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Mod Unit Availability Based on Culture % - Is this possible?

Posted: Mon Apr 27, 2020 3:34 am
by erok_corvinus
I’ve been able to add several units to a custom scenario I have been messing with. I have most of them linked back to the TT mod in FOG2 which adds to it. Right now the new units have their recruitment tied back to specific provinces in custom area recruitment groups.

Is it possible to have recruitment tied to a region’s or province’s ethnicity? Say like if a region’s ethnicity was 75% of a certain ethnic group, it would be available? If that is possible, what files would I need to adjust to set this up (besides for the units file)?

For what it is worth, I think this is a great game.

Thanks,

Re: Mod Unit Availability Based on Culture % - Is this possible?

Posted: Thu Apr 30, 2020 9:37 am
by Pocus
You can hack your way is making that possible, but this won't be super straightforward. You could for example makes an event that add them in regions of a particular ethnicity, and remove them in others cases.

Barring that, the easiest solution would be to tie them to a regional decisions, that's a new feature of the upcoming DLC. Persia has a RGD that does exactly that, recruiting Hellenic mercenaries in Hellenes regions AND in Asia Minor. So if you can wait a few weeks, you can copy the RGD and make one of your own.