Ongoing assessment of PC2 and list of questions, problems, and answers.
Posted: Tue Mar 31, 2020 9:30 am
I will add to this list as needed, please put your own questions, statements about the game, or answers if you have them, thanks.
QUESTIONS:
1. Is there a way to reinforce a few points at a time like the old PC1?
2. Can you make the mini map any smaller than it gets now or remove it from the UI with a hotkey, but without removing the entire UI?
3. Is there a way to make the names of the cities smaller? And not just turn them off.
THOUGHTS:
1. I think the new way PC2 handles aircraft is much improved over PC1.
2. I miss the old school PC1 2D style of graphics and game play, but also love the new version.
3. I still wish ship icons were bigger than you can make them now. And when I try the PT boats get the size of the Love boat.
4. Sometimes the units get hard to see, but aside from making them bigger, I don't think there is much of a fix for this, they look good.
5. Sometimes the enemy will move out of 10 entrenchment to attack one of my units, I am not sure if this is a good AI move.
REQUESTS:
1. We are missing the turn slider. I think some scenarios have so little time, it is hard to make use of encirclement or other tactics as you have to push push push! Right now the only option on turns is on or off.
2. (Previously #11) I don't like the all or nothing succeed or fail for each mission. I wish there was a possibility to move forward with a penalty or something for completing 90% of the mission. Or a penalty for completing the mission with more turns than assigned.
3. Unless there is a reason I don't know of, a sold unit to get back credits should not be listed in the death/lost list.
4. Killer team should let you pick your 3 heroes at the start of the game. Or have an option in the menu to do so. And since you can just keep restarting a new game until you have heroes you like, it is just a shortcut anyway.
5. Really like the decision to make over strength and unit experience a separate system in PC2. It makes more sense, although I think a 15 vs 10 size unit should have slightly more attack and defense values due to its size.
6. Sometimes when I discover a unit sitting on the map, but have not activated it yet, I can just bomb it until it is destroyed. It will not move. I think a unit should take evasive action when bombed, so at least you have to scout for it again.
QUESTIONS:
1. Is there a way to reinforce a few points at a time like the old PC1?
2. Can you make the mini map any smaller than it gets now or remove it from the UI with a hotkey, but without removing the entire UI?
3. Is there a way to make the names of the cities smaller? And not just turn them off.
THOUGHTS:
1. I think the new way PC2 handles aircraft is much improved over PC1.
2. I miss the old school PC1 2D style of graphics and game play, but also love the new version.
3. I still wish ship icons were bigger than you can make them now. And when I try the PT boats get the size of the Love boat.
4. Sometimes the units get hard to see, but aside from making them bigger, I don't think there is much of a fix for this, they look good.
5. Sometimes the enemy will move out of 10 entrenchment to attack one of my units, I am not sure if this is a good AI move.
REQUESTS:
1. We are missing the turn slider. I think some scenarios have so little time, it is hard to make use of encirclement or other tactics as you have to push push push! Right now the only option on turns is on or off.
2. (Previously #11) I don't like the all or nothing succeed or fail for each mission. I wish there was a possibility to move forward with a penalty or something for completing 90% of the mission. Or a penalty for completing the mission with more turns than assigned.
3. Unless there is a reason I don't know of, a sold unit to get back credits should not be listed in the death/lost list.
4. Killer team should let you pick your 3 heroes at the start of the game. Or have an option in the menu to do so. And since you can just keep restarting a new game until you have heroes you like, it is just a shortcut anyway.
5. Really like the decision to make over strength and unit experience a separate system in PC2. It makes more sense, although I think a 15 vs 10 size unit should have slightly more attack and defense values due to its size.
6. Sometimes when I discover a unit sitting on the map, but have not activated it yet, I can just bomb it until it is destroyed. It will not move. I think a unit should take evasive action when bombed, so at least you have to scout for it again.