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White dots on the maps burn-in
Posted: Mon Mar 23, 2020 3:26 pm
by Prosecutor64
Got an extraordinary issue: After playing for 5 hours or so, the white dots on the map showing the possibilities of movement appear even with my eyes closed until the next morning. Some kind of retina burn-in. Could you please add an option to change the color of these dots? This is no hoax.
Re: White dots on the maps burn-in
Posted: Mon Mar 23, 2020 8:09 pm
by Real_MultiPlayer
I duno about retina burn in but do you really stare so hard at the white dots?
I remember when i was a young kid i spent long days fishing with a set net in small streams watching the little fishes swimming in the water towards the net..
Then at night I close my eyes and all i can see are small fishes swimming ...
Now fortunately I see something different when I close my eyes at night ... and i can assure you its not white dots
Poor lil fishes

Re: White dots on the maps burn-in
Posted: Mon Mar 23, 2020 9:51 pm
by Kerensky
Prosecutor64 wrote: ↑Mon Mar 23, 2020 3:26 pm
Got an extraordinary issue: After playing for 5 hours or so, the white dots on the map showing the possibilities of movement appear even with my eyes closed until the next morning. Some kind of retina burn-in. Could you please add an option to change the color of these dots? This is no hoax.
That's quite unfortunate, I would definitely recommend some more regular breaks and less marathon sessions if you are affected in this way. In the short term, I also recommend turning down monitor brightness and game gamma, that might help.
That said, it would also be very good if the white dots weren't just pure white. This is also a problem on sandy and snowy maps, their visibility really drops off. We can certainly request this, but we'll see if they're able to do anything about it.

Re: White dots on the maps burn-in
Posted: Tue Mar 24, 2020 9:32 pm
by jchastain
While we are making suggestions regarding the dots, would it be possible to add hollow dots (a small thin circle the size of the dot but with transparent center) on hexes that currently have friendly units but that would be reachable if the occupying unit moved?