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Room for improvement

Posted: Sun Apr 05, 2020 11:44 am
by janscas
Some comments on things that require improvement:
  • Encirclement: Great mechanic. I love it! But it's difficult for new players to realise how it works. It was a pain for me when starting. I learned the mechanics by reading this forum. This should be explained better in the tutorial.
  • AI: I thinks there's a lot of room for improvement. I've seen an enemy tank attacking my tank with an AT behind. It was destroyed. Ok could be... but then a second tank attack my tank in the same turn, that's a flaw.
  • Heroes: 1 hero each scenario... come on. That artificial. There are plenty of ways to gain heroes that makes more sense. Also some hero combinations are so incredible powerful that ruins some of the game experience.
  • Planes distance to base airfield: Ok, I like this. But it is not explained in the tutorial and it matters a lot.
  • Upgrading units: In PC1 buying a certain unit requires some thinking. Upgrade paths represent a penalty when changing unit composition. Now this is gone. You can buy a tiger tank and upgrade it to a JagdTiger with no penalty. If later, you want more core slots. Downgrade a the JagdTiger to a small recon unit. That's silly.
  • Overrun forever on all units: Using the overrun hero, or upgrading from tank to recon or AT may confer the overrun trait to any possible unit on the game. This should be imposible.

Re: Room for improvement

Posted: Sun Apr 05, 2020 12:10 pm
by Edmon
Think I will do an indepth tutorial on how encirclement works.

Watch this space.

Re: Room for improvement

Posted: Sun Apr 05, 2020 12:29 pm
by Hexaboo
Upgrading units across classes reduces experience (a full star isn't it?), which is effectively one of the most precious resources in the game, making this feature an emergency one at best, so I don't think it's much of an issue.

I completely agree on encirclement not being telegraphed very clearly in the game. A visual option to mark impassable terrain and especially zones of control would be a nice addition to what we have now.

Looking forward to your thoughts, Edmon! :)

Re: Room for improvement

Posted: Sun Apr 05, 2020 12:41 pm
by SineMora
Hexaboo wrote: Sun Apr 05, 2020 12:29 pm Upgrading units across classes reduces experience (a full star isn't it?), which is effectively one of the most precious resources in the game, making this feature an emergency one at best, so I don't think it's much of an issue.

I completely agree on encirclement not being telegraphed very clearly in the game. A visual option to mark impassable terrain and especially zones of control would be a nice addition to what we have now.

Looking forward to your thoughts, Edmon! :)
A 1000 experience is frankly a small price to pay for Steamroller on ATs and Recons, as even a single extra attack per turn is a great boon, and of course units can't have negative experience so if you're planning to do this there's no need to feed much experience to your initial tanks. Encirclement could use some work, that's true, because while the visual indicator is great it's only available after you've actually established one, so I frequently find myself counting hexes to figure out whether I'll be able to make it work. Ideally I'd like some form of overlay to be available when you're preparing to make a move, just like with battle predictions.

Re: Room for improvement

Posted: Sun Apr 05, 2020 12:47 pm
by Hexaboo
SineMora wrote: Sun Apr 05, 2020 12:41 pm A 1000 experience is frankly a small price to pay for Steamroller on ATs and Recons, as even a single extra attack per turn is a great boon, and of course units can't have negative experience so if you're planning to do this there's no need to feed much experience to your initial tanks. Encirclement could use some work, that's true, because while the visual indicator is great it's only available after you've actually established one, so I frequently find myself counting hexes to figure out whether I'll be able to make it work. Ideally I'd like some form of overlay to be available when you're preparing to make a move, just like with battle predictions.
Heh, so the awards are carried over, too? Gonna have to look into this a little further. :D

Re: Room for improvement

Posted: Sun Apr 05, 2020 12:56 pm
by SineMora
Yes, units keep awards, so ATs and recons can get Steamroller if you obtain it on a tank and then convert it. Of course, there's also a ridiculous hero that allows you to do the same thing on any ground unit, but heroes are broken in general unfortunately.

Edit: Correction.

Re: Room for improvement

Posted: Sun Apr 05, 2020 12:58 pm
by Hexaboo
I've found Steamroller (the hero) not to work with fighter planes, so there must be limitations.

Re: Room for improvement

Posted: Sun Apr 05, 2020 1:03 pm
by SineMora
Hexaboo wrote: Sun Apr 05, 2020 12:58 pm I've found Steamroller (the hero) not to work with fighter planes, so there must be limitations.
Really? Admittedly I've only tried it on ground units, so I suppose I should amend my comment. It's possible that it won't work in the air.

Edit: Come to think of it, the hero provides overrun (unless there's a separate one that does Steamroller), so you'd have to earn the Steamroller award first. As overrun only works in the clear I guess it wouldn't do anything in the air.

Re: Room for improvement

Posted: Sun Apr 05, 2020 1:12 pm
by Hexaboo
Yeah, I meant the Overrun hero. And since you can't get steamroller onto planes, so you're right, the air isn't open terrain, and it doesn't work there. :D

Re: Room for improvement

Posted: Sun Apr 05, 2020 2:20 pm
by Dorky8
janscas wrote: Sun Apr 05, 2020 11:44 am Some comments on things that require improvement:
  • Upgrading units: In PC1 buying a certain unit requires some thinking. Upgrade paths represent a penalty when changing unit composition. Now this is gone. You can buy a tiger tank and upgrade it to a JagdTiger with no penalty. If later, you want more core slots. Downgrade a the JagdTiger to a small recon unit. That's silly.

Agreed. PC1 much more historically accurate following a prototype. Another example of going from a historical "possibility" game to a game.

Re: Room for improvement

Posted: Sun Apr 05, 2020 2:40 pm
by SineMora
Dorky8 wrote: Sun Apr 05, 2020 2:20 pm Agreed. PC1 much more historically accurate following a prototype. Another example of going from a historical "possibility" game to a game.
On the contrary, it was a horrible mechanic that has no place in a simple wargame. In a simulator I'd agree, but PzC is not and has never strived to be a simulator. This kind of required meta knowledge just puts off players who are not WW2 buffs. The addition of the core slot mechanic just makes this even more important.

Re: Room for improvement

Posted: Sun Apr 05, 2020 3:06 pm
by Dorky8
I guess I'm not looking for a simple wargame. You like Risk?

Re: Room for improvement

Posted: Sun Apr 05, 2020 4:32 pm
by janscas
Hexaboo wrote: Sun Apr 05, 2020 12:29 pm Upgrading units across classes reduces experience (a full star isn't it?), which is effectively one of the most precious resources in the game, making this feature an emergency one at best, so I don't think it's much of an issue.
First time I've heard this

Re: Room for improvement

Posted: Sun Apr 05, 2020 8:10 pm
by Edmon
I made that tutorial and posted it to my channel :).

I hope it helps.

Re: Room for improvement

Posted: Sun Apr 05, 2020 9:02 pm
by SineMora
Dorky8 wrote: Sun Apr 05, 2020 3:06 pm I guess I'm not looking for a simple wargame. You like Risk?
Risk is a great game to play with younger family members. Your sad attempt to patronise me notwithstanding, if you are not looking for a simple wargame, why are you here? Panzer General and its spiritual successors have never been advanced wargames, much less simulators. Might I suggest Axis & Allies or Hearts of Iron?

Re: Room for improvement

Posted: Sun Apr 05, 2020 9:54 pm
by Dorky8
Agreed they aren't advanced war games but they do need some level of sophistication. If you think and an upgrade tree is "meta knowledge" you and I are obviously aren't looking for the same type game.

IMHO the fact that you think Axis & Allies is advanced tells it all. GGWiE is advanced, way to advanced for my taste.

Re: Room for improvement

Posted: Sun Apr 05, 2020 11:18 pm
by Kerensky
janscas wrote: Sun Apr 05, 2020 11:44 am Some comments on things that require improvement:
  • Encirclement: Great mechanic. I love it! But it's difficult for new players to realise how it works. It was a pain for me when starting. I learned the mechanics by reading this forum. This should be explained better in the tutorial.
They have a dedicated video for encirclement. What questions about encirclement do you have that this doesn't cover?

https://www.youtube.com/watch?time_cont ... =emb_title

Re: Room for improvement

Posted: Sun Apr 05, 2020 11:48 pm
by janscas
Kerensky wrote: Sun Apr 05, 2020 11:18 pm
janscas wrote: Sun Apr 05, 2020 11:44 am Some comments on things that require improvement:
  • Encirclement: Great mechanic. I love it! But it's difficult for new players to realise how it works. It was a pain for me when starting. I learned the mechanics by reading this forum. This should be explained better in the tutorial.
They have a dedicated video for encirclement. What questions about encirclement do you have that this doesn't cover?

https://www.youtube.com/watch?time_cont ... =emb_title
None now...
I just say that It's bad for the game If you have to watch some videos to play de game correctly. This should be completely explained in the tutorial.

Re: Room for improvement

Posted: Sun Apr 05, 2020 11:53 pm
by Rudankort
janscas wrote: Sun Apr 05, 2020 11:48 pm None now...
I just say that It's bad for the game If you have to watch some videos to play de game correctly. This should be completely explained in the tutorial.
Incidentally, this video is available in the game's very own Tutorial section.

Re: Room for improvement

Posted: Mon Apr 06, 2020 12:04 am
by Kerensky
Rudankort wrote: Sun Apr 05, 2020 11:53 pm Incidentally, this video is available in the game's very own Tutorial section.
Silly dev. You can bring the horse to water, but you can't make him drink. :roll: