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Scenario: D-Day (Updated)

Posted: Tue Mar 24, 2020 12:31 pm
by WookieeDavidson
I've made 6 scenarios based on the 1st Days of D-Day from the US Perspective, i would of planned to make them into a Campaign of sorts but since im new to PanzerCorps i have no idea how

so instead i've made them into 6 seperate scenarios

Night of Nights
Command 6 Airborne Teams and 4 more AT and Artillery teams and capture the Utah Beach exits and the crucial town of St. Mere-Eglise
https://i.imgur.com/sywOzmk.jpg

Omaha Beach
Get off the bloody beach and secure Route N13
https://i.imgur.com/BEWivE7.jpg

Day of Days
Following Night of Nights, the 4th Infantry has landed on Utah Beach, get off the beach quickly and link up with the Airborne teams to defend St.Mere Eglise and capture St. Come-du-Mont in the process
https://i.imgur.com/oWQdAMc.jpg

Purple Heart Lane
After taking St. Come-du-Mont, the 101st must now take Carentan, meanwhile the infantry and armor coming in from Omaha beach must fight their way to Carentan to link up with the the Paratroopers, but the town of Isigny is in the way
https://i.imgur.com/XpxEWWh.jpg

Bloody Gulch
With Carentan finally secure, the 101st has caught wind of the 17th SS Panzergrenadier Division approaching them from the south; after moving to meet them they run into the remaining Fallschirmjager, now Fallschirmjager and Panzergrenadiers are attempting to retake Carentan
https://i.imgur.com/fmhuR55.jpg

Road to St.Sauveur
Now with the beachheads linked via Carentan, the 101st has completed their objectives. Now its the 82nd Airborne's turn with the crossroad town of St.Sauveur as its the final stop before cutting off the Cotentin Peninsula, together with the 9th Infantry Division and the 746th Tank Battalion the 82nd must capture St. Sauveur and cut off all the remaining Germans left in the peninsula
https://i.imgur.com/uPcsH0C.jpg

any critisim is welcome as this is my first bunch of scenarios i've made and any help to improve them will be much appreciated
D-Day_2.5.rar
(95.74 KiB) Downloaded 548 times

Re: Scenario: D-Day

Posted: Tue Mar 24, 2020 12:51 pm
by Parallax
Thanks!

Re: Scenario: D-Day

Posted: Tue Mar 24, 2020 7:33 pm
by nikivdd
Welcome to the forum. Congrats for being the first custom scenario poster.

Re: Scenario: D-Day

Posted: Tue Mar 24, 2020 10:16 pm
by WookieeDavidson
nikivdd wrote: Tue Mar 24, 2020 7:33 pm Welcome to the forum. Congrats for being the first custom scenario poster.
Thanks man, hopefully I get some more scenarios out, especially with lockdown :wink:

Re: Scenario: D-Day

Posted: Wed Mar 25, 2020 1:18 am
by Bombur
Is that possible to create campaigns with the current editor?

Re: Scenario: D-Day

Posted: Wed Mar 25, 2020 1:24 am
by dalfrede
Bombur wrote: Wed Mar 25, 2020 1:18 am Is that possible to create campaigns with the current editor?
Maybe, I sent a Bug report to see if there is a problem.

Re: Scenario: D-Day

Posted: Wed Mar 25, 2020 6:25 am
by bram1979
I also would like to know about the possibility of creating custom campaigns.

Re: Scenario: D-Day

Posted: Wed Mar 25, 2020 11:28 am
by 1jedi
ciao WookieeDavidson
how to install the maps thanks hello

Re: Scenario: D-Day

Posted: Wed Mar 25, 2020 4:25 pm
by WookieeDavidson
1jedi wrote: Wed Mar 25, 2020 11:28 am ciao WookieeDavidson
how to install the maps thanks hello
Pretty sure Shards already made a post about it, but you save the files in \Documents\My Games\Panzer Corps 2\Scenarios, if you dont see the folder make one

Re: Scenario: D-Day

Posted: Wed Mar 25, 2020 5:30 pm
by dalfrede
I played 3 turns of 'Night of Nights', noticed a problem, no supply hexes, every unit is encircled, even the Germans.

Sealion [Beta6] had a similar problem in the east landing area.

Note: map edge is a supply point, but since it all 'no go' it does not provide supply either.

Re: Scenario: D-Day

Posted: Wed Mar 25, 2020 8:04 pm
by 1jedi
dalfrede wrote: Wed Mar 25, 2020 5:30 pm I played 3 turns of 'Night of Nights', noticed a problem, no supply hexes, every unit is encircled, even the Germans.

Sealion [Beta6] had a similar problem in the east landing area.

Note: map edge is a supply point, but since it all 'no go' it does not provide supply either.

CIAO WookieeDavidson,
THE FOLDER CREATED IT BUT I CAN PLAY IT ONLY THROUGH THE EDITOR IN THE SCENARIOS SECTION
CIAO :)

Re: Scenario: D-Day

Posted: Wed Mar 25, 2020 9:02 pm
by dalfrede
Screenshot (27).jpg
Screenshot (27).jpg (164.1 KiB) Viewed 7321 times

Re: Scenario: D-Day

Posted: Wed Mar 25, 2020 9:04 pm
by dalfrede
ModBug.jpg
ModBug.jpg (126.19 KiB) Viewed 7320 times
They play with an odd flaw in the select screen

Re: Scenario: D-Day

Posted: Thu Mar 26, 2020 12:54 am
by WookieeDavidson
yea I have no idea how to fix that, maybe something on Devs part?

Anyway i made some more updates to the maps and added in a 4th and 5th mission

Re: Scenario: D-Day

Posted: Thu Mar 26, 2020 3:09 pm
by 1jedi
:D hi thanks with your help i solved it

Re: Scenario: D-Day

Posted: Sun Mar 29, 2020 2:44 pm
by WookieeDavidson
Updated the scenarios again, this time adding another Scenario and most likely the last for the time being as i'd like to try different terrains... plus finding all the historical maps for the battles that took place is hard to find

Re: Scenario: D-Day (Updated)

Posted: Sun Mar 29, 2020 8:05 pm
by Pymander
I got it working, but same problem as shown above. Maybe alert developers?

Image 1:
https://ibb.co/RCBj0xV

Image 2:
https://ibb.co/hWYwGhJ

Images hosted at https://imgbb.com/

Re: Scenario: D-Day (Updated)

Posted: Thu Apr 02, 2020 7:32 pm
by TangSooDo
I have played Night of Nights and am in the middle of Omaha Beach, solo vs. AI. These are good, and I'd love to see them strung together in a campaign. Thanks!

Re: Scenario: D-Day (Updated)

Posted: Wed Apr 08, 2020 10:59 pm
by giffin
Thank you for created some new scenarios we can all play!

Re: Scenario: D-Day (Updated)

Posted: Mon Apr 13, 2020 11:37 am
by Connye
I tride to install thees scenarios and rar file
when start i cant se any new scenarisos regards conny