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Break from steady in single combat
Posted: Sun Mar 22, 2020 8:21 pm
by Cunningcairn
I lost a steady, full strength LF peltast after a single charge by a LH Jls, LSp. Peltast fled the charge, got caught and was disrupted. It then lost the ensuing combat and broke. I know you can only drop 1 cohesion level from shooting in one round but was surprised you could drop 3 levels in combat. Is this as intended?
Re: Break from steady in single combat
Posted: Sun Mar 22, 2020 8:38 pm
by Gaznak
The auto drop from being caught in the flank and the drop from losing combat are tracked separately. You can instant kill units in one round if you have two sources of morale loss. I have killed a superior cavalry in a single round by charging with a light horse. They lost badly and fragmented, then their attached general died and they routed.
Re: Break from steady in single combat
Posted: Sun Mar 22, 2020 9:03 pm
by Cunningcairn
Gaznak wrote: ↑Sun Mar 22, 2020 8:38 pm
The auto drop from being caught in the flank and the drop from losing combat are tracked separately. You can instant kill units in one round if you have two sources of morale loss. I have killed a superior cavalry in a single round by charging with a light horse. They lost badly and fragmented, then their attached general died and they routed.
Ok thanks. Damn that light horse combat beats anything I've experienced. Personally I don't think a charging LH should be able to rout a steady superior cavalry unit with an attached general. Where the LH perhaps mounted beserkers overdosed on drugs

In another post I questioned why a superior, armoured cavalry did not flee after been charged in the flank by a superior, armoured lancer. In that instance the lancer disrupted and withdrew. These two examples illustrate the extreme results possible in any situation. Quite unpredictable.