Revised Campaign Path
Posted: Tue Mar 24, 2020 12:39 am
Updated with latest data.
Thank you for the clarification. That is very helpful.Rudankort wrote: ↑Thu Mar 26, 2020 11:01 am Prestige gates depend on difficulty level. 5000 is from Field Marshal.
All numbers are: 0, 1000, 3000, 5000, 10000
You can find them in path_selection_7.json and path_selection_8.json files in the Main campaign's folder. Which means that it is easy to mod and change or remove these requirements if needed.
As far as I remember, you get some extra core slots if you meet bonus objectives in Bagration.MickMannock wrote: ↑Thu Mar 26, 2020 11:25 am There have also been questions about the bonus objectives in the Bagration scenario. Could you elaborate on that as well?
Why is this a thing? I actually genuinely don't get why this is a thing. Having that kind of prestige floating around on the hardest difficulty requires you to basically sell things before you get to the "Gate" or forces you to replay for some sort of hero that lets you really farm prestige like Liberator. But it's not just that it's a really difficult gate to meet on the hardest difficulty, it's that it's totally arcane. There is no way for a player to know this is the reason they aren't on the German Victory ending. They go to all the effort to get the bonus objectives down and suddenly find themselves doing escape from Stalingrad.Rudankort wrote: ↑Thu Mar 26, 2020 11:01 am Prestige gates depend on difficulty level. 5000 is from Field Marshal.
All numbers are: 0, 1000, 3000, 5000, 10000
You can find them in path_selection_7.json and path_selection_8.json files in the Main campaign's folder. Which means that it is easy to mod and change or remove these requirements if needed.
t_d_x: "I had 450 prestige left"o_t_d_x wrote: ↑Thu Mar 26, 2020 3:19 pm I feel thy pain. I won Gazala WITH the bonus targets and then i should spend so much prestige ? I had 450 prestige left, in a campaign where you dont get supplies often. Maybe i dont know the mechanics well enough, some people claim to have made 5000 prestige with capturing ...
My entire army, with two 15 strength very expensive zero slot units, by that point in the game is worth about 12,000 prestige. On Generalissimus, liberator is manditory and 10,000 prestige is a vast quantity unless you have one of the "uber" prestige generating combos (which I do not).comradep wrote: ↑Thu Mar 26, 2020 3:17 pm It would help if the prestige cost/requirement is indicated in advance, so you know you need to save up if you want to take the "Nazi's win the war" path. As there are no victory levels like in Panzer Corps, some additional mechanic is justifiable. Otherwise, all you would have to do is win the scenario with bonus objectives achieved and you're on the hypothetical path.
I don't think 10.000 prestige is too steep, even if you don't use Liberator and/or Trophies of War. Compared to the original Panzer Corps, there's much less of a prestige squeeze due to the changes to the upgrade system. Upgrading is very cheap now.
If you want to fill all slots with the most modern equipment, you might not have that much prestige, but otherwise I don't think it will be a problem on any difficulty.
Ok first thing is, it's not mentioned in advance.comradep wrote: ↑Thu Mar 26, 2020 5:01 pm It requires careful husbanding of resources, instead of simply capturing objectives. I think that's a good idea, provided it's mentioned in advance.
Is it more "arcadey and gamey" than "win on turn 12=decisive victory and alternate path, win on turn 13=tactical victory and normal path"? Or "capture these hexes to trigger the alternate path"? I don't think it is, if anything it's more interesting than the requirement being winning a scenario in a certain way.
How expensive a core force is might not be the decisive factor. A lot would depend on how much you spent on replacements, how many units you captured/forced to surrender and so forth.
Well i disagree, I also think the 1 turn “makes all the difference was more gamey”. Amount of saved prestige is a measure o do how well you played. And I think it’s logical that the “high command” only would have taken a risky offensive if there where a lot of supply available.Edmon wrote: ↑Thu Mar 26, 2020 5:13 pmOk first thing is, it's not mentioned in advance.comradep wrote: ↑Thu Mar 26, 2020 5:01 pm It requires careful husbanding of resources, instead of simply capturing objectives. I think that's a good idea, provided it's mentioned in advance.
Is it more "arcadey and gamey" than "win on turn 12=decisive victory and alternate path, win on turn 13=tactical victory and normal path"? Or "capture these hexes to trigger the alternate path"? I don't think it is, if anything it's more interesting than the requirement being winning a scenario in a certain way.
How expensive a core force is might not be the decisive factor. A lot would depend on how much you spent on replacements, how many units you captured/forced to surrender and so forth.
Secondly, I am not throwing away resources, obviously. I am playing on the hardest difficulty and have not lost a single unit thus far. I have made a profit every mission thus far, including on Moscow. However, I don't have any of the uber prestige generating heroes. Such as overwhelming attack + evelopment or "liberator", which makes a huge difference to your bottom line no matter how good you are. Thanks to zero slot heros, my army is massively overstrength, which you'd think would be a good thing for the war effort...
Yes, it's absolutely more gamey than clear battle objectives that need to be won to break the soviet warmachine. Seriously, how on earth does checking my bank account actually matter? Why is it the case that selling some of my units at a certain point makes it possible to win the war... yet keeping them and/or keeping their experience high with elite reinforcement and/or upgrades is the decision that makes you not be able to win the war? It literally makes no sense no matter how you look at it. You are doing things that would actually help you lose the war, in order to win it.
As it stands, I might still make the 10,000 prestige objective, because I have 6,500 going into the final map and there is at least 5,000+ on the board.
But it is arcane and gamey. If it's too easy to get on the alternative path, make the combat objectives harder. The bank account check really isn't fun.
and I doubt anyone here would argue that it is. That it's in any way fun, even if you think it's somehow reasonable.
Number of turns represents the amount of time you have. Time is a critical factor in any battle, it is not gamey at all.ahtf wrote: ↑Fri Mar 27, 2020 7:38 amWell i disagree, I also think the 1 turn “makes all the difference was more gamey”. Amount of saved prestige is a measure o do how well you played. And I think it’s logical that the “high command” only would have taken a risky offensive if there where a lot of supply available.Edmon wrote: ↑Thu Mar 26, 2020 5:13 pmOk first thing is, it's not mentioned in advance.comradep wrote: ↑Thu Mar 26, 2020 5:01 pm It requires careful husbanding of resources, instead of simply capturing objectives. I think that's a good idea, provided it's mentioned in advance.
Is it more "arcadey and gamey" than "win on turn 12=decisive victory and alternate path, win on turn 13=tactical victory and normal path"? Or "capture these hexes to trigger the alternate path"? I don't think it is, if anything it's more interesting than the requirement being winning a scenario in a certain way.
How expensive a core force is might not be the decisive factor. A lot would depend on how much you spent on replacements, how many units you captured/forced to surrender and so forth.
Secondly, I am not throwing away resources, obviously. I am playing on the hardest difficulty and have not lost a single unit thus far. I have made a profit every mission thus far, including on Moscow. However, I don't have any of the uber prestige generating heroes. Such as overwhelming attack + evelopment or "liberator", which makes a huge difference to your bottom line no matter how good you are. Thanks to zero slot heros, my army is massively overstrength, which you'd think would be a good thing for the war effort...
Yes, it's absolutely more gamey than clear battle objectives that need to be won to break the soviet warmachine. Seriously, how on earth does checking my bank account actually matter? Why is it the case that selling some of my units at a certain point makes it possible to win the war... yet keeping them and/or keeping their experience high with elite reinforcement and/or upgrades is the decision that makes you not be able to win the war? It literally makes no sense no matter how you look at it. You are doing things that would actually help you lose the war, in order to win it.
As it stands, I might still make the 10,000 prestige objective, because I have 6,500 going into the final map and there is at least 5,000+ on the board.
But it is arcane and gamey. If it's too easy to get on the alternative path, make the combat objectives harder. The bank account check really isn't fun.
and I doubt anyone here would argue that it is. That it's in any way fun, even if you think it's somehow reasonable.
I do agree that it would have been nice to have known the demand before however![]()
Well i don’t think we will ever agree. But I have a hard time seeing people being able to play in efficiently on hardest level and save 10 k.Edmon wrote: ↑Fri Mar 27, 2020 10:11 amNumber of turns represents the amount of time you have. Time is a critical factor in any battle, it is not gamey at all.ahtf wrote: ↑Fri Mar 27, 2020 7:38 amWell i disagree, I also think the 1 turn “makes all the difference was more gamey”. Amount of saved prestige is a measure o do how well you played. And I think it’s logical that the “high command” only would have taken a risky offensive if there where a lot of supply available.Edmon wrote: ↑Thu Mar 26, 2020 5:13 pm
Ok first thing is, it's not mentioned in advance.
Secondly, I am not throwing away resources, obviously. I am playing on the hardest difficulty and have not lost a single unit thus far. I have made a profit every mission thus far, including on Moscow. However, I don't have any of the uber prestige generating heroes. Such as overwhelming attack + evelopment or "liberator", which makes a huge difference to your bottom line no matter how good you are. Thanks to zero slot heros, my army is massively overstrength, which you'd think would be a good thing for the war effort...
Yes, it's absolutely more gamey than clear battle objectives that need to be won to break the soviet warmachine. Seriously, how on earth does checking my bank account actually matter? Why is it the case that selling some of my units at a certain point makes it possible to win the war... yet keeping them and/or keeping their experience high with elite reinforcement and/or upgrades is the decision that makes you not be able to win the war? It literally makes no sense no matter how you look at it. You are doing things that would actually help you lose the war, in order to win it.
As it stands, I might still make the 10,000 prestige objective, because I have 6,500 going into the final map and there is at least 5,000+ on the board.
But it is arcane and gamey. If it's too easy to get on the alternative path, make the combat objectives harder. The bank account check really isn't fun.
and I doubt anyone here would argue that it is. That it's in any way fun, even if you think it's somehow reasonable.
I do agree that it would have been nice to have known the demand before however![]()
Amount of saved prestige is not necessarily a measure of how well you have played. If you are swimming in pesitge you could actually be using it to train your troops in battle, especially infantry which are hard to level. Unless you somehow are running a full team of 5 star units. A bank of prestige is fine and having a lot is no bad thing nor is it bad play, but floating 10,000 is likely to actually be inefficient play at the highest difficulty in terms of leveling your units. There is no easy way to get some units stars except to grind and reinforce them in combat.
This is why it's so gamey, you can be punished for actually using your resources to obtain a stronger core over time, instead of sitting on them and having them where they are not doing anything for you.