
f:\dd\vctools\crt_bld\self_x86\crt\src\crtexe.c(578) : +29 bytes (__tmainCRTStartup) 0
SGA: BaseThreadInitThunk
BaseThreadInitThunk
SGA: RtlGetAppContainerNamedObjectPath
RtlGetAppContainerNamedObjectPath
SGA: RtlGetAppContainerNamedObjectPath
RtlGetAppContainerNamedObjectPath
SGA: NtSetEvent
NtSetEvent
Debugger Cleanup

Re: No MP since update

Posted: Sat May 02, 2020 9:41 pm
by Brenmusik
Well that's annoying. I wrote a reply a couple of hours ago, but somehow managed not to send it.
The two games are Assandun and Brunanburh, both turns were sent in after the update (for me to play).

Before trying to open them this evening I posted another Brunanburh and played through a few turns (not hotseat) no problems.
So I tried the game that gave the error message, worked fine. Magic :wink: Tomorrow I'll try the other game.

Re: No MP since update

Posted: Sun May 03, 2020 6:09 am
by rbodleyscott
Well that is good news.

Re: No MP since update

Posted: Sun May 03, 2020 9:31 am
by Brenmusik
But today, not so good. Tried the other machine, yesterdays games played fine but Brunanburh still shows the same error message.
I setup both versions and played a couple of turns they work Ok. So it's only the "live game" that's stalled. I'll PM my opponent and explain the situation.

Re: No MP since update

Posted: Sun May 03, 2020 10:07 am
by rbodleyscott
Brenmusik wrote: Sun May 03, 2020 9:31 am But today, not so good. Tried the other machine, yesterdays games played fine but Brunanburh still shows the same error message.
I setup both versions and played a couple of turns they work Ok. So it's only the "live game" that's stalled. I'll PM my opponent and explain the situation.
Yeah, it sounds like the data on the MP server for that game is corrupted.