Bug or no?
Posted: Wed Apr 01, 2020 7:09 pm
I captured an enemy airfield and the plane that was based there, upon the AI's turn, immediately nose dive and crashed. I definitely did not attack it in my turn....
Can confirm.MickMannock wrote: Wed Apr 01, 2020 7:41 pm I think the airplane only crashes if it doesn't have any alternative airbase within range to rebase to. That's how I've experienced in game, for both my own and the enemy's planes anyway.
The perfect segway into the latest comic issue.Sjoa18 wrote: Wed Apr 01, 2020 7:09 pm I captured an enemy airfield and the plane that was based there, upon the AI's turn, immediately nose dive and crashed. I definitely did not attack it in my turn....
In the air or not? How can you tell if it's not? All planes look to be in the air, whether they're stationed at a base or elsewhere. It would also be cool to be able to capture planes if you capture an airfield with planes based there....maybe if they have no alternative place to rebase too...that makes more sense than them just nose diving.Yogi the Great wrote: Wed Apr 01, 2020 7:18 pm My experience is any plane "stationed" at an airfield does that if the airfield is captured (in air or not) ...
Sorry maybe should have said returned to base or not. It does work as if the planes are always in the air. Unlike say order of battle where you must land the planes to be repaired or reinforced, here they are in the air (around the base) and can be attacked or attack normally.Sjoa18 wrote: Thu Apr 02, 2020 12:19 amIn the air or not? How can you tell if it's not? All planes look to be in the air, whether they're stationed at a base or elsewhere. It would also be cool to be able to capture planes if you capture an airfield with planes based there....maybe if they have no alternative place to rebase too...that makes more sense than them just nose diving.Yogi the Great wrote: Wed Apr 01, 2020 7:18 pm My experience is any plane "stationed" at an airfield does that if the airfield is captured (in air or not) ...
Hard to tell in the campaign because you are almost always on the offensive (up until where I am, which is 1943, Kursk). And when I have been on the defensive, I have never lost any airfields, so the AI have never had any chance to rebase during my playtime.Akkula wrote: Thu Apr 02, 2020 1:58 am Now that we are talking about the AI and airbases.... I noticed the AI do not take adventage of captured airfields in forward positions.
I performed many tests with custom scenarios and nothing, the AI simply doesnt rebase his aircrafts.
Also there is no command (in the editor) to force it.
It´s the tea, is it not ? French pilots will rather walk home than to fly from an airfield without sufficient supply of café au lait. I mean, there is milk in the tea.Sjoa18 wrote: Thu Apr 02, 2020 4:01 pm Thanks guys - just wanted to say that apparently the AI doesn't want to use friendly faction's airfield either. Just played dunkirk and 3 French planes nose dived instead of re-basing to a British airfield farther North.
LOL - indeed! That thought crossed my mind......sn0wball wrote: Thu Apr 02, 2020 4:14 pmIt´s the tea, is it not ? French pilots will rather walk home than to fly from an airfield without sufficient supply of café au lait. I mean, there is milk in the tea.Sjoa18 wrote: Thu Apr 02, 2020 4:01 pm Thanks guys - just wanted to say that apparently the AI doesn't want to use friendly faction's airfield either. Just played dunkirk and 3 French planes nose dived instead of re-basing to a British airfield farther North.
agree 100%adiekmann wrote: Thu Apr 02, 2020 4:56 pm If you capture the last airfield that is housing enemy aircraft, does it not make more sense to "capture" those aircraft than see them crash/destroyed? It would be both a more interesting dynamic as well as more realistic too.
Yes.Sjoa18 wrote: Thu Apr 02, 2020 6:15 pmagree 100%adiekmann wrote: Thu Apr 02, 2020 4:56 pm If you capture the last airfield that is housing enemy aircraft, does it not make more sense to "capture" those aircraft than see them crash/destroyed? It would be both a more interesting dynamic as well as more realistic too.
Indeed. They were mainly used for testing and evaluation. So yeah, capturing an airfield should result in destroyed planes, not captured.nexusno2000 wrote: Thu Apr 02, 2020 6:17 pmYes.Sjoa18 wrote: Thu Apr 02, 2020 6:15 pmagree 100%adiekmann wrote: Thu Apr 02, 2020 4:56 pm If you capture the last airfield that is housing enemy aircraft, does it not make more sense to "capture" those aircraft than see them crash/destroyed? It would be both a more interesting dynamic as well as more realistic too.
Edit: Maybe. How many captured planes were actually used in the war? Not very many.
that makes sense - I was curious about how many captiured aircraft Germany used - found this, pretty fascinating - especially the P38 Lightning delivered by a defectorMickMannock wrote: Thu Apr 02, 2020 7:33 pmIndeed. They were mainly used for testing and evaluation. So yeah, capturing an airfield should result in destroyed planes, not captured.nexusno2000 wrote: Thu Apr 02, 2020 6:17 pmYes.
Edit: Maybe. How many captured planes were actually used in the war? Not very many.
I remember we discussed that during the beta.adiekmann wrote: Thu Apr 02, 2020 4:56 pm If you capture the last airfield that is housing enemy aircraft, does it not make more sense to "capture" those aircraft than see them crash/destroyed? It would be both a more interesting dynamic as well as more realistic too.