Modding the regiment « Royal Artillerie » ?
Posted: Thu Apr 02, 2020 12:58 pm
1) Historical background
On 4 February 1671, Louis XIV created a new infantry regiment « Les fusiliers du Roi » whose exclusive task was to serve and protect the artillery.
Composition of the regiment :
1) in 1671, 4 companies :
- 1 company of gunners
- 1 company of sappers
- 2 companies of labourers
2) in 1672 (before the Franco-Dutch War), 26 companies :
- 1 company of gunners
- 1 company of sappers
- 2 companies of labourers
- 2 companies of Grenadiers
- 20 companies of Fusiliers
In 1693, this regiment had its name changed into « Le régiment royal de l’artillerie » (shorten as Royal Artillerie).
A second regiment was created in 1684, named « Les bombardiers du Roi », used in sieges and the defense of strongholds. It was initially composed with 2 compagnies of « bombardiers » and 12 companies of fusiliers.
Fighting near the black powder of the artillery and grenades, those fusiliers and grenadiers were given « fusils » (that is flintlock muskets), being of safer use than matchlock muskets (among over advantages) and also bayonets (plug one, at first).
Sources :
Michel Decker, Louvois, l'artillerie et les sièges, in Histoire, économie et société, 1996, p. 75-94.
John A. Lynn, Giant of the Grand Siècle: The French Army, 1610-1715
2) Royal Artillerie in P&S : adding Fusiliers to the Artillery ?
To mod this, I started with a medium artillery (but I could have done it with a heavy one) and add to it two attributes : 100% musket and 100% bayonet.
So I had this and I like it :

But several issues remain :
(1) I would like to be able to have my Fusiliers fire their muskets in any direction while the guns don’t rotate
Right now, you can't :

(2) I’d like to be able to rotate my Fusiliers equipped with bayonets towards a enemy charging while the guns don’t rotate, to prevent a flank/rear charge
(3) I'd like to remove the Impact PoA -100 and Melee PoA -100 of any unprotected artillery against any enemy to have my fusiliers protect the artillery.
Right now, unprotected artillery is... unprotected :

I guess it would take a lot of modding ! It's like having two units inside one.
However, I did want to introduce this unit to those who did not know it
(being more confortable with History than modding
)
On 4 February 1671, Louis XIV created a new infantry regiment « Les fusiliers du Roi » whose exclusive task was to serve and protect the artillery.
Composition of the regiment :
1) in 1671, 4 companies :
- 1 company of gunners
- 1 company of sappers
- 2 companies of labourers
2) in 1672 (before the Franco-Dutch War), 26 companies :
- 1 company of gunners
- 1 company of sappers
- 2 companies of labourers
- 2 companies of Grenadiers
- 20 companies of Fusiliers
In 1693, this regiment had its name changed into « Le régiment royal de l’artillerie » (shorten as Royal Artillerie).
A second regiment was created in 1684, named « Les bombardiers du Roi », used in sieges and the defense of strongholds. It was initially composed with 2 compagnies of « bombardiers » and 12 companies of fusiliers.
Fighting near the black powder of the artillery and grenades, those fusiliers and grenadiers were given « fusils » (that is flintlock muskets), being of safer use than matchlock muskets (among over advantages) and also bayonets (plug one, at first).
Sources :
Michel Decker, Louvois, l'artillerie et les sièges, in Histoire, économie et société, 1996, p. 75-94.
John A. Lynn, Giant of the Grand Siècle: The French Army, 1610-1715
2) Royal Artillerie in P&S : adding Fusiliers to the Artillery ?
To mod this, I started with a medium artillery (but I could have done it with a heavy one) and add to it two attributes : 100% musket and 100% bayonet.
So I had this and I like it :

But several issues remain :
(1) I would like to be able to have my Fusiliers fire their muskets in any direction while the guns don’t rotate
Right now, you can't :

(2) I’d like to be able to rotate my Fusiliers equipped with bayonets towards a enemy charging while the guns don’t rotate, to prevent a flank/rear charge
(3) I'd like to remove the Impact PoA -100 and Melee PoA -100 of any unprotected artillery against any enemy to have my fusiliers protect the artillery.
Right now, unprotected artillery is... unprotected :

I guess it would take a lot of modding ! It's like having two units inside one.
However, I did want to introduce this unit to those who did not know it
(being more confortable with History than modding
