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Flamm
Posted: Thu Mar 26, 2020 2:20 pm
by Dorky8
The Flamm was one of my favorite units in PC1, a must in the Moscow 41 scenario. Is it as effective here?
Re: Flamm
Posted: Thu Mar 26, 2020 2:48 pm
by Resolute
I'd say no. It was fairly powerful in the beta for some time but then got nerfed. It is still good vs infantry but I would not move into closed terrain.
Re: Flamm
Posted: Thu Mar 26, 2020 6:29 pm
by RolandHorn
I gave mine a "rapid fire" hero and that beefs it up a little, but Resolute is right - be careful with it.
Re: Flamm
Posted: Thu Mar 26, 2020 6:34 pm
by panzeh
Flame tanks are absolutely nuts with the right hero setup, otherwise, they're alright- the best unit for city punching is still overstrength pioneers, but flame tanks are very useful against entrenched support weapons outside cities.
Re: Flamm
Posted: Thu Mar 26, 2020 7:19 pm
by NightPhoenix
The hit and run hero makes the Flamm quite strong against infantry in the city, but otherwise i would only use them against infantry out in the open.
Re: Flamm
Posted: Thu Mar 26, 2020 10:52 pm
by uneducated
panzeh wrote: ↑Thu Mar 26, 2020 6:34 pm
Flame tanks are absolutely nuts with the right hero setup, otherwise, they're alright- the best unit for city punching is still overstrength pioneers, but flame tanks are very useful against entrenched support weapons outside cities.
How are Units overstrengthed?
Re: Flamm
Posted: Thu Mar 26, 2020 11:33 pm
by Resolute
uneducated wrote: ↑Thu Mar 26, 2020 10:52 pm
panzeh wrote: ↑Thu Mar 26, 2020 6:34 pm
Flame tanks are absolutely nuts with the right hero setup, otherwise, they're alright- the best unit for city punching is still overstrength pioneers, but flame tanks are very useful against entrenched support weapons outside cities.
How are Units overstrengthed?
If you purchase a unit in the shop or upgrading an existing one, you do have the option to overstrength them, albeit they do cost more core slots. Just click the "Overstrength" button in the shop for a pop-up.