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Map/UI Quality of Life Improvements

Posted: Wed Apr 08, 2020 5:19 pm
by trengilly
I've been playing a lot of Fantasy General II concurrently with Panzer Corps 2 and it really highlights some missing quality of life features in Panzer Corps.

1) Map Rotation - its super nice in Fantasy General to be able to rotate the map as needed to better see around. One of the whole advantages of a 3-D map is the ability to view it from different orientations.

2) Unit Movement Path Selection - Being able to specify a units movement path with ctrl-click to plot out a route. Its very frustrating when you know there is an enemy unit in the fog of war but you can't direct your panzer to move around it.

3) Mini-Map Display/Hide Toggle - There are options to display or hide all the other UI elements, I'm not sure why we can't do this with the mini-map. It takes up a lot of screen space, even fully downsized. I find it a cluttered and ugly mess and rarely use it. Funny enough I find the mini-map in Fantasy General really helpful and so do use it there, it is very clear and highlights all the points of interest.

4) Left click to Select, Right click to take Action - Panzer Corps using left mouse click for everything feels very natural for me and leads to frequent mis-clicks. It would be nice if this were an option in the key bindings.

Edit one more 5) When your units get award bonuses during the AI turn. The award popup covers much of the screen but the combats continue behind it. Combat should pause until you dismiss the award notification. Currently I don't have time to read the popup while I have to hurry to get rid of it so I don't miss the AI combat round. :(

I'm not sure if these have already been discussed of if I'm the only one with these concerns. But thought I would throw this out there.

Re: Map/UI Quality of Life Improvements

Posted: Wed Apr 08, 2020 5:39 pm
by Rudankort
All these ideas are on the list and will be added in future patches. Thanks for feedback!

Re: Map/UI Quality of Life Improvements

Posted: Wed Apr 08, 2020 7:22 pm
by trengilly
Fantastic thanks much! I'm thoroughly enjoying Panzer Corps 2 and looking forward to what DLC campaigns you come up with. :D

Re: Map/UI Quality of Life Improvements

Posted: Thu Apr 09, 2020 3:52 pm
by Rood
trengilly wrote: Wed Apr 08, 2020 5:19 pm [...]
2) Unit Movement Path Selection - Being able to specify a units movement path with ctrl-click to plot out a route. Its very frustrating when you know there is an enemy unit in the fog of war but you can't direct your panzer to move around it. [...]
This would be my top request as well, even more so with the encirclement possibilities you now have.
Even if you could just plot one point would be a big help.

Re: Map/UI Quality of Life Improvements

Posted: Thu Apr 09, 2020 5:07 pm
by Retributarr
Visual Map Infrastructure Enhancements:

I don't know where everyone takes a stand on this subject matter (Visual Infrastructure Enhancements), but I "really-really"-like actual localized 'Visuals' that "illustrate-depict" 'actual/real physical installations or constructions in the 'said-region'.

This has been mentioned before by yours-truly... however... I am of the mind-set that it needs to be mentioned or looked at again!. This particular 'Enhancement-Effect' has a direct 'Flavor-Flavor' involvement of getting your mind-set into that time period... thus!!!... making it more virtually real to whom-ever... thus!... making the Game much more personal and enjoyable!.

Previously... I mentioned the Eiffel-Tower in Paris_ France!, Big-Ben_ London England, Brandenburg Gate in Berlin_ Germany, Colosseum in Roma_ Italy... Kremlin Buildings in Moscau_ Soviet Russia... and now at last... another naggling fester to be revealed!.

I'm deep into the 'North-Afrika' campaign... and now have been instructed to try take some of the pressure off of the trapped... 6th-Army of Gen Paulus... by advancing up from the bottom end of the Caucasus... through Iran and into southern Russia. I'm currently headed for the Oil-Fields... and I see no "Oil-Derriks", "No-Pipelines", "No Distillation Towers"... what the 'Freak!!!'... is going on?.

Anyway!... that's my take on it, take it for what-ever its worth to you... yourself.

En' Addition:
Of course... I seem to be 'unable' to recollect most of the relevant important factors/notifications at 'The-Spur-Of-The-Moment'... so now I will do my best to add some more of the missing essential particulars to this posting!.

Remember!... as well 'The Pyramids of Giza in Egypt, 'The Parthenon in Athens Greece'...'The Dome of the Rock in Jerusalem'... 'The Rock of Gibraltar in Spain'... and what-else at this moment escapes me!. Further input by others would be much appreciated!.

Ahhh!!!... One more tantalizing specimen just came to mind!. "The Mountain Fortress of MASADA" which is just approximately 20km south of Jerusalem.

Re: Map/UI Quality of Life Improvements

Posted: Thu Apr 09, 2020 6:04 pm
by gunnergoz
Retributarr wrote: Thu Apr 09, 2020 5:07 pm Visual Map Infrastructure Enhancements:

I don't know where everyone takes a stand on this subject matter (Visual Infrastructure Enhancements), but I "really-really"-like actual localized 'Visuals' that "illustrate-depict" 'actual/real physical installations or constructions in the 'said-region'.

This has been mentioned before by yours-truly... however... I am of the mind-set that it needs to be mentioned or looked at again!. This particular 'Enhancement-Effect' has a direct 'Flavor-Flavor' involvement of getting your mind-set into that time period... thus!!!... making it more virtually real to whom-ever... thus!... making the Game much more personal and enjoyable!.

Previously... I mentioned the Eiffel-Tower in Paris_ France!, Big-Ben_ London England, Brandenburg Gate in Berlin_ Germany, Colosseum in Roma_ Italy... Kremlin Buildings in Moscau_ Soviet Russia... and now at last... another naggling fester to be revealed!.

I'm deep into the 'North-Afrika' campaign... and now have been instructed to try take some of the pressure off of the trapped... 6th-Army of Gen Paulus... by advancing up from the bottom end of the Caucasus... through Iran and into southern Russia. I'm currently headed for the Oil-Fields... and I see no "Oil-Derriks", "No-Pipelines", "No Distillation Towers"... what the 'Freak!!!'... is going on?.

Anyway!... that's my take on it, take it for what-ever its worth to you... yourself.
Vigorously concur! All it would take is some artwork on special map hexes that are used for specific scenarios, and would add so much to atmosphere and suspension of disbelief, making the game more engrossing & dramatic.

Re: Map/UI Quality of Life Improvements

Posted: Thu Apr 09, 2020 6:07 pm
by SineMora
gunnergoz wrote: Thu Apr 09, 2020 6:04 pm Vigorously concur! All it would take is some artwork on special map hexes that are used for specific scenarios, and would add so much to atmosphere and suspension of disbelief, making the game more engrossing & dramatic.
One of the disadvantages of a 3D game is that you cannot simply make a few simple sprites for unique buildings and put in, you have to model them. I'd still like to see some, mind you.

Re: Map/UI Quality of Life Improvements

Posted: Thu Apr 09, 2020 10:45 pm
by deducter
By far the biggest QOL improvement for me (and I suspect a lot of veteran players) is to have an option for "left click to select, right click to take action." I still misclick like crazy all the time.

Re: Map/UI Quality of Life Improvements

Posted: Fri Apr 10, 2020 12:52 am
by gunnergoz
SineMora wrote: Thu Apr 09, 2020 6:07 pm
gunnergoz wrote: Thu Apr 09, 2020 6:04 pm Vigorously concur! All it would take is some artwork on special map hexes that are used for specific scenarios, and would add so much to atmosphere and suspension of disbelief, making the game more engrossing & dramatic.
One of the disadvantages of a 3D game is that you cannot simply make a few simple sprites for unique buildings and put in, you have to model them. I'd still like to see some, mind you.
Competent 3D modelers have to be pretty easy to find in today's labor market, one would think. It is just a matter of priorities for the developer who would probably rather spend his resources developing DLC that can lead to income.