Very disappointed with the game's sound design
Posted: Sun Mar 22, 2020 10:46 pm
Hello, dear talented developers and fellow gamers!
First of all, let me congratulate on a job well done - despite the things I'm about to point out, the game has a huge potential and, without a shadow of a doubt, is very fun to play. I'm very much looking forward to any future content and improvements you will hopefully bring to the table further down the road.
With that said, there's a huge elephant in the room I just can't seem to brush off, as it gets in the way of my enjoyment of the game and more often than not ends up being a real immersion-breaker. One of those is the fact most maps are ridiculously small for some reason... The other, which I'm hoping will get addressed if your time and budget allow it - is the sound design.
The sounds in PC2 are, for the lack of a better word, extremely underwhelming (especially compared to how polished all the other elements of the presentation are, such a beautiful title you've delivered here!). They lack any "punch", the "oomph" factor, do not convey the feeling of an actual battle being waged. The biggest offender and a fine example of the dire need of improvement in this area, as far as I'm concerned, are the mere sounds of units moving around. Such a simple thing to do, right? Wrong.
I mean, this is what a tank moving around the battlefield sounds like in Panzer General 2: (7:39)
https://youtu.be/3MmrOOR1rzg?t=459
A truck in Order of Battle:
https://youtu.be/yCFXzL6Tx6g?t=155
Infantry fighting:
https://youtu.be/yCFXzL6Tx6g?t=214
Panzer Corps 1:
https://youtu.be/yC0m8ufITpg?t=42
Please pay attention to all the other sounds in the videos above. I do realise they're not the best examples, but hopefully, you get the picture. Now, let's compare it all to Panzer Corps 2:
https://youtu.be/PrjyM-Qj4eA?t=427
Er.. Why do tanks sound like ordinary trucks? Why is the engine barely audible? Where's the sound of tank tracks etc.? It's a heavy vehicle, not a civilian Honda Civic going "brooom", yet it does sound like it....
The same criticism applies to all the other units - Opel Blitz trucks, halftracks, assault guns/tank destroyers, armoured vehicles and so on. They all sound like ordinary cars driving down the road. Even the gun/battle sounds don't compare to what PG2, Panzer Corps 1 or Order of Battle had to offer. There's no grit. No excitement. No character to it all. Everything sounds muffled, flat, quiet, quite frankly boring for the most part (there are exceptions). Such a missed opportunity as far as I'm concerned, considering - as I've pointed out earlier - how wonderful the actual maps and unit models are. Too bad the audio hardly complements the visuals.
I don't want to sound like a negative nancy since it's not ALL bad, but it really does hamper my enjoyment of the game. Proper audio design is what gives a gamer that elusive adrenaline rush, and it's solely missing here. Any chance of even a slight improvement in this area? Or should I abandon all hope (maybe mods will fix it)?
First of all, let me congratulate on a job well done - despite the things I'm about to point out, the game has a huge potential and, without a shadow of a doubt, is very fun to play. I'm very much looking forward to any future content and improvements you will hopefully bring to the table further down the road.
With that said, there's a huge elephant in the room I just can't seem to brush off, as it gets in the way of my enjoyment of the game and more often than not ends up being a real immersion-breaker. One of those is the fact most maps are ridiculously small for some reason... The other, which I'm hoping will get addressed if your time and budget allow it - is the sound design.
The sounds in PC2 are, for the lack of a better word, extremely underwhelming (especially compared to how polished all the other elements of the presentation are, such a beautiful title you've delivered here!). They lack any "punch", the "oomph" factor, do not convey the feeling of an actual battle being waged. The biggest offender and a fine example of the dire need of improvement in this area, as far as I'm concerned, are the mere sounds of units moving around. Such a simple thing to do, right? Wrong.
I mean, this is what a tank moving around the battlefield sounds like in Panzer General 2: (7:39)
https://youtu.be/3MmrOOR1rzg?t=459
A truck in Order of Battle:
https://youtu.be/yCFXzL6Tx6g?t=155
Infantry fighting:
https://youtu.be/yCFXzL6Tx6g?t=214
Panzer Corps 1:
https://youtu.be/yC0m8ufITpg?t=42
Please pay attention to all the other sounds in the videos above. I do realise they're not the best examples, but hopefully, you get the picture. Now, let's compare it all to Panzer Corps 2:
https://youtu.be/PrjyM-Qj4eA?t=427
Er.. Why do tanks sound like ordinary trucks? Why is the engine barely audible? Where's the sound of tank tracks etc.? It's a heavy vehicle, not a civilian Honda Civic going "brooom", yet it does sound like it....
The same criticism applies to all the other units - Opel Blitz trucks, halftracks, assault guns/tank destroyers, armoured vehicles and so on. They all sound like ordinary cars driving down the road. Even the gun/battle sounds don't compare to what PG2, Panzer Corps 1 or Order of Battle had to offer. There's no grit. No excitement. No character to it all. Everything sounds muffled, flat, quiet, quite frankly boring for the most part (there are exceptions). Such a missed opportunity as far as I'm concerned, considering - as I've pointed out earlier - how wonderful the actual maps and unit models are. Too bad the audio hardly complements the visuals.
I don't want to sound like a negative nancy since it's not ALL bad, but it really does hamper my enjoyment of the game. Proper audio design is what gives a gamer that elusive adrenaline rush, and it's solely missing here. Any chance of even a slight improvement in this area? Or should I abandon all hope (maybe mods will fix it)?