Bug or (very) strange design choice
Posted: Thu Apr 02, 2020 1:44 pm
I just played the "Gap" scenario for the first time and I noticed something that really bothers me...
"Resting" missile units still provide cover fire for adjacent units...?
Ummm... WHAT???
This seem both very wrong and very strange.
A unit that is resting should not be able to provide missile support AND should have reduced combat attack/defense...
Similarly, "Broken" missile units appear to provide support also (apparently at full strength)... While this is less egregious than the resting case, it also seems odd...
I would highly recommend that "Resting" units lose their ability to provide cover fire AND should have a attack/defense penalty applied if attacked while resting.
You may also want to re-examine how "Broken" units work.
"Resting" missile units still provide cover fire for adjacent units...?
Ummm... WHAT???
This seem both very wrong and very strange.
A unit that is resting should not be able to provide missile support AND should have reduced combat attack/defense...
Similarly, "Broken" missile units appear to provide support also (apparently at full strength)... While this is less egregious than the resting case, it also seems odd...
I would highly recommend that "Resting" units lose their ability to provide cover fire AND should have a attack/defense penalty applied if attacked while resting.
You may also want to re-examine how "Broken" units work.