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Protectorate Logic

Posted: Sun Apr 26, 2020 10:25 pm
by Morbio
I think the Client State logic needs a bit of a tweek. Here's the preceding turn...
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Re: Protectorate Logic

Posted: Sun Apr 26, 2020 10:28 pm
by Morbio
and after the talks are complete...
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Re: Protectorate Logic

Posted: Sun Apr 26, 2020 10:29 pm
by Morbio
Just to be clear about the size of Byzantion...
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Re: Protectorate Logic

Posted: Mon Apr 27, 2020 8:33 pm
by poesel71
Just to be clear: you are playing Byzantion and Macedonia is an AI?

Re: Protectorate Logic

Posted: Mon Apr 27, 2020 10:20 pm
by Morbio
No, this is single player and I'm playing Illyria, but it seems bizarre that a one region country could persuade a country with many regions and probably a much larger army to be a client.

Re: Protectorate Logic

Posted: Tue Apr 28, 2020 12:21 pm
by MarkShot
Wow! I never thought diplomatic skill counted for much. But I guess it does. :)

Re: Protectorate Logic

Posted: Thu Apr 30, 2020 12:54 pm
by Pocus
Fascinating indeed! It would require the turn before the deal is struck, plus a developer with spare time :D

Perhaps Byzantion had just too much money and Macedonia was bankrupt?