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setany randomness X
Posted: Mon Apr 20, 2020 4:10 am
by RandomAttack
I can't seem to get this particular one to work, as I've wanted to change randomness throughout a test game to to figure out what I really like. I've tried it in pre-deployment & post-deployment, but it never seems to take. Is there any specific phase that it can/can't be used in? Is the effect only supposed to last a particular scenario, or should it carry over into the next one? Thanks!
Re: setany randomness X
Posted: Thu Apr 30, 2020 4:02 pm
by RandomAttack
So I guess this doesn't work?
Re: setany randomness X
Posted: Tue May 05, 2020 11:11 am
by jeffoot77
it does work. where is your problem? just put it to zero and u will no more have randomness
Re: setany randomness X
Posted: Tue May 05, 2020 7:55 pm
by RandomAttack
I enter the code, and it doesn't actually take effect. Combat log still reflects the previous setting. I've tried it at the start of the scenario, in the middle, etc. I'm reasonably sure I'm entering it properly, e.g, "setany randomness 40" for 40%. But it is not changing per the combat log. I'm probably missing something simple, but can't figure what it is...
Re: setany randomness X
Posted: Wed May 13, 2020 10:00 pm
by LarkitsLaxen
I cannot get this work to work either. A few scenarios in a campaign I've realised that I've set the randomness too high for my liking, and I don't want to restart all over again....
Re: setany randomness X
Posted: Tue May 19, 2020 11:16 pm
by LarkitsLaxen
jeffoot77 wrote: ↑Tue May 05, 2020 11:11 am
it does work. where is your problem? just put it to zero and u will no more have randomness
What is the exact command you use? For 10% randomness, I assume it is "setany randomness 10"? (Which does nothing in my game)
Re: setany randomness X
Posted: Wed May 27, 2020 4:01 am
by RandomAttack
LarkitsLaxen wrote: ↑Tue May 19, 2020 11:16 pm
jeffoot77 wrote: ↑Tue May 05, 2020 11:11 am
it does work. where is your problem? just put it to zero and u will no more have randomness
What is the exact command you use? For 10% randomness, I assume it is "setany randomness 10"? (Which does nothing in my game)
It doesn't work. I posted this also on Steam, and the developer replied it would be fixed in this update (4).
New command is: setany options.randomness X (I haven't tried it yet...)
Re: setany randomness X
Posted: Thu Jun 11, 2020 5:36 pm
by LarkitsLaxen
Just confirmed - it works!