New trait ideas
Posted: Sat Mar 28, 2020 5:54 pm
Hi devs, love the game, just finished the campaign on the 3rd difficulty and here's some new traits I thought would have improved the game.
"Marine"
Can attack after disembarking.
^^Self explanatory really. Some nations, like the US, could have special marine units that allows them to attack directly after disembarking.
"Scatter"
Applies 4% accuracy malus for each point of strenght lost to any enemy attacking unit.
^^The idea behind this one is that certain units would become harder to hit as they lose their strength, because they would disperse over a wider area. This would be especially useful for aircraft, and would help the AI because it would prevent the player from destroying enemy air force in the first 5 turns of a scenario. Could also be applied to certain light infantry units.
"Interceptor"
+5 attack against bombers
^^Would make some fighters more useful specifically for bomber interdiction. Example of a pure interceptor would be the Me163.
"Dog fighter"
+5 air defense when attacked by an air unit
^^Would make some fighters better at aerial denial. For example, Bf 109 or Spitfires.
"Boom and Zoom"
+10% accuracy when initiating an attack against an air target
Would make some fighters better at initiating attacks, to contrast them with dog fighters. Example would be the P-51, P-47, Fw 190, etc. This way you wouldn't always go for the same fighter every time when it's time to upgrade, but would diversify your air force.
"Marine"
Can attack after disembarking.
^^Self explanatory really. Some nations, like the US, could have special marine units that allows them to attack directly after disembarking.
"Scatter"
Applies 4% accuracy malus for each point of strenght lost to any enemy attacking unit.
^^The idea behind this one is that certain units would become harder to hit as they lose their strength, because they would disperse over a wider area. This would be especially useful for aircraft, and would help the AI because it would prevent the player from destroying enemy air force in the first 5 turns of a scenario. Could also be applied to certain light infantry units.
"Interceptor"
+5 attack against bombers
^^Would make some fighters more useful specifically for bomber interdiction. Example of a pure interceptor would be the Me163.
"Dog fighter"
+5 air defense when attacked by an air unit
^^Would make some fighters better at aerial denial. For example, Bf 109 or Spitfires.
"Boom and Zoom"
+10% accuracy when initiating an attack against an air target
Would make some fighters better at initiating attacks, to contrast them with dog fighters. Example would be the P-51, P-47, Fw 190, etc. This way you wouldn't always go for the same fighter every time when it's time to upgrade, but would diversify your air force.