Erik2 wrote: ↑Mon Apr 13, 2020 4:32 pm
03MakinenRoadblock
The aux 37mm AT units are probably not needed. The player has already encountered Soviet tanks in 2 scenarios and should have learned his lesson by now.
I think you could add a sec obj 'kill Soviet air units' (with air commander reward, of course). There is a little air-war going on here.
I agree for the sec obj; add an air commander or maybe +100 RP if the commander has already been unlocked (this works perfectly fine).
But I would prefer that the two aux AT units are kept... indeed, we don't really need them, but it's coherent with the scenario description and I think it adds flavor...
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When I've played this (normal difficulty, as usual - level 3), I haven't seen the group of tanks moving towards the defenses... I've looked at the triggers and they are indeed supposed, before moving north, to wait that the mines and the AT guns are removed (another reason to keep them, by the way!).
But in the center I had concentrated power: 3 artillery pieces + 2 heavies able to use their mortars above the minefields (+ 1 regular infantry and already an AA-gun, just in case - it was worth!)... and the Soviet engineers are very vulnerable to mortar or artillery attacks when on trucks. On short: thanks to a solid defense in the center, only few mines have been removed and thus the Soviet tanks were just sitting afar, seeing their infantry being crushed!
I've decided to be aggressive on my right flank (to the left of the screen!), using my tank and several ski troops... helped by a bomber... The flanking force has been relatively easily crushed as well.
On my left flank, I defended the sector of the MG foxholes, plus I had a single ski troop hidden in pin trees on the other side of the road... ready to move forward to out-supply all the Soviet troops that have advanced quite far away, near the Supply dump, where another heavy was waiting for them... This trap worked fine and many Soviet units were trapped and slaughtered.
Last phasis: all my forces went out of their defensive positions to meet the Soviet tanks on the plain (them + the general being almost the last remaining Soviet units)... And they were'nt very aggressive, even when units move really close to them... At the end, the Soviets had only their bombers left, being replenished, while my fighter was turning around their airstrips and shooted at them each time they did take off!
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Suggestions:
-> What about sending a tank unit with each flanking wing? Following the road should not be a problem for them and like this each one of these flanking groups will be stronger...
-> What about adding some supply to the "Supply Dump"? Not for us (we have enough!), but for these poor Soviets who are likely to be easily encircled and out-supplied... Thus increasing the challenge as well.
-> About the main group of tanks: what about letting them moving "sooner", or at least waiting already northern and being more aggressive?
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Well, the last issue is purely mine - something must have been bad with my updating of OoB

, as for me the "44th Artillery" (Soviet of course) was represented as a Japanese Shinhoto unit... I know what it means and I can solve this myself provided I receive just one info: Which unit have you put as "44th Artillery"? Just give me its name, please, I'll do the rest. Thanks in advance.