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Scenario: Shilovo
Posted: Tue Apr 21, 2020 9:45 am
by NETSCAPE
The topic discussion continues at: viewtopic.php?p=851319#p851319
Player: Germany
Posture: Offensive
Theme: Historical
Turns: 15
Unit Slots: 185
Time Frame: Summer 1942
Take command of the 24th Panzer Division pushing across the Don River and spearhead the attack towards Voronezh.
DOWNLOAD:
Installation:
Put the Scenario files in \Documents\My Games\Panzer Corps 2\Scenarios --- if you already have a Scenario folder, simply put the files in the folder
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NOTE: I changed the last objective area after I did two test runs. I originally finished the scenario on turn 12 but added more difficulty to the last objective. I added 3 turns to make up for this (not tested). You could always turn the turn limit off I suppose. So let me know how many turns this scenario took you. enjoy.
Re: Scenario: Shilovo
Posted: Tue Apr 21, 2020 9:57 pm
by eddieballgame
Thank you again for your work.
I have done a fictional scenario between Russia & Germany.
The problem I am having is figuring out the 'Briefing' stuff.
I am not giving up, however.

Re: Scenario: Shilovo
Posted: Tue Apr 21, 2020 10:04 pm
by NETSCAPE
I figured out the briefing stuff by looking at the vanilla scenario/missions in the editor - before and or after watching the actual briefing in the game. Things became very clear after that. They did a great job with the briefing features in this game.
Re: Scenario: Shilovo
Posted: Wed Apr 22, 2020 1:12 am
by Kerensky
NETSCAPE wrote: ↑Tue Apr 21, 2020 10:04 pm
I figured out the briefing stuff by looking at the vanilla scenario/missions in the editor - before and or after watching the actual briefing in the game. Things became very clear after that. They did a great job with the briefing features in this game.
Learning by example is absolutely the best way to see how things are done, and do them yourself.
I also use a cheat sheet to keep track of all the various things that are possible.
Code: Select all
Let's try some formatting.
<b>This text is bold.</>
<i>This text is italic.</>
<bi>This text is bold AND italic.</>
<b></>
<i></>
<bi></>
Hex Markers:
ObjectivePrimary
Encirclement
NoTransport
Paradrop
Rebase
Animated Hex Markers:
Breifing_Destroy_Hex
New Hex or Area Markers:
Briefing_Attack_Area - red circle
Briefing_Held_Area - white symbols
Briefing_Barbedwire
Briefing_BattleLine_Green
Briefing_BattleLine_White
Briefing_Capture_Hex
Briefing_Thick_Outline
Briefing_Thick_DashedOutline
Briefing_Thin_Outline
Briefing_Thin_DashedOutline
Briefing_FuzzyIntel1
Area Marker:
Neutral
Shroud
Range
<b>Primary Objective: Capture all Victory Hexes. </>
<b>Primary Objective: Defend all Victory Hexes. </>
<i>The person on the other end of the line is speaking.</>
<i>The briefing officer violently slams the phone down.</>
Re: Scenario: Shilovo
Posted: Wed Apr 22, 2020 4:23 am
by NETSCAPE
Ah cool. I was just using the built-in stuff available via the add button within the editors briefing section. It has been sufficient but I guess I should expierement with it for consistency sake alongside the vanilla game.
Re: Scenario: Shilovo
Posted: Wed Apr 22, 2020 6:09 am
by Kerensky
To be clear, these are the entries you can add through the 'built in add button'.
They're aren't unique entries on their own.
Re: Scenario: Shilovo
Posted: Wed May 13, 2020 3:41 am
by NETSCAPE
- Changed image hosting service. Please confirm if you can see the screen shot in the OP. thanks.