Puzzle Problems Need Fixing
Posted: Fri Mar 20, 2020 4:41 am
Some of the pre-launch changes messed up a few Puzzle Scenario solutions.
Without spoiling the solutions....
Fireworks puzzle broken due to unit changes
Sturmtiger seems to have been bumped up to 6 ammo by default, and it breaks the puzzle
To 'fix' it, I suggest reducing their ammo amount from 'default' to '4' in the editor. Easy repair, tested and confirmed works.
Operation X got really messed up by entrenchment and hard support fire
Because of the new rule where all units gain natural entrenchment
Instead of 0, all these units on fortifications are extremely stubborn now, they take far less damage than they are meant to, and refuse to retreat now.
Also, artillery supporting against hard target is a new rule that further breaks this scenario, you cant kill/clear your way to the center with overrun anymore.
Suggestions to fix... force all units to 0 entrenchment instead of default, and swap artillery pieces on the left side of the battlefield to types that support vs soft only and not hard vs support. French 155mm turned into 75mm, American 155mm turned into Xylophone.
With these fixes, scenario returns to a winnable, albeit still crazy hard, state.
I assume Double Strike also broke, but I misplaced the solution to this scenario so I can't test this map. Please test it and repair if necessary.
All other puzzles tested and confirmed to 100% be solve-able. Yay achievements!
Without spoiling the solutions....
Fireworks puzzle broken due to unit changes
Sturmtiger seems to have been bumped up to 6 ammo by default, and it breaks the puzzle
To 'fix' it, I suggest reducing their ammo amount from 'default' to '4' in the editor. Easy repair, tested and confirmed works.
Operation X got really messed up by entrenchment and hard support fire
Because of the new rule where all units gain natural entrenchment
Instead of 0, all these units on fortifications are extremely stubborn now, they take far less damage than they are meant to, and refuse to retreat now.
Also, artillery supporting against hard target is a new rule that further breaks this scenario, you cant kill/clear your way to the center with overrun anymore.
Suggestions to fix... force all units to 0 entrenchment instead of default, and swap artillery pieces on the left side of the battlefield to types that support vs soft only and not hard vs support. French 155mm turned into 75mm, American 155mm turned into Xylophone.
With these fixes, scenario returns to a winnable, albeit still crazy hard, state.
I assume Double Strike also broke, but I misplaced the solution to this scenario so I can't test this map. Please test it and repair if necessary.
All other puzzles tested and confirmed to 100% be solve-able. Yay achievements!