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Cultural Building Giving Negative Culture
Posted: Mon Mar 30, 2020 2:58 pm
by choppinlt
Is this right?

- Neg Culture.jpg (270.9 KiB) Viewed 1952 times
Re: Cultural Building Giving Negative Culture
Posted: Mon Mar 30, 2020 6:32 pm
by poesel71
My courthouses look the same. Although going by the description it should drop loyality instead of culture.
Re: Cultural Building Giving Negative Culture
Posted: Tue Mar 31, 2020 12:22 am
by choppinlt
If this isn't a bug, my only guess is that the Loyalty gain from the Oration Tribune is dropped when upgraded, and is incorrectly labeled as Culture. I don't recall seeing this on all of my Courthouses though. In fact I think it may only be the ones that get a Culture bonus from Marble, though I can't be 100% positive at the moment.
Re: Cultural Building Giving Negative Culture
Posted: Tue Mar 31, 2020 12:43 pm
by Soar
The Oration Tribune gives culture output as a bonus from marble. The Courthouse gives no culture output, it gives a decadence reduction instead. Thus, when an Oration Tribune in a region with marble bonus access is upgraded, culture output decreases. This does certainly make the Courthouse less attractive as an upgrade wherever marble is available.
Re: Cultural Building Giving Negative Culture
Posted: Tue Mar 31, 2020 7:14 pm
by choppinlt
The reduction doesn't seem intuitive, but I trust it has to do with game balancing. Is it the same with the below:

- Thala.jpg (496.03 KiB) Viewed 1874 times
Re: Cultural Building Giving Negative Culture
Posted: Tue Mar 31, 2020 7:19 pm
by choppinlt
OK, so there are some issues with Commerce structures too. Many of them I understand because of a lack of needed goods, variations in bonus goods, etc. However others are NOT clear to me, compare below:

- Weaver zero.jpg (417.27 KiB) Viewed 1873 times
Above it notes all bonuses, yet indicates income =0
Below, same game, same turn, the Weaver indicates 19 income, and one of the bonus goods are missing!

So what is going on here?

- Weaver Bonus.jpg (463.51 KiB) Viewed 1873 times
Re: Cultural Building Giving Negative Culture
Posted: Tue Mar 31, 2020 8:54 pm
by choppinlt
So one thing I forgot to pay close attention too was the loyalty level in each region. Looking at the pictures one is 49 and the other is 31, while both have a chance for revolt. Is that why there is such a difference? Is there something else going on?
Re: Cultural Building Giving Negative Culture
Posted: Wed Apr 01, 2020 3:44 pm
by poesel71
The region in your first example is under pacification which means a -100% modifier to commerce. Hence no income.
I asked about this before because it confuses me, too. But IIRC Pocus said its WAD because it shows you the income as is.
The information what the value without modifier is is missing.
Re: Cultural Building Giving Negative Culture
Posted: Wed Apr 01, 2020 6:35 pm
by choppinlt
poesel71 wrote: ↑Wed Apr 01, 2020 3:44 pm
The region in your first example is under pacification which means a -100% modifier to commerce. Hence no income.
I asked about this before because it confuses me, too. But IIRC Pocus said its WAD because it shows you the income as is.
The information what the value without modifier is is missing.
Thanks for the confirmation. After I posted it I noticed the hand symbol, and at first I thought nothing of it. It has been a battleground region recently, and I'm sure that is exactly what is going on there.
OK so I have another situation which is a head scratcher to me...this is a core province that has always been in my possession, the loyalty is decent and there are no symbols shown. The needs can be met from 2 different controlled stable regions, so why does this Level 1 structure offer -15 money?

- Money.jpg (451.97 KiB) Viewed 1819 times