It's hard, brutally hard. If you just give zero fucks and do whatever, this map will annihilate you. I initially just dropped my paratroopers wherever, but I quickly stopped doing that after I saw how many Allied units are swarming Crete.
If you dont pick landing spots properly and attack everything at once, you'll just lose everything and accomplish nothing. There are no 'easy' targets.
So after a few turns pissing away my paratroopers, I stopped suiciding them and starting concentrating my force. I completely abandoned all attempts to land in the east and focused all aircraft and paratroopers in the west.
Properly organizing all my units together I was able to make good landing that didn't instantly get killed. As soon as I got a supply city, I loaded up whatever I could from the limited stock of equipment available.
Once I was established, I pushed from my western penetration and have to blast my way across the entire length of the map in an eastward direction.
No tanks and only horse transport made this a pretty unique experience. I tell you what though, I've never used so much 'force march' in my entire PzC career as I did here. Also putting fallschirmjagers back into their air transport to fly to new objectives helps a ton.
I needed about 30 turns of the 40 turn limit to win.
10 turns wasted on scouting and seeing how futile spreading out was.
20 turns of proper organizing my force and slowly fighting west to east at infantry foot movement speeds.
It has a distinct historical flavor, but not one I personally enjoy. There are literally no Panzers in this scenario in a game called Panzer Corps II. Har har!
Lastly, this is the perfect map to test out just how amazingly effective paratroopers can be at forming encirclements. People say paratroopers suck, and yes sending unsupported infantry behind enemies lines does often result in their death. But that's not their job, they're not a combat unit. They're an anti-supply unit!
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