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the English documents translated by myself cannot display traditional Chinese after entering the game, and become square
Posted: Fri Apr 24, 2020 12:09 pm
by backview
Excuse me, after the upgrade of Order of Battle: World War II-v8.4.1, the English documents translated by myself cannot display traditional Chinese after entering the game, and become a square. Is there a solution?
Before version 8.4.1, traditional Chinese can be displayed. Why can't it be displayed now and become a square?

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Re: the English documents translated by myself cannot display traditional Chinese after entering the game, and become sq
Posted: Fri Apr 24, 2020 4:22 pm
by Shards
Hi,
I think that some of the fonts haven't had Chinese support enabled.
Are your translations in Simplified Chinese or Traditional?
Re: the English documents translated by myself cannot display traditional Chinese after entering the game, and become sq
Posted: Sat Apr 25, 2020 12:12 am
by Zekedia222
He does say traditional Chinese
Re: the English documents translated by myself cannot display traditional Chinese after entering the game, and become sq
Posted: Sat Apr 25, 2020 8:47 am
by backview
Both Traditional Chinese and Simplified Chinese have this problem, the font become a square.
Re: the English documents translated by myself cannot display traditional Chinese after entering the game, and become sq
Posted: Sat Apr 25, 2020 10:48 am
by Shards
Okay, I'll ask the team to see if the new fonts can have Chinese character support added
Re: the English documents translated by myself cannot display traditional Chinese after entering the game, and become sq
Posted: Sat Apr 25, 2020 10:21 pm
by backview
thank you !
Re: the English documents translated by myself cannot display traditional Chinese after entering the game, and become sq
Posted: Wed Jun 10, 2020 10:45 pm
by Luque3
Hi, I want to join the topic. I have the same problem with Czech characters in the localization that I make. Before version 8.4.1, they didn´t display in the names of cities on the strategic map only, they were correct anywhere else. From this version they aren´t display at all. Changing the text encoding in .txt didn't help. So I assume that the fonts (probably more than one) are packaged within Unity files, which is untraceable.
There are games that are also created in the Unity engine and the developers have packed into .res and .assests files everything, including the localised texts. Fortunately, this is not the case of OoB, the texts are external. Is there a possibility that you will leave the fonts external in the next update?
Or of course I may be wrong and the whole problem has nothing to do with fonts ...
Thanks for the reply. With regards.