Pike Testing Workshop
Posted: Sat Apr 04, 2020 5:29 pm
posting here with changes to pikes in a rebalance mod for them. Please discuss how POA, unit size, armour, quality, etc...ought to be altered.
This should be a working link to a drop box download. Please Click Download > Direct Download from the dropdown in the top right:
OLD LINK:
https://www.dropbox.com/sh/zhdavefwfc43 ... 1Sr2a?dl=0
Pike Mod v1.0:
https://www.dropbox.com/sh/ppt8u0jqztuq ... HWPca?dl=0
PIke Mod v1.1:
https://www.dropbox.com/sh/ao622krfzsvd ... V7psa?dl=0
Pike Mod v1.2 (NEWEST LINK):
https://www.dropbox.com/sh/ktbsxkycrw75 ... OoMba?dl=0
Then extract the file to:
C:\Users\YourName\Documents\My Games\FieldOfGlory2\CAMPAIGNS
to be able to launch the mod in custom battles
and if you copy the Pike_Mod folder over to:
C:\Users\Name\Documents\My Games\FieldOfGlory2\MULTIPLAYER
you should be able to use it in multiplayer games
Currently I have made these changes (This list updated as I make changes) in v1.0:
1) Pikes no longer lose POA from manpower losses
2) Pikes have 125 base impact and 100 base melee POAs
3) Pike Impact POA is reduced to 75 if disordered/disrupted and 0 if severely disordered/fragmented
4) Pike Melee POA is reduced to 50 if disordered/disrupted and 0 if severely disordered/fragmented
5) Offensive/Defensive spears have Melee POA reduced to 75 vs steady pikes but otherwise unchanged
6) Swordsmen have Melee POA reduced to 75 vs steady pikes
7) Impact Foot have Impact POA reduced by 100 vs steady pikes
8 ) Impact POA for Mounted Light Spear reduced to 0 from 50 vs steady Pikes
9) Elephant Impact POA reduced to 150, and Melee POA reduced to 50 vs steady Pikes
10) Pikes are 720 men, 3 rows, average quality (except veterans), undrilled heavy foot, protected if Raw and Some Armour otherwise
11) Casualties in infantry Melee vs steady pikes mutually mitigated by 25%
12) removed ability of Pikes to form square
13) Removed -1 to CT modifier for pikes when charged by impact foot
14) Added +1 to CT for average and above quality non-pike heavy foot vs pikes
15) Changed prices to 44, 58, and 76 for Raw, Normal, and Veteran pikes respectively. These are of course extremely tentative starting points.
16) added 25% casualty mitigation to ranged damage vs steady pikes (added in v1.0)
17) pikes are now severely disordered by rough terrain (like Cataphracts) (added in v1.0)
Army Changes (added in v1.0):
added a new 4th century bc macedonian army
edited most hellenistic armies to have more pikes, marked by an * at the end of their name
additional v1.1 changes:
1) Additional -1 CT modifier to medium foot (med foot, warriors, bowmen, light foot and mob) against steady pikes in the open
2) Additional -1 CT modifier to non-steady pikes. This would be on top of the -1 that everybody gets if disrupted, but would also occur if disordered by terrain as well.
3) Additional -1 CT modifier for pikes with threatened flank
4) Removed severe disorder to pikes from rough terrain from v1.0
5) Removed the ranged attack casualty mitigation vs steady pikes from v1.0
6) Somewhat lowered max pike cap from where it had been before, should now mostly be 8 normal pikes and 3 vet pikes on medium army size for most hellenistic lists
7) Reduced Heavy Weapon melee POA vs steady pikes by 25 points (so 75 or 85 for unarmored or armored heavy weapon respectively)
Additional v1.2 changes:
1) Pikes will now follow up/pushback as they should if they win (and are considered shock troops always regardless of losses)
2) Increased back to 960 man pikes
3) Lowered armor back to protected
4) removed +50 Lancer (light and heavy) poa vs steady pikes on impact that Lancers initiate (still 100 if pikes initiate)
5) removed the extra +50 swordsmen poa that cataphracts get vs pikes in melee
6) pikes get 100 poa when charging mounted shock troops if they are not disrupted or disordered at all (as opposed to 0 before),
but otherwise 0, this brings back their delta vs lancers to same as vanilla if they initiate charge while steady against lancers,
but lower if the pikes are disrupted
*still may alter or remove 4 and 5 above and do something else to rebalance pikes and lancers
there are quite a lot of complex implications of the above changes, so I'd like to thoroughly check and make sure they are relatively bug free, and then test in a lot of scenarios and see how the numbers should be adjusted.
*considering:
-1 CT to pikes vs other pikes in melee, as per Geffalrus suggestion
-removing casualty mitigation for pikes vs pikes
-remove casualty mitigation vs medium foot?
-editing odds to pushback, fallback, or be pushed back for pikes
-greatly increase chance of fallback of non-pike heavy or medium infantry against steady pikes, seems like that was common historically?
-editing impact POAs for light spear infantry and heavy infantry vs steady pikes (so impact foot and spears have some relative advantage still vs hvy weapon and light spear against steady pikes)
-putting back in some small loss to poa for pikes from manpower losses, like if fall below 480 perhaps start a scaled per man loss to melee poa
-get rid of changes to lancer and mounted swordsmen poa vs pikes and instead do some across the board malus to mounted poa vs pikes in impact and melee
*note that I've been careful to update the logs as well so you should see the above changes in the combat log hopefully while playing a game
welcome to all suggestions
This should be a working link to a drop box download. Please Click Download > Direct Download from the dropdown in the top right:
OLD LINK:
https://www.dropbox.com/sh/zhdavefwfc43 ... 1Sr2a?dl=0
Pike Mod v1.0:
https://www.dropbox.com/sh/ppt8u0jqztuq ... HWPca?dl=0
PIke Mod v1.1:
https://www.dropbox.com/sh/ao622krfzsvd ... V7psa?dl=0
Pike Mod v1.2 (NEWEST LINK):
https://www.dropbox.com/sh/ktbsxkycrw75 ... OoMba?dl=0
Then extract the file to:
C:\Users\YourName\Documents\My Games\FieldOfGlory2\CAMPAIGNS
to be able to launch the mod in custom battles
and if you copy the Pike_Mod folder over to:
C:\Users\Name\Documents\My Games\FieldOfGlory2\MULTIPLAYER
you should be able to use it in multiplayer games
Currently I have made these changes (This list updated as I make changes) in v1.0:
1) Pikes no longer lose POA from manpower losses
2) Pikes have 125 base impact and 100 base melee POAs
3) Pike Impact POA is reduced to 75 if disordered/disrupted and 0 if severely disordered/fragmented
4) Pike Melee POA is reduced to 50 if disordered/disrupted and 0 if severely disordered/fragmented
5) Offensive/Defensive spears have Melee POA reduced to 75 vs steady pikes but otherwise unchanged
6) Swordsmen have Melee POA reduced to 75 vs steady pikes
7) Impact Foot have Impact POA reduced by 100 vs steady pikes
8 ) Impact POA for Mounted Light Spear reduced to 0 from 50 vs steady Pikes
9) Elephant Impact POA reduced to 150, and Melee POA reduced to 50 vs steady Pikes
10) Pikes are 720 men, 3 rows, average quality (except veterans), undrilled heavy foot, protected if Raw and Some Armour otherwise
11) Casualties in infantry Melee vs steady pikes mutually mitigated by 25%
12) removed ability of Pikes to form square
13) Removed -1 to CT modifier for pikes when charged by impact foot
14) Added +1 to CT for average and above quality non-pike heavy foot vs pikes
15) Changed prices to 44, 58, and 76 for Raw, Normal, and Veteran pikes respectively. These are of course extremely tentative starting points.
16) added 25% casualty mitigation to ranged damage vs steady pikes (added in v1.0)
17) pikes are now severely disordered by rough terrain (like Cataphracts) (added in v1.0)
Army Changes (added in v1.0):
added a new 4th century bc macedonian army
edited most hellenistic armies to have more pikes, marked by an * at the end of their name
additional v1.1 changes:
1) Additional -1 CT modifier to medium foot (med foot, warriors, bowmen, light foot and mob) against steady pikes in the open
2) Additional -1 CT modifier to non-steady pikes. This would be on top of the -1 that everybody gets if disrupted, but would also occur if disordered by terrain as well.
3) Additional -1 CT modifier for pikes with threatened flank
4) Removed severe disorder to pikes from rough terrain from v1.0
5) Removed the ranged attack casualty mitigation vs steady pikes from v1.0
6) Somewhat lowered max pike cap from where it had been before, should now mostly be 8 normal pikes and 3 vet pikes on medium army size for most hellenistic lists
7) Reduced Heavy Weapon melee POA vs steady pikes by 25 points (so 75 or 85 for unarmored or armored heavy weapon respectively)
Additional v1.2 changes:
1) Pikes will now follow up/pushback as they should if they win (and are considered shock troops always regardless of losses)
2) Increased back to 960 man pikes
3) Lowered armor back to protected
4) removed +50 Lancer (light and heavy) poa vs steady pikes on impact that Lancers initiate (still 100 if pikes initiate)
5) removed the extra +50 swordsmen poa that cataphracts get vs pikes in melee
6) pikes get 100 poa when charging mounted shock troops if they are not disrupted or disordered at all (as opposed to 0 before),
but otherwise 0, this brings back their delta vs lancers to same as vanilla if they initiate charge while steady against lancers,
but lower if the pikes are disrupted
*still may alter or remove 4 and 5 above and do something else to rebalance pikes and lancers
there are quite a lot of complex implications of the above changes, so I'd like to thoroughly check and make sure they are relatively bug free, and then test in a lot of scenarios and see how the numbers should be adjusted.
*considering:
-1 CT to pikes vs other pikes in melee, as per Geffalrus suggestion
-removing casualty mitigation for pikes vs pikes
-remove casualty mitigation vs medium foot?
-editing odds to pushback, fallback, or be pushed back for pikes
-greatly increase chance of fallback of non-pike heavy or medium infantry against steady pikes, seems like that was common historically?
-editing impact POAs for light spear infantry and heavy infantry vs steady pikes (so impact foot and spears have some relative advantage still vs hvy weapon and light spear against steady pikes)
-putting back in some small loss to poa for pikes from manpower losses, like if fall below 480 perhaps start a scaled per man loss to melee poa
-get rid of changes to lancer and mounted swordsmen poa vs pikes and instead do some across the board malus to mounted poa vs pikes in impact and melee
*note that I've been careful to update the logs as well so you should see the above changes in the combat log hopefully while playing a game
welcome to all suggestions
